Don’t come at me, bro, says Treyarch game design director David Vonderhaar. The poor man’s sick of you all saying awful things about CoD’s Infinity Ward engine, with nary a thought to the ways it’s grown personally in the last six years of its existence.
“Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place,” said Vonderhaar. “And we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.
“People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago,” he continued. “At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.
“To me, it’s like I never really understood,” added Vonderhaar. “It runs at 60 and it’s gorgeous. What exactly is there to be upset about with the engine?”
Count the ways you love CoD’s engine. Do they total 60? Or is its gorgeousness a matter for debate?