Viscera Cleanup Detail was designed as a satirical hosing-down of the extensive gib-palette still employed by FPS level designers, and resonated loudly with players who’ve suffered it for too long. Perhaps more loudly than developers RuneStorm were expecting – they’d built the game in a 10-day internal game-jam, and left it in relatively bare-bones state.
They’ve since managed to spend another week working on the (still free) prototype, however – the most notable product of which is functional co-op.
As it turns out, buzzcut heroes tend to leave behind more than enough muck to occupy two:
Also new to Viscera Cleanup Detail are two extra maps and “blood graffiti” – that phenomenon particular to the has-been space base.
It’s lovely that somebody’s finally delivered on that truly ‘visceral’ FPS we’ve been promised by so many successive developers, eh readers?