Not A Hero has kitten bombs and cocaine as powerups

Not a Hero Roll7

It’s not often said of cocaine but it’s frequently used by the criminal fraternity because of its aim enhancing effects. They’re simply using it as a performance enhancer. That, and because it smells so fucking good.

Not a Hero uses it as a powerup, as it well should, it’s one of the most excellent sounding pixel shooters ever made.

“When an anthropomorphic rabbit/mayoral candidate from the future named BunnyLord needs a murderous loner to clean up the city during the election, Steve heroically offers up his dubious skills with a gun and lack of self-preservation instinct to this mysterious stranger from beyond,” writes Roll7 in the game’s description. “Now Steve must clear five districts of crime and recruit new heroes for his cause by sliding, diving, ducking, and taking cover through hundreds of full-throttle shootouts across the city. Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all time ever.”

You can read more about the revolutionary ISO-Slant technology over on the company website. But clearly the “25 years of internal research into visual apprehension” has been well spent, they’ve developed the ability to view a game at slightly less of an angle than 2.½D.

But why read when you can see for yourself:

not a hero body asdasdf.jpg

Looks pretty excellent doesn’t it? Eurogamer have had a play of it over at Rezzed and they think it’s ace. Here’s a snippet:

“Right now Not a Hero’s at the stage where that’s being tuned in, but judging from an early play the fundamentals are all perfectly placed. This is a quick-fire shooter that takes the intensity of something like Hotline Miami and layers on oodles and oodles of style – if you want my own lazy comparison, which you probably don’t, I’d describe it as a 2D Vanquish with a hipster bounce.”

Here are some of the planned features:

  • Next Level Shootouts – Use the quick snap cover system to duck behind all forms of covers to dodge enemy fire and strategically plan your next clip-emptying strike. Reload at your own discretion but don’t let the enemy hear you lest they charge your position and put you down.

  • Roster of Not Heroes – Select between different total badasses each with their own distinct gameplay style and abilities to take out the trash if you consider criminals trash. Go hard with a shotgun, go quick with a dash and a katana, or go raw with your bare hands.

  • Dynamic Missions – Go ham on primary objectives and risky secondary goals but be prepared for unexpected mid-level events that turn the tables on your hero in an instant. Nothing will put a damper in your perfectly timed-executions like a nosy SWAT team or building security patrol.


  • Developed over six years and $25 million, the revolutionary ISO-Slant™ technology enables game developers to reach the sweet spot between 2D and 2½D perspectives. Through the liberal, almost irresponsible use of ISO-Slant™, Not a Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force and creates a unique new genre sure to entertain for years to come. For more information or to license ISO-Slant™ for your own purposes please contact the ISO-Slant™ team at or @ISOSlant on Twitter.

Not a Hero is due out for PC this summer.