Far Cry 5 removed towers and mini-maps to make you "not sure where to go" | PCGamesN

Far Cry 5 removed towers and mini-maps to make you "not sure where to go"

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Update June 27, 2017: The Far Cry 5 team has spoken a little more about the decision to take out towers and mini-maps - both Ubisoft staples - from their game.

Speaking to GamingBolt, writer Drew Holmes (also of BioShock Infinite's excellent DLC) explains that it's about keeping players on their toes, rather than handholding.

Here's what we know about Far Cry 5's release date and much more.

"We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go'," Holmes says. “The removal of the mini map was so you’re not staring at a little corner of your screen saying, ‘what’s new in the world?' You’ve got to actually pay attention to the world and the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more [or] less the game guiding you on where to go, and more of you saying, ‘where do I want to go, what do I want to do today?'”

It's quite a departure from the Ubisoft norm, which is usually to be too caring of the player, but it is in keeping with the new Assassin's Creed and its harder combat. No doubt they won't be abandoning casual audiences completely, but between these and the likes of For Honor and Rainbow Six Siege, the publisher has found a new line in the hardcore.

"The goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything feels like a believable world.”

There's more in the full interview, if you're interested.

Thanks, OnlySP.

Original story June 15, 2017: Looks like a detail from Far Cry 5 that was supposed to remain under wraps has been let loose: the wingsuit is coming back. As reported by PC Gamer, executive producer Dan Hay let the cat out of the bag in an interview with RajmanGaming on YouTube. You can skip to 1:40 for the quote.

He wasn’t meant to tell anyone this, but, in Hay’s own words, “fuck it.” Hay also hinted at a focus on stunting with it, too, stating that they’ve built a character that these stunts are all based on - maybe there’s going to be a whole lot of wingsuit lore in Far Cry 5.

While wingsuits are returning, the Ubisoft staple is not. That’s right: there are no towers in Far Cry 5. Also revealed by Dan Hay, removing towers from the game is one of the ways in which Far Cry 5 is trying to deviate from the norm and challenge the idea that all Ubisoft games have basic formulas. 

This was revealed in a video with GameSpot, and begs the question of how the map will work now that you’re no longer getting information from radio towers. The game does take place in Montana, though - surely any smartphone will bring everything up? 

This line of questioning comes up 18:50 into the GameSpot video, in case you’ve not got the time to watch it all. 

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Wurn avatarChris J Capel avatarBraneman avatar
Wurn Avatar
14
8 Months ago

FC has become boring in the sense of where you run from one place to another, unlocking some towers to open some mundane options. Been the same recipy since FC2 onwards. It seems Ubisoft likes to flog a game until it's saturated.

They need to rethink this strategy.

1
Chris J Capel Avatar
12
8 Months ago

I just hope they remove hunting and having to scavenge for rocks and plants to make a bag to store more rocks, plants. and dead animals. That's the most boring part of Far Crys 3-Primal.

1
Braneman Avatar
94
8 Months ago

That sounds like the wrong reason to do something, they need to rethink that and take a serious look at whoever came up with that idea.

1