Dual Universe’s pre-alpha gameplay trailer proves it’s a real game | PCGamesN

Dual Universe’s pre-alpha gameplay trailer proves it’s a real game

Dual Universe trailer

We first got a look at Dual Universe during E3, where it looked fairly incredible and mostly impossible. It’s a space-exploration/mining/combat/crafting game that exploits voxels to let you do, well, basically anything. We’ve seen them before, massive promise and lofty goals along with a tendency to never be finished. As part of an attempt to convince people theirs will actually come out developers Novaquark have released a video, narrated by founder JC Baille, showing its current state.

Could it end up as one of the best space games in the world?

Baille calls it a pre-alpha tech demo, but it does show off the basic capabilities of the engine, both in terms of being astoundingly pretty and being able to modify the world around you.

Subscribe to PCGamesN on YouTube

Clearly still a long, long way to go, but there’s something there people would pay for in Early Access already, which is better than a lot of its rivals can claim. Development isn’t far enough along that they want to make that step yet, with a “first alpha prototype” due in 2017. Whether that will include all the single-shard MMO features they’re promising remains to be seen.

Sign in to Commentlogin to comment
AnAuldWolf avatar
AnAuldWolf Avatar
1 Year ago

The matter manipulator was a good start. And I like the holograms. I just can't get away from the glass windows. I just wish all these space games weren't aimed at stupid people. I'm sorry, but that's the truth and we all know it.

The whole glass window thing is only there for neo-Luddites who have this kind of Star Wars view of sci-fi that never changed. And it's depressing. You are supposed to evolve and adapt with the times, to incorporate new knowledge. I guess that's why I'm not a decrepit old man before my time, unlike some of you!

And the reason I'm so salty about this (and I am, I know) is that everything is like this. There's an over-saturation of pandering to stupid people. If you were pandering to an intelligent person, your ship design would probably be more like a sphere or an oval with radiator fins. It wouldn't land on most planets, it would use a landing pod for that (probably a vehicle of some sort, like a small helicopter), or you'd have a space elevator to bring the ship down to the surface for resupplying and repairs, but most of the time you'd just dock at space stations for that.

You wouldn't have windows and EMPs wouldn't be a concern. Any time someone brings up EMPs as an issue against hundreds of shielded, miniature camera drones, I shake my head. We already are beginning to protect against that now, in the future it shouldn't be a concern.

And if you have windows and everyone's eyeballing it, why aren't paint bombs the #1 weapon used in space as a disabler? Oh no! My window has been obscured! Now I'm going to fly into an asteroid because I'm not using any instrumentation whatsoever! KERBOOOM!

Whereas in reality you'd be using a direct mind feed or augmented eyes, and you'd have an AI backing you up to help with the menial stuff. You'd only be there to bring the instinct and maybe make tactical choices depending on how egotistical the human race still is at that point.

If you really wanted to push it you could have a techno-organic ship that the pilot bonds with in order to be able to experience sensations through the ship, joining their intellect with the artificial intelligence of the ship itself. So you literally become one with the ship itself, and you can see through all of its eyes and react as quickly as it can react.

And so, so many other things. But not having a jet fighter with windows in space would be a start! That'd be lovely.

I just want one space game that isn't aimed squarely at ancient, creaky old men that aren't very smart. Is that so much to ask?