League of Legends patch 6.22

League of Legends patch 6.22

League of Legends’ next big content patch is 6.22, bringing with it the massive pre-season changes, as well as a host of balance and bug fixes. Assassin’s have been redesigned, the jungle is totally different – it’s a whole new game ahead of the League of Legends 2017 season. Have a look below for all the information we’ve got, straight from the PBE.

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LoL Patch 6.22 Release Date And Downtime

Patch 6.22 will go live on November 9. This will be at 3am PT for the NA region, 5am GMT for EUW and 3am CET. As always, keep an eye on theserver maintenance pagefor the latest updates. Official patch notes should follow very soon.

LoL Patch 6.22 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 6.22 Assassin Update

There’s a humongous update coming to the assassin class of characters as part of the 2017 pre-season. Every one of them is getting some minor updates, while five are getting close to rework levels of changes. Here’s Riot’s official preview, along with a feedback thread for the artistic changes made. This is on top of the usual balance changes, which are laid out further down.

Patch 6.22 Assassin Reworks

These are the champions that got major adjustments as part of the assassin update.

Katarina –changed

  • Base Stats:
    • Move speed decreased to 340 from 345
    • Base health increased to 590 from 510
    • Health growth decreased to 82 from 83
    • Base armor increased to 28 from 27
    • Base Health Regen increased to 7.5 from 4.5
    • Health Regen growth increased to 0.7 from 0.55
    • Base MR increased to 34 from 32
  • Voracity (Passive):
    • Added: Picking up daggers causes [75-285 based on level] (+100% bonus AD)(+55-100% AP) magic damage in an AoE around Katarina.
  • Bouncing Blade (Q):
    • No cost.
    • Cooldown: 11/10/9/8/7 seconds.
    • Deals 75/105/135/165/195 (+30% AP) magic damage to the target and 2 nearby enemies.
    • Now falls to the ground afterwards, slightly behind the first target’s original position. Lasts 4 seconds.
  • Preperation (W):
    • New
    • No cost.
    • Cooldown:15/14/13/12/11 seconds.
    • Throws a dagger in the air, gaining 50/60/70/80/90% decaying movement speed for 1.25 seconds.
  • Shunpo (E):
    • No cost.
    • Cooldown:10/9.5/9/8.5/8 seconds.
    • 0.075s cast-time added pre-blink.
    • Deals 30/45/60/75/90 (+65% AD)(+25% AP) magic damage to enemies.
    • Can now target daggers along with allies and enemies, but not wards. Deals damage to nearest enemy.
    • Now Shunpo’s to a chosen point around the target, rather than directly behind.
    • Picking up a dagger will reduce Shunpo’s cooldown by 78%/84%/90%/96% (at levels 1/6/11/16).
  • Death Lotus (R):
    • No cost.
    • Cooldown: 90/60/45 seconds
    • Deals25/37.5/50 (+22% bonus AD)(+19% AP) magic damage per dagger. Throws 15.
      • Total potential now 375/562.5/750 (+330% Bonus AD) (+285% AP) damage.
    • Reduces healing and regeneration by 40% on targets struck.

LeBlanc –changed

  • Base stats:
    • Health growth increased to 80 from 75
  • Sigil of Malice (Passive):
    • New
    • All spells inflict a Sigil of Malice on the target for 4 seconds.
    • After 1.5 seconds these can be ‘popped’ by further spell casts, dealing[40+15 per level] (+80% AP) extra magic damage.
    • Sigil of Malice has a 5 second internal cooldown per target.
  • Shatter Orb (Q):
    • Cost: 40/45/50/55/60 mana
    • Cooldown: 6 seconds
    • Deals 55/80/105/130/155 (+50% AP) magic damage.
    • If it strikes a Sigiled target, will bounce to next nearest Sigiled target too, dealing 70% damage to minions.
  • Distortion (W):
    • Cost: 70/80/90/100/110 mana
    • Cooldown: 18/16/14/12/10 seconds
    • Dashes and deals70/100/130/160/190 (+40% AP) magic damage to enemies in the target area.
    • Can return to starting location with second activation within 4 seconds.
  • Ethereal Chains (E):
    • Cost: 40 mana
    • Cooldown: 14/13.25/12.5/11.75/11 seconds
    • Shackles the first unit hit to LeBlanc, dealing 40/65/90/115/140 (+50% AP) magic damage.
    • Shackled units rooted for 1.5 seconds after 1.5 seconds, taking an extra40/65/90/115/140 (+50% AP).
  • Mimic (R):
    • No cost.
    • Cooldown: 54/42/30 seconds
    • Creates a clone to cast LeBlanc’s next spell, dealing extra damage. Lasts 2.5 seconds.
      • Shatter Orb deals 150/275/400 (+60% AP) magic damage.
      • Distortion deals 125/225/325 (+50% AP) magic damage.
      • Ethereal Chains deals 100/160/200 (+40% AP) magic damage each time.
    • Has an alternate mode that creates a copy of LeBlanc anywhere on the map who runs towards the nearest enemy champion and casts a zero damage copy of her last spell cast. This has a seperate cooldown, but the copy pasts for a long time. It cannot be controlled. This has a separate 150 second cooldown.

