It looks like you can switch on Civilization VI’s team multiplayer with a quick file edit

Civilization 6 guide

You’d be hard pressed to find a major release on either console or PC that doesn’t launch with a few teething problems. Or, if you’re talking Mafia 3, massive glitches that lead to tens of thousands of videos splayed across YouTube.

Have a look at Civilization 6’s civilizations, leaders and their unique abilities here.

In the case of Civilization VI, much of the online chatter on Reddit has been focused on a lack of team multiplayer in the current version of the game. It appears this is just a temporary problem, however.

Eagle-eyed Reddit users quickly noted that code for team multiplayer within the game is largely in place, but has effectively been ‘switched off’, along with an advisory that team pulldowns have been disabled “until day 0 patch”. Well, said patch has come and gone without any joy, suggesting the team simply haven’t had time to implement it yet.

According to those same Reddit users, you can switch it on manually by changing one line in the StagingRoom.lua saved in the Civilization VI folder on your PC, with team multiplayer appearing to function normally as a result. Of course, it’s a given that making any manual changes is done at your own risk.

The Reddit post that details the edit also has a whole host of solutions for other early Civ VI problems, such as making the tooltips bar appear faster and employing a custom windowed resolution, amongst others. You can check it out in full here.

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WhiteCrow avatarArigas avatar
WhiteCrow Avatar
414
1 Year ago

"solutions for other early Civ IV problems"

There's some fixes for that one too!? Hehe. :P

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Arigas Avatar
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Arigas(7 days 2 hours played)
1 Year ago

This basically gives you an alliance at the start of the game, and visibility of the starting 7 hexes that the other players start in with their settler. After the usual amount of turns, the alliance ends. Not sure if anyone has tested victory conditions or not being shared.

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