Two other studios will help Bungie make Destiny 2’s live content

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Destiny 2 publishers Activision will use Vicarious Visions and High Moon, two of their dev studios, to help Bungie make more regular content for their forthcoming social shooter.

Missed any news? Here’s everything we know about Destiny 2 so far.

The news comes via Activision CEO Eric Hirshberg who was speaking with GamesIndustry.biz yesterday. In a wide-ranging interview that also covers Skylanders, Call of Duty, and (bizarrely) Twin Peaks, he admits “I have not been happy with the cadence [of new content in Destiny].

“We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content. I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King and Rise of Iron all are, clearly there was appetite for more. One of the things you’ll see post the launch of Destiny 2, is that we have got additional triple-A developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem.”

It was six long months between the release of Destiny’s first two expansions – the Dark Below launched on December 9, 2014, and House of Wolves on May 19 the following year. Not ideal for a hobby game designed to be played regularly.

It was then another four months until The Taken King applied a major overhaul, including a switch to an event-based model with smaller, but more regular, content injections. Bungie have continued to refine this model throughout the game’s third year, and it has felt better, but Hirshberg’s news is still welcome.