Updated: Dying Light patch fixes bugs but breaks mods

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Dying Light’s day one patch fixes a load of crash issues, optimises the game to run that little bit faster, it’s also breaks the community’s mods.

The key line in the patch notes is “blocked cheating by changing game’s data files.” “Cheating” applies to mods that remove the film grain filter that overlays every frame of the game.

The film grain mod’s been pulled from one site after it received a DMCA takedown notice from the ESA (Entertainment Software Association).

Update: Techland’s responded, saying With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

“Creating obstacles for modders has never been our intention. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

“At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light.”

Original post:“We’ve seen some players could be missing out on the full experience by playing the unpatched version despite a patch being available on launch,” TechLand said on its Facebook Page.

“The patch introduces various enhancements, changes and updates of various influence, affecting the gameplay, performance, and many other aspects of our game. In essence, when you are playing an unpatched version of Dying Light, you are playing a different game.”

Modders found they could remove Dying Light’s film grain filter by altering a data file. The updated data file was uploaded to Media Fire. Two days later the mod was pulled because Media Fire’s operators received a takedown notice from the ESA.

We’ve contacted Techland to see if they can say more.

On the next page I’ve copied in the full patch notes.

1.2.1 patch notes (Windows & Linux)

  • numerous performance optimizations, both general and configuration-specific, that resolve many performance problems

  • compatibility fixes – related to language and regional system settings

  • fixes a number of crashes in various situations

  • blocked cheating by changing game’s data files

  • new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)

  • numerous audio compatibility fixes

Bug fixing:

  • resolved disappearing inventory in a save game in specific circumstances

  • resolved blocked using of items after breaking reloading of shooting weapon

  • removed weapon duplication glitch of throwable weapons

  • limited camera field of view on cutscenes when in-game FOV set to other than default

  • lowered frequency of docket availability information

KNOWN ISSUES WE ARE WORKING ON:

  • performance issues of systems based on the AMD processor

  • freezes when using Nvidia DoF

  • unsatisfactory performance on multi-GPU systems

1.2.1 Linux specific patch notes:

  • added keyboard support for unicode characters

  • fixed crashes (when unplugging game PAD controller, on landing movie)

  • fixed primary weapon HUD selection via mouse controller

  • fixed input system performance (along with mouse wheel)

  • fixed v-sync in windowed mode

  • fixed fullscreen support

  • fixed game process priority

  • fixed water reflection

  • fixed in-game menu map background

  • fixed characters faces morphing (chatters)

  • fixed missing (yellow) materials, i.e. sense mode, bushes, rocks

KNOWN LINUX ISSUES WE ARE WORKING ON:

  • the game does not launch on some systems (i.e. Linux Mint)

  • the game does not work with Radeon cards

  • some rendering/OpenGL performance issues

  • too intense blur effect