Latest Dishonored dev diary shows the conception of Dunwall, plus a crocodile dog

dishonoreddevdiary789

The second Dishonored developer documentary goes into some incredible detail about how Arkane created the twisted, quasi-real city of Dunwall by studying London smog, British morphology and quirky urban smokestacks. There’s a lot of information to absorb in the ten minute long video below, but you’ll come away with the sense that there’s not an inch of this game world, nor a line of dialogue that hasn’t been deliberated over and justified by a committee of clever people.

Look out forcameos by Susan Sarandon and Carrier Fisher, as well as a bit where they explain how theymixed a dog, a crocodile and a giraffe to create, in their ownwords “a dog we could not meet in daily life”.

Quite right.

{"schema":{"page":{"content":{"headline":"Latest Dishonored dev diary shows the conception of Dunwall, plus a crocodile dog","type":"post","category":"dishonored"},"user":{"loginstatus":false},"game":{"publisher":"Bethesda Softworks","genre":"FPS","title":"Dishonored","genres":["FPS","RPG"]}}}}