Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.
Did you know that Activision officially announced Call of Duty: Ghosts yesterday? “Boo!”, they said, brandishing a name we’ve already heard and a release date they’ve favoured with only minor deviations since the entire series began. I’m sorry to say that we clean forgot to be surprised and amazed.
Here’s a thing, though. Sledgehammer Games, last seen assisting on Modern Warfare 3, won’t be stepping in for second-studio duties on Infinity Ward’s new “sub-brand”. Instead, they’re developing a CoD FPS entirely separate from Ghosts.
“Congrats to @InfinityWard on #CODGhosts!”, tweeted the developers from their official account yesterday.
“Our team is heads down on our next project, but best wishes to the hardworking team at IW!”
In February, Sledgehammer told Digital Trends that their next project would be a first-person Call of Duty game. Whether that game will be developed in conjunction with Black Ops specialists Treyarch, or mark the beginning of a stepped-up series cycle in which three games are developed simultaneously, remains to be seen.
Sledgehammer were founded in 2009 by former Dead Space creators Glen Schofield and Michael Condrey. In their first six months they began work on a third-person Call of Duty game – but were soon drafted in by studio owners Activision to pull Modern Warfare 3 through the last year-and-a-half of its development. That project had fallen into jeopardy after the acrimonious departures of Jason West, Vince Zampella, and half of Infinity Ward.
In the last year alone, Sledgehammer has doubled in size.
As for that third-person CoD? Still on hold. Where would you like to see Sledgehammer take the series?