Rengar – changed

  • Base stats:
    • Attack growth decreased to 1 from 2
    • Armor growth decreased to 3 from 3.5
    • Base Attack Speed decreased to 0.625 from 0.679
    • Attack speed growth increased to 3.5 from 2.85
    • Ferocity decreased to 4 from 5
  • Unseen Predator (Passive):
    • Ferocity:
      • Gained from leaping onto enemies from 0 Ferocity and using abilities.
      • All Ferocity lost when exiting combat (no damage dealt or received for 4 seconds)
      • Empowers abilities at four stacks. Empowered abilities grant 30/40/50% (level 1/7/13) movement speed for 1.5 seconds.
    • Leap:
      • Buff lingers for 0.25 seconds upon leaving brush.
      • Leap range increased to 725 from 600.
      • Speed reduced, time to target increased ~0.15 seconds on larger leaps.
      • Now lands slightly offset in the direction her came from rather than in the center of the model.
    • Bonetooth Necklace (Unique Item):
      • Stacks to five from unique champion kills.
      • Now accepts damage within a 1.5 second period as a kill credit, increased from 1.
      • Now grants 1/3/6/10/15 AD, 2/6/12/20/30% bonus AD.
      • New UI to track progress.
  • Savagery (Q):
    • Redesigned
    • Generates 1 Ferocity.
    • Cooldown: 10 seconds at all ranks
    • Cast time decreased to 0.3 from 0.35
    • Now a skillshot that deals damage in an arc, then in a line. Each part deals10/30/50/70/90 (+50% AD) physical damage
      • Empowered: Each hit deals 15-185 (based on level) (+100% AD) damage.
    • Casting outside of range causes the second half to lunge.
  • Battle Roar (W):
    • Redesigned
    • Generates 1 Ferocity.
    • Cooldown:20/18/16/14/12 seconds.
    • Deals 50/80/110/140/170 (+80% AP) magic damage in an AoE and heals Rengar for 50% of damage taken in last 1.5 seconds. Healing doubled for monster attacks and represented by a grey bar on the UI.
      • Empowered: Deals 50-220 (+80% AP) damage and removes plus prevents CC effects for 1.5 seconds.
  • Bola Strike (E):
    • Generates 1 Ferocity.
    • Cooldown: 10 seconds.
    • Deals50/100/150/200/250 (+70% AD) physical damage and slows by 30/45/60/75/90% for 1.75 seconds
      • Empowered: 50-305 (+70% AD) damage and roots instead of slowing.
  • Thrill of the Hunt (R):
    • No cost.
    • Cooldown: 130/100/70 seconds.
    • Duration increased to 14/22/30 seconds.
    • Uses new Camouflaged flag to be seen by nearby champions and truesight only, no fade time.
    • Grants 20/30/40% movement speed and vision of nearest enemy champion within 2000/3000/4000 range.
    • Leap available after 2 seconds, increased from 1.
    • Only the nearest target is revealed – both teams are made aware of this.
    • Gives a guaranteed critical strike to that target, but other targets can be leapt to.

