Star Citizen seems almost too phenomenal a concept to become reality, a persistent galactic universe that invites players to form any kind of career they desire, with a level of depth applied across the board that we only occasionally see applied to narrow shards of a game’s universe. Partly, this is because we are at the stage where we know very little about how the game will work, only sighting a little of what Wing Commander developer Chris Roberts wishes to make.
The new FAQ does something to ground Star Citizen’s concept in reality: the specs your machine will need to run the game as well as something of how the server systems and modding will work.
“Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
“How will modding work?
Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.
“Is Star Citizen “free to play”? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.”
And, perhaps most importantly, to run Star Citizen you will need at least a “4GB dual core PC with a GTX 460 or greater.” Though, “If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience.”
So coupling the microtransactions with the games moddability and ‘mod approval’ system, it sounds as though Robert Space Industries are aiming for something akin to Valve’s Steam Workshop – somewhere community creations can be sold, earning a little for the creator and the developer.
If you haven’t already, you must read Paul’s preview of Star Citizen, just to get a glimpse of its potential awesomeness.