Fallout 76 will have microtransactions, but "these will only come in the form of cosmetics" in the words of Noclip's Danny O'Dwyer, who has had extensive access to developer Bethesda. Moreover, "any purchaseable cosmetics available will also be available to earn through gameplay." Bethesda says this will be a crucial element in supporting dedicated servers and keeping DLC free.
That's right: Fallout 76 will be supported with "free updates for years to come" in the form of regular, small content injections - such as events or new items - that will fall between larger updates on a lengthier schedule.
This, at any rate, is the current plan - Bethesda says it expects to make adjustments after the game launches, and intends to double down on the features players seem to be embracing.
We're hoping Fallout 76 ends up being one of the best multiplayer games on PC.
There's no telling what those updates will entail right now, but we've been taking a look at the monsters from West Virginian folklore, and if any are missing at launch, I'm definitely on board with a live model if it means they get added in. Battling some of those using the new real-time VATS system should be pretty intense.
Noclip's latest episode is typically excellent and has plenty more to say about how Fallout 76 was made and how it will work. You should give it a watch in full, but all the stuff on live content and microtransactions is at 30:15, if you want to skip ahead:
If you've missed anything from this E3, we now know Fallout 76's release date and plenty else, so you know where to click to get caught up.