Talon –changed

  • Base stats:
    • Health growth increased to 90 from 85
    • Move speed decreased to 335 from 350
    • Base attack increased to 60 from 55
    • Base attack speed decreased to 0.625 from 0.668
  • Blade’s End (Passive):
    • New
    • Abilities put a stacking wound on champions, up to three times. Last six seconds.
    • Auto-attacking a triple stacked target causes a bleed for 60-160 (+200% AD) over two seconds (at levels 1-11)
  • Noxian Diplomacy (Q):
    • Cost: 30 mana
    • Cooldown: 8/7.5/7/6.5/5 seconds
    • Range: 550
    • Leaps to target and deals80/100/120/140/160 (+100% AD) damage.
    • Now deals a critical strike (+50% damage) if used at melee range, rather than leaping.
    • When it kills a unit, Talon heals for 17-51 HP and cooldown is halved.
  • Rake (W):
    • Cost:55/60/65/70/75 mana
    • Cooldown: 9 seconds.
    • Volley of blades that deal 50/65/80/95/110 (+40% AD) damage on hit.
    • Blades return after a 0.7 second delay, dealing60/85/110/135/160 (+60% AD) damage and slowing on hit by 40/45/50/55/60% for 1 second.
  • Assassin’s Path (E):
    • New
    • No cost.
    • Cooldown: 2 seconds.
    • Allows Talon to vault over terrain in the specified direction. Speed of vault is controlled by movement speed. Works on player-made terrain.
    • Cannot dash over the same section of terrain more than once every 150/125/100/75/50 seconds. This is reduced by CDR.
  • Shadow Assault (R):
    • Cost: 100 mana.
    • Cooldown: 100/80/60 seconds
    • A ring of blades that deal80/120/160 (+80% AD) to all units hit. Blades return to Talon after 2.5 seconds or once he attacks outside of 0.8 seconds, dealing the same damage again.
    • Gains 40/55/70% movement speed and becomes Invisible for 2.5 seconds.

Minor Assassin Changes

These are the champions that received less major reworks to their abilities as part of the pre-season update.

Akali –changed

Akali balance changes

  • Twin Disciplines (Passive):
    • Now gives Akali’s next two attacks bonus effects, scaling with level, then goes on cooldown.
    • First strike:
      • Now restores 5-60 (+60% AD, +30% AP) health.
    • Second strike (within 4 seconds):
      • Deals 10-100 (+50% AP, +50% AD) additional magic damage.
    • Cooldown for empowered attacks is 8-4 seconds:
      • 8 at level 1, 7 at level 3, 6 at level 5, 5 at level 7, 4 at level 9
  • Twilight Shroud (W):
    • Now teleports Akali to cast location and leaves a shroud where she was before, with a range of 250.
  • Crescent Slash (E):
    • Cooldown increased to 5/4.5/4/3.5/3 from 5/4/3/2/1
    • Damage increased to [70/100/130/160/190 + 50% AP/70% AD] from [30/55/80/105/130 + 40% AP/60% AD]
    • Now refunds 60% cooldown if it kills an enemy.
  • Shadow Dash (R):
    • Starts with charges when first learned.
    • Damage decreased to 50/100/150 (+25% AP) from 100/175/200 (+50% AP)
    • Cooldown increased to 2 second at all ranks from 2/1.5/1.

Ekko –changed

Ekko changes

  • Base stats:
    • Base mana regen increased to 7 from 6
  • Z-Drive Resonance (Passive):
    • No longer slows.
    • Damage range lowered – 30-140 at levels 1 to 18.
  • Timewinder (Q):
    • AP ratio increased to 30% from 20%
    • Increases radius by 50 at peak distance, returning to normal as it springs back.
  • Chronobreak (R):
    • Heal reworked:
      • NEW: [100/150/200, increased by 3% for each 1% of health lost over 4 seconds]
      • OLD: [100/150/200 + 20% of damage taken over last 4 seconds]
    • Passing through shield with R will trigger it.

