New Vegas mod creator suggests Bethesda copied their quest in Fallout 4: Far Harbor | PCGamesN

New Vegas mod creator suggests Bethesda copied their quest in Fallout 4: Far Harbor

Far Harbor

A creator of a popular Fallout: New Vegas quest mod has written a post comparing their mod to a quest that appeared in Fallout 4's Far Harbor expansion a few weeks after the mod's publication. The similarities are striking. 

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The mod, called Autumn Leaves, is based around a murder mystery in a vault where the player has to figure out which of the NPC robots did the dirty deed. Far Harbor's quest, Brain Dead, shares this exact setting, but the similarities run much deeper. Spoilers, obviously.

The author of Autumn Leaves, BaronVonChateau, was contacted by a player who pointed out how much Autumn Leaves shared with Brain Dead. BaronVonChateau took to YouTube to see Brain Dead for himself and compared to two.

"First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault," explains the mod creator.

As he notes, this could be purely coincidental, as vaults are common in Fallout's mythology and many quests delve into their depths. 

Then as you walk in, the quest in Far Harbor takes you into a room that almost looks like a remaster of the mod's location. You're standing on a balcony overlooking a large room below. Here are the two shots from both games:

Autumn Leaves

Brain Dead

The main quest also has you investigating the murder by checking the crime scene, and speaking to every robot in the Vault. Here are the image comparisons:

Autumn Leaves

Brain Dead

In both cases, this is followed by the mysterious death of the prime financier of the Vault, who worked alongside Vault-Tec to build the place. There's also an importance to voice modulators in both plots, the mystery revolving around distinguishing between these mechanical characters. 

There's even a bizarre exchange after that where the main character has a sexual encounter with a robot. 

And finally, there's the chat with a robot towards the end about some paintings on the wall: 

Autumn Leaves

Brain Dead

"I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor," says BaronVonChateau in the ModDB post. "And I seriously think this is perfectly okay. After all, Autumn Leaves’ inspirations are countless (Asimov’s, Cluedo, Planescape : Torment, Arcanum, older Fallouts, etc.) and being influenced is a natural part of the writing process.

"Of course, it raises some questions : should modders get some recognition from the industry, compensation? How could those two dynamics - paid content and free creation - should be managed? What kind of acknowledgement should a big publisher give to small creators? What is the kind of acknowledgement they can afford?"

It certainly would have been nice for the mod creator to get some kind of recognition from Bethesda for this, if the quest is indeed influenced by the mod as it seems. We've reached out to Bethesda for comment and will update if we hear back. 

For now, check out Autumn Leaves if you have Fallout: New Vegas. After all, the mod's creator is only hoping their post brings a little bit more visibility to the hard work they've done. 

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AnAuldWolf avatarVonCrown avatarTsunamiWombat avatarNomeka avatar
AnAuldWolf Avatar
1 Year ago

Uh, this isn't new.

Obsidian, being the awesome people that they are, actually hired modders to help them create New Vegas. If I recall, New Vegas was the first Gamebryo game to have lights coming on at night without requiring a mod (not even Fallout 3 had that). And then there were the animal family systems in New Vegas, which were sublime. Those were created by Oscuro. Yes, he of Oscuro's Oblivion Overhaul fame.

This is because Obsidian is awesome.

In Neverwinter Nights 2, Obsidian would often work with modders to get their work included in the main game. Anything from patches to new content. And they always gave them complete credit for their work. I actually loved reading the patch notes for NWN2 because of that, it was fantastic just how much Obsidian themselves loved the modding community.

Now, Bethesda... Sigh. Oh Bethesda.

I saw so much of Fallout 4 that was just ripped right off of New Vegas mods. So much. I mean, the power armour stuff was just basically a slightly updated version of a mix of Project New Vegas and Powered Power Armour. I could barely contain the facepalm. In fact, many of the 'new systems,' even the building systems, were rip offs of New Vegas mods. The settlement system, for example, shared an uncanny amount of common elements with Real Time Settler.

Also, the protectron variety! Such as having bright yellow protectrons at construction sites and such? And having a greater variety of painted up and identified protectrons all over the place? That came from the salvaged protectrons mod, which I'd been using for years to increase protectron variety. (I think it did sentry bots, too.)

A lot of mods were ripped off in Fallout 4 and never credited.

So this? This doesn't surprise me. Not even one bit. Sorry. Ripped off mods is just a way of life in Fallout 4.

VonCrown Avatar
VonCrown(10 days 1 hour played)
1 Year ago

Hardly exclusive to Fallout, too. I forget a lot of them by now, but I was astounded how many features there were in Skyrim that were basically 1-to-1 versions of Oblivion mods I used. The really noteworthy one I can remember was the way harvested alchemy ingredients changed their mesh so you can see at a glance that you've already got them. That's just how Bethesda rolls. I'm surprised to see how... direct this instance was though. It was never more than a hunch before.

Nomeka Avatar
1 Year ago

To be fair, I'm fairly certain that according to the ToS of modding the game, Bethesda and stuff own the intellectual properties of all mods created using their stuff. So by law, they can use them however they want. They don't have to credit the mod creators, though it is definitely more polite to. And I mean, I've never actually looked at the Fallout 4 Credits, so for all I know, they might credit them.

But again, I am only assuming it's in the ToS, since stuff like that usually is when it comes to mods.

TsunamiWombat Avatar
TsunamiWombat(3 days 14 hours played)
1 Year ago

You joking son? Literally ALL of the FO4 DLC is ripped off pre existing PC mods. Builable robots, vaults, traps, all the workshop stuff.