Divinity: Original Sin comes packaged with what Larian are calling the first multiplayer game editor since Neverwinter Nights. They’re presumably not familiar with the work of Nadeo on their various Manias, then - but Divinity is certainly the first RPG in a long while to enable an infinite network of modular campaigns like Neverwinter’s.
That’s ludicrously exciting - a fact Larian have chosen to express by building a sample module named Cow Simulator 2014.
The Divinity Engine Toolkit will join its parent game on Steam Early Access from Thursday, June 26.
“Cow Simulator 2014 is perhaps the finest cow simulation ever released,” announce Larian, boldly. “It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.”
Excellent. The toolkit is good for a much broader spectrum of creative work, of course: brand new single and multiplayer adventures and modifications of the existing campaign. Users can manipulate terrain, edit models and textures, write stories and dialogue, and create behaviours and scripts.
Campaigns can be exported straight to Steam Workshop, where players can add and manage their mods. Larian artists will be running a bovine-based demo on Twitch beginning 18:00 CET today.
Our Julian said Larian's turn-based role-player was going to be special in his Divinity: Original Sin early access review. But gosh, I miss Neverwinter Nights. Did any of you lot get involved in its persistent module scene? Mini MMOs within an endless RPG.