Fizz –changed


  • Nimble Fighter (Passive):
    • Fizz’s dexterity allows him to move through units and take x less damage from basic attacks.
  • Urchin Strike (Q):
    • Mana cost decreased to 50 at all ranks from 50/55/60/65/70
    • Now applies W to all enemy units hit with dash.
    • Cooldown decreased to8/7.5/7/6.5/6 from 10/9/8/7/6
  • Seastone Trident (W):
    • Mana cost changed to 30/40/50/60/70 from 40 at all ranks.
    • Cooldown decreased to 10/9.5/9/8.5/8 seconds from 10 at all ranks.
    • Passive: Applies a 25/40/55/70/85 (33% AP) magic damage bleed for 4 seconds on basic attacks.
    • Active: Next basic attack deals 25/40/55/70/85 (+33% AP) bonus magic damage. If the target is bleeding, damage increases to 90/135/180/225/270 (+100% AP).
    • Seastone Trident now refunds 20/28/36/42/50 mana and sets its cooldown to 1 second if it kills the target.
  • Playful / Trickster (E):
    • Mana cost decreased to 90/95/100/105/110 from 90/100/110/120/130
  • Chum the Waters (R):
    • Deals extra damage and summons a bigger shark based on how far it travels:
      • Deals 120/270/420 (+50% AP) up to 360/510/660(+100% AP).
      • Slow now 40-80%.
      • Knockback 150-350.
    • No longer buffs Fizz’s damage against the target.
    • Seastone Trident (W) passive applied on hit by shark.
    • Increased latch range for fish on targets.

Kha’Zix – changed

Kha'zix balance changes

  • Unseen Threat (Passive):
    • Isolated target effects moved to Passive.
    • Unseen Threat damage changed to (10-146 + 40% bonus AD) from (15-190 + 50% AP)
  • Taste Their Fear (Q):
    • Cooldown increased to 4 seconds from 3 seconds
    • Bonus Isolation damage increased to 50% from 30%
    • Bonus AD ratio increased to 140% from 120%
    • Evolved Q now grants 50 range on Q and auto-attacks + lowers cooldown by 60% against isolated targets
  • Void Spike (W)
    • No longer slows on base.
    • Evolved slow decreased to 40% from 50%
    • Evolved slow vs isolated targets increased to 80% from 50%
  • Void Assault (R)
    • Base stealth increased to 1.5 seconds from 1 second.
    • Evolved form brush duration decreased to 2.5 seconds from 3.
    • Evolve adds a new passive:
      • “While out of combat, Kha’zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush. 10 seconds per brush cooldown.”
    • Evolve name changed to Adapative Cloaking from Active Camouflage to avoid conflict with new terminology.

Shaco –changed

Shaco balance changes

  • Backstab (Passive):
    • Damage when attacking from behind changed to 120-145% mini crits from 20% bonus damage.
    • Damage bonus no longer works with E
    • Backstab now deals 200% damage vs monsters.
    • Enemies can not be backstabbed more than once every 3 seconds (affected by CDR)
  • Decieve (Q):
    • Uses Invisible terminology/tech.
    • Stealth duration changed to 1.5/2.25/3/3.75/4.5 from 3.5
    • Cooldown decreased to 11 seconds from 14 seconds
    • Mana cost changed to 60 at all ranks from 90/80/70/60/50
    • Damage changed:
      • Now 20/35/50/65/80 (+100% total AD)(+50% AP), buffed by passive mini-crit.
      • Attacking during or shortly after invisibility will reduce Deceive’s cooldown by 3 seconds.
  • Jack in the Box (W):
    • Total Duration increased to 60 (+ 1 second per 20 AP) from 60 seconds.
    • Box health now scales with Shaco’s champion level
    • Can now be placed in stealth but briefly reveals Shaco, not making him targetable.
    • Now deals half-damage to turrets.
  • Two-Shiv Poison (E):
    • No longer slows minion and monster attack speed by 20-30%
    • Movement speed slow increased to 20/22.5/25/27.5/30% from 10/15/20/25/30%
    • Damage changed to 5/35/65/95/125 (+90% AP) (+85% AD) + [3-8% of target’s missing health]
  • Hallucinate (R):
    • Now drops 3 mini Jack in the Boxes on death
      • These deal 25/50/75 (15% AP) damage and make enemies flee for .75/1/1.25 seconds.
      • Trigger together and share health.
    • AI has been improved.
    • Damage to turrets reduce to 35% from 50%.
    • Takes double damage from turrets.
    • Can now attack wards.

