Diablo 3 patch 1.0.7a is out, means less bug-induced Arcane Power for Wizards

diablo_3_arcane_power_patch

Diablo 3 1.0.7a went live in the Americas about 16 hours ago, and has since been trundling out across the game’s European and Asian clients. It means good things for players who prefer their play uninterrupted by crashes or showstopping bugs, but potentially bad things for those of a Wizarding persuasion who’ve been enjoying an overgenerous proportion of arcane power.

I’m reminded of Terry Pratchett’s Discworld, in which wizards are rendered busy and useless by academia lest they become too good at their craft and bring about the apocalypse. Blizzard apparently subscribe to the same approach, having fixed a bug which saw Wizard’s granted double Arcane Power in certain scenarios. Find out precisely what’s changed below:

Classes

Wizard bug fixes

  • Fixed an issue introduced in 1.0.7 that caused: Archon Disintegration Wave, Disintegrate, Energy Twister, Meteor and Ray of Frost to grant double the amount of Arcane Power when Arcane Power on Crit triggered

Followers

Bug fixes

  • The Enchantress should no longer sometimes cause an error to occur after casting Focused Mind

Quests

Bug fixes

  • Players are no longer prevented from progressing when another player joins or leaves the game during the “A Royal Audience: Talk to Asheara at the Gates of Caldeum” quest step

General bug fixes

  • Fixed several issues that could cause crashes to occur Players will no longer be killed by DoT damage after zoning out of Scorched Chapel The Siege Breaker Assault Beast and The Savage Behemoth will no longer reflect damage from pets
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