Joe Danger has smashed its way onto PC; read our Joe Danger review.
Hello Games! That’s the exclamation I begin every morning with, and also the name of the tiny Guildford studio behind ace loop-de-loop biking series Joe Danger. Cursèd console exclusivity means we’ve been forbidden from liking them for years. But now I’m sure we’ve going to be bosom friends, thanks to the announcement of two PC ports boasting new levels and enhanced graphics settings, as well as Steam Big Picture and Workshop support.
Yes, no half-hearted ports these: Hello Games say Joe Danger’s triple-sault backflip over the platform canyon will “take full advantage of modern PC power” and feature proper mouse and keyboard control.
There’s also a Steam-integrated ‘ghost’ recording function, built to provide a visible in-game target when competing for better times. And best of all, in my book, Steam Workshop support that will have players browsing and sharing levels in a jiffy.
“I think we have some kind of OCD at Hello Games,” said founder Sean Murray. “We have a rule that whenever we put our games onto a new platform we have to add something. We can’t just do a quick and dirty port.”
Murray promised “more surprises” in the run-up to the release of the PC editions on Steam, and revealed that most frustratingly familiar of secrets: that the PSN and XBLA-exclusive Joe Danger has really been a PC game all along.
“Actually, PC is Joe Danger’s spiritual home,” he added. “I coded my first ever PC engine when we started making the original Joe Danger back in 2009, because we couldn’t get hold of console devkits. So it’s incredibly exciting to be finally able to release it.”
Too right. No release date for the games has been given as yet, but we’ve sent Steve on a barely-there scooter to Guildford in search of further truths and wicked stunts.