Zed –changed

Zed changes

  • Living Shadow (W):
    • Passive no longer grants Zed 4/8/12/16/20% bonus AD
    • Energy restored from passive increased to 30/35/40/45/50 from 20/25/30/35/40
  • Shadow Slash (E):
    • Cooldown changed to 5/4.5/4/3.5/3 seconds from 4 seconds
    • Damage changed to 65/90/115/140/165 from 60/90/120/150/180
  • Death Mark (R):
    • Reaper of Shadow: Now “reaps the shadow of the strongest foe slain under Death Mark,” giving attack damage equal to (5+5/10/15% of victim’s attack damage)
    • Zed can only gain AD from one enemy champion at a time. If target buys more AD, Zed needs to kill them again with R to get a stronger buff.]

General Patch 6.22 Hero Balance Changes

And everyone else…

Alistar –changed

Alistar balance changes

  • Triumphant Roar (Passive):
    • Reworked.
    • Alistar gains a Triumph stack when he stuns or displaces enemy champions or nearby enemies die. At 7 stacks Alistar Roars, healing himself for [13 + 7 per level] and his nearest allied champion for [26 + 14 per level]. 3 second cooldown.
    • Alistar cannot gain Triumph stacks while Triumphant Roar is on cooldown.
    • The death of enemy champions and epic monsters fully charges Alistar’s roar.
  • Pulverize (Q):
    • No longer stuns targets when they land.
  • Trample (E):
    • Reworked.
    • Cooldown: 16/15.5/15/14.5/14
    • Mana cost: 50/60/70/80/90
    • Deals 100/125/150/175/200 (+40% AP) magic damage over 5 seconds to nearby enemies and gives Alistar a Trample stack if he damage an enemy champion.
    • At 5 Trample stacks, Alistar’s next basic attack against an enemy champion will deal 40(+10 per level) additional magic damage and stun for one second.
  • Unbreakable Will (R):
    • No longer gives Alistar 60/75/90 AD while active.

Evelynn –changed

Evelynn balance changes

  • Shadow Walk (Passive):
    • Uses new Camouflage tech/terminology.

Ivern –buffed

Ivern balance changes

  • Rootcaller (Q):
    • Cooldown lowered to 14/13/12/10/9 from 16/15/14/13/12
    • Now reactivated with button press as well as click.
  • Daisy! (R):
    • Daisy health increased to 1250/2500/3750 from 1250/2000/3500
    • Daisy AI massively improved to be more responsive and generally better.

Kled –changed

Kled balance changes

  • Skaarl, the Cowardly Lizard (Passive):
    • Remount time decreased to 0.5 seconds from 1.
  • Violent Tendencies (W):
    • Fourth hit bonus damage decreased to 4/4.5/5/5.5/6% from 4/5/6/7/8%

Teemo –changed

Teemo balance changes

  • Guerilla Warfare (Passive):
    • Uses new Stealth tech/terminology.
    • Name changed to Guerrilla Warfare from Camouflage to avoid conflict with new terminology.

Twitch –changed

Twitch balance changes

  • Ambush (Q):
    • Now camouflages Twitch for 10/11/12/13/14 seconds instead of stealthing for 4/5/6/7/8.
    • Bonus movement speed decreased to 10% from 20%
    • Now gives 30% movement speed bonus when near enemy champions who can not see him.
  • Venom Cask (W):
    • Now leaves a zone on the ground for 3 seconds, adding poison over time and slowing those in it:
      • Adds stack of Deadly Venom passive on hit.
      • Adds an additional stack of Deadly Venom each second while in cloud.
  • Spray and Pray (R):
    • Renamed Spray and Pray from Rat-Ta-Tat-Tat.

Vayne –changed

Vayne balance changes

  • Final Hour (R):
    • Updated with different terminology for Stealth – now Invisible.

Wukong –changed

Wukong balance changes

  • Decoy (W):
    • Updated with different terminology for Stealth – now Invisible.

