The PC version of the upcoming reboot of Devil May Cry has been outsourced to QLOC, who have helped port other titles such as Super Street Fighter 4 and Dead Rising 2. More details after the break.
Speaking to Eurogamer at the Tokyo Game Show, Capcom US producer Alex Jones stresses that they are trying to minimise any delay between the console and PC release dates. “What I can say we're endeavouring to get it out as shortly after the main game as possible so there's as little a gap between those two as we can reasonably get.”
The PC port has been handed to QLOC, a Polish QA company who have ported some Capcom games in the past. Capcom have been impressed with QLOC’s past work, so It’s no surprise then that Jones says they are a "a pretty tight outfit”.
If QLOC has such prestigious backing, why the delay? "Because it's being developed out of house by a different developer from Ninja Theory there are logistical things involved. But the plan is to get it out shortly after the ship date for the console version."
Fans along with myself hope that they take advantage of the PC’s extra horsepower, at the very least have the game running above the console capped 30 FPS. If they do any sort of delay will be negligible.
Below is the latest trailer for DMC in which Alex also clarifies that Virgil is “not playable in the game.”