Customers report that latest Oculus Store update ties DRM to the headset | PCGamesN

Customers report that latest Oculus Store update ties DRM to the headset

Oculus Rift

According to reports from customers, the latest Oculus Store update has sneaked DRM onto the platform, preventing people from using workarounds to play Rift exclusives on rival headsets. 

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Founder of Oculus Palmer Luckey has previously stated that the company doesn't care which headset people play their software on, so long as they're still reaping the benefits of the sales. This recent move does seem to contradict that sentiment, however.

"If customers buy a game from us, I don't care if they mod it to run on whatever they want," Oculus founder Palmer Luckey said in a Reddit post a while back. "As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers?"

Of course, this statement was made before somebody created a hack, called Revive, to allow Oculus exclusive titles work on Vive. Once Oculus games were playable on Vive, Luckey seemed to change his tune a little. 

"This is a hack, and we don't condone it," he said. "Users should expect that hacked games won't work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software."

And this exact thing has now happened, according to customers on NeoGAF. Now when users boot a game on the Oculus Store it performs a check to make sure the correct headset is present. It seems like a move to render Revive obsolete, as it's difficult to imagine another reason for the change.

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AnAuldWolf avatarRealo Foxtrot: Kitten avatarQDP2 avatar
AnAuldWolf Avatar
1 Year ago

I never had much faith in the Rift as a source of open VR. Something about Luckey always gave off this 'full of it' vibe. Even way back when the Rift was new. I wanted to be optimistic, sure, but the people behind it were what concerned me rather than the technology. And that feeling was especially vilified upon his didn't-think-twice-about sell-out to Facebook.

I just feel bad for people who're stuck with the Rift. I'd trust Valve and HTC to uphold an open platform more than I would Luckey. And that's mostly because Gabe is nuts about open platforms, hates exclusives, and in his ideal world everyone would be running Linux just to promote personal choice. Gabe Newell is a strange businessman, but it works for him.

And really, I'd just trust him so much more.

Realo Foxtrot: Kitten Avatar
Realo Foxtrot: Kitten(2 days 3 hours played)
1 Year ago

Hates... exclusives?... the HTC Vive REQUIRES Steam to run any software, All of valve software requires steam, as does most of the PC Gaming scene. Portal 2 had Console exclusivity. Although, these aren't really things which discount that Newell hates exclusives, as they're more things which make sense. And after all, the HTC Vive hasn't got any real exclusives that aren't simply due to the design of the game (roomsized games)

QDP2 Avatar
QDP2(1 day 7 hours played)
1 Year ago

Steam is a far more open 3rd party market that Oculus' new store page of exclusives. Yes Steam is Valve's DRM, but pretty much every PC gamer (whether or not they like it) uses Steam. Not exactly an exclusivity deal nowadays, since other dev's more often than not end up exclusively releasing there titles on steam, not because they signed a deal with Valve, but because half the market will only shop from Steam. It's a monopoly that everybody knows about, and GabeN gets rich over, but who cares?

As for exclusives, the headset can do more than the Rift, and hence ALL the room-scale games are exclusives, be they made by Valve or 3rd party :P Valve also made a tech demo group of around 10 mini-games, in comparison to the Rift attempting to force the market by locking games to there hardware (not for compatibility reasons, but for profit). You really think exclusives is either the trustworthy company, or the right future for VR to actually become a common item around gamers homes?