Kids these days. They get a laptop, they go on YouTube, they amass millions of followers, and then they think they can turn their hand to game development. Why don’t they leave it to indie developers who know their place? The unsuccessful ones living off toast, boxes of dry Corn Flakes and microwave noodles?
Probably because their notoriety ensures the game in question is almost guaranteed a certain level of success.
That’s exactly the case with the “free-to-play, multiplayer MOBA-RTS hybrid” action Guardians of Atlas offers, being the product of a studio – Artillery Games – formed by three ex-Googlers, Ankur Pansari, Ian Langworth and Mark Logan and aided for three years by prominent YouTuber Day9, also known as Sean Plott.
Confusingly, Plott actually left Artillery earlier this month. Nevertheless, Guardians of Atlas has successfully transitioned from private beta (which boasted 34,000 sign ups) to public alpha, which the world and his wife can now sign up for here.
“Guardians of Atlas is a unique MOBA-RTS hybrid for Windows and Mac which combines the action-packed, hero-centric gameplay of a multiplayer online battle arena game (MOBA) and the economy, territory control, and individual unit control of a real-time strategy (RTS),” offers the studio in its alpha launch blurb.
“In our first game mode, Skirmish, two teams of three players (3v3, PvP or bots) build and upgrade their armies, fight to destroy the enemy’s base, and summon titans – powerful units that help a team push forward.”
Artillery claims players with a MOBA background will find “depth and strategy” to the gameplay, while simultaneously players with an RTS background will “enjoy the frequent battling and unique army compositions.”
Big things are expected of Artillery. The company is already 17 people strong and raised $11 million in funding to date. If you want to check out how it’s doing so far, head on over to GuardiansofAtlas.com.