Skrillex Quest is free and plays a little like Zelda meets Sword & Sworcery | PCGamesN

Skrillex Quest is free and plays a little like Zelda meets Sword & Sworcery

You! Yes, you. It's a Friday evening and you're not outdoors clubbing or romancing. Yes, I know I'm not either, but I'm part of the homogeneous collective known as the gaming press: we do not do things like leaving the house. If you're here, then you may as well be filling your time with the same methods as I: Skrillex Quest. It's free, it's fun, and it's stylish.

More on this below.

Developed by Jason Oda, Skrillex Quest drops you into an old NES cartridge world suffering from the deadliest of dangers: dust on the teeth. As the king's great warrior you're sent on a quest to dislodge the dust, fighting your way past corrupted data files and finding keys to unlock the princess' ghost from her imprisonment (yeah, the story doesn't make a great deal of sense), you move through a slowly degrading and collapsing virtual world.

The clearest influence is the original Zelda game, there's even a dungeon sequence that could be lifted straight from the first temple. Though the character design owes something to the long-legged, thin-pixelled protagonist in Sword & Sworcery.

Of course, the entire thing is set to the score of Skrillex, y'know, because of reasons.

It's free, go and try it out.

Subnautica
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VinsanityV22 avatar
VinsanityV22 Avatar
21
5 Years ago

I love Skrillex - Summit (feat. Ellie Goulding) as much as the next guy, but wouldn't it make more sense to embed a trailer for the game? Does it have one?

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VinsanityV22 Avatar
21
5 Years ago

Although while I'm here, let me ask this: What makes the pixel art in Sword & Sorcery so frickin' great? It's soooo minimalistic; it doesn't resemble anything. Is it pure nostalgia at work here, for... I don't even know what that would be evoking. Atari? Pitfall? It looks like garbage to me. Such a lack of detail; they don't even TRY to put faces or whatnot on them.

This is why, until around 2004 or so, the Japanese games always looked best in this industry. Even back then, there was too much of a emphasis on "realism" in the West and not nearly enough on style. Even when the tech couldn't come anywhere near representing reality. God forbid they played with the proportions of their characters; if Pitfall Harry had a big head so they could make facial features - if he looked cartoony at all - it would be the end of the world!

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