Command & Conquer lead designer: “We need to wash the stain of C&C4 away.” | PCGamesN

Command & Conquer lead designer: “We need to wash the stain of C&C4 away.”

You might remember Samuel Bass as lead designer of Command & Conquer 4 - the last game set in the Tiberium universe. Back then, he was selling the merits of accessible, objective-based multiplayer, and a single player campaign driven by AI rather than scripting. C&C4 wasn’t particularly well received, however, and today Bass is in charge of rebooting the once-beloved series. And boy, has he changed his tune.

“When our community installs the game and they start to play it - the veterans, the people who’ve been with C&C since ‘95 - all I really want from them is to go, ‘Holy crap, this is Command and Conquer’,” Bass told Game Informer.

“The first thing we said was, we need to kind of wash the stain of C&C4 away. And to do that you really have to get back to your roots - get back to what it was that made your fans your fans in the first place.”

And what exactly was it that made fans fans? Senior technical game designer Jeremy Townsend thinks he knows:

“To me the roots of Command & Conquer are always about base-building that doesn’t feel like a chore, harvesting that doesn’t require your full attention, and a focus on fast action and lots of viable strategies in the actual combat,” he explained.

“This feels like a classic Command & Conquer game,” added art director Chris Tamburrino. “It feels like Generals."

I actually remember Generals as a break from form for C&C - one that stripped back base-building in favour of Chinese hackers and the perpetual race for WMDs. It moved far too quickly for me to keep up.

You can sign up for the beta of the new Command & Conquer on the official site. Do you think you have an idea of what makes the series tick?

Sign in to Commentlogin to comment
subedii avatarPrometheusZero avatarVetr avatarChris Evans avatarVinsanityV22 avatar
subedii Avatar
4 Years ago

Has anyone ever told him that the roots of C&C lie in singleplayer?

Vetr Avatar
4 Years ago

Single player and not being forced to stare at the back of a units head for an entire game.  What happened to being able to zoom out to actually see the battlefield?

PrometheusZero Avatar
4 Years ago

While the single player stories of C&C (and especially RA2) are the most fun I had as a teeneager since discovering masturbation, and games developer that states he wants to make a game around a single player mode will be dropped/fired quicker than you can say 'Bandwagon'.

Chris Evans Avatar
4 Years ago

I think they simply need to play through all of the original games, from the first Command and Conquer up to Red Alert 2. Take the elements that worked in those games and bring them up to a modern game engine. Evolve the game without losing the heart and soul of it.

VinsanityV22 Avatar
4 Years ago

After EA's reimagining of SimCity, and also Syndicate, does anyone trust they can successfully reboot ANY of their franchises? I mean, when it comes to doing what's right, and doing what's more profitable, we know which is the priority for EA these days...