Patch 6.22 systems changes


  • Armor penetration has been changed to Lethality. Lethality is similar to armor pen but it scales with opponent’s level. Riot have a thread about it.
  • Lethality now gives the owner flat penetration split between a base amount, and an amount that scales with the target’s level.
  • Items that now give lethality: Duskblade of Draktharr, Maw of Malmortius, Poacher’s Dirk, Serrated Dirk,Sorcerer’s Bane, Youmuu’s Ghostblade,
  • Armor pen runes are being converted to Lethality runes with slight value tweaks. Exact numbers on [email protected].

Camouflage and Invisibility – new versions of Stealth

  • Stealth – Camouflaged: Revealed by nearby enemy champions and turrets.
  • Stealth – Invisible: Can only be revealed by nearby enemy Turrets.

There’s also now a visible shimmer when you damage an invisible or camouflaged champion. Here’s a vid via [email protected]:

Patch 6.22 New Items

Patch 6.22 New Items

Control Wardadded

  • Cost: 75g
  • Can only Carry 3 Control Ward in inventory.
  • Places a ward that reveals the surrounding area. This device will disable and reveal nearby non-Control wards and hidden traps. Camoflaged units will also be revealed.Limit 1 Control Ward on the map per player.
  • Replaces Vision Ward, which has been removed.

Edge of Night added

  • Total Cost: 3100 G
    • Recipe: Pickaxe + Serrated Dirk + Null-Magic Mantle + 675 G
  • Stats:
    • +60 Attack Damage
    • +35 Magic Resist
  • UNIQUE Passive: +15 Lethality
  • UNIQUE Passive: +20 Movement Speed our of Combat
  • UNIQUE Active – Night’s Veil: Channel for 1.5 seconds to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds. (45 second cooldown, can move while channeling, channel breaks on damage)

Knights Vow added

  • Total Cost: 2400 G
    • Recipe: [Crystalline Bracer + Cloth Armor + Crystalline Bracer + 800 G]
  • Stats:
    • +400 Health
    • +100% Base Health Regen
    • +20 Armor
  • UNIQUE Active: Designate an allied champion as your Partner. (90 seconds cooldown)
    • UNIQUE Passive: If your Partner is nearby, gain +40 additional Armor and +15% Movement Speed towards them.
    • UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).
    • Champion’s may only be linked by one Knight’s Vow at a time.

Poacher’s Dirkadded

  • Total Cost: 750 G
    • Recipe: [Long Sword + 400 G]
  • Stats:
    • +15 Attack Damage
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • UNIQUE Passive: After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a Serrated Dirk.


  • Total Cost: 2100 G
    • Recipe: [Forbidden Idol + Crystalline Bracer + 650 G]
  • Stats:
    • +400 Health
    • +75% Base Health Regen
    • +75% Base Mana Regen
    • +10% Cooldown Reduction
  • UNIQUE Passive: +10 Heal and Shield Power
  • UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Can be used while dead.
    • Half effect if the target has been affected by another Redemption recently.

Patch 6.22 Assassin Items

Assassin Items

Duskblade of Draktharrchanged

  • Stats:
    • AD lowered to 65 from 75
    • 5% Movement speed removed.
  • UNIQUE Passive: +15 Lethality
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • UNIQUE Passive: Nightstalker. After being unseen for at least 1 second, your next basic attack will deal 50 + (200% Lethality) true damage on-hit.
  • UNIQUE Passive: Blackout. Cause a blackout when spotted by an enemy ward, disabling nearby enemy wards for 8 seconds.
  • Removed Unique Passive: Nightfall.

Maw of Malmortiuschanged

  • Total Cost: 3250 G
    • Recipe: [Hexdrinker + Caulfield’s Warhammer + 850 G]
  • Stats:
    • Attack Damage lowered to 50 from 55
    • Magic resist increased to 45 from 40
    • Added +10% Cooldown Reduction
    • Removed +10 Armor Pen
  • UNIQUE Passive: Lifegrip now grants +20 Attack Damage

Serrated Dirkchanged

  • Stats:
    • Attack Damage increased to 25 from 20
    • Removed +10 Armor penetration
  • UNIQUE Passive: +10 Lethality
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • Removed UNIQUE Passive: After killing any unit, your next basic attack or single target spell deals 15 bonus damage.

Youmuu’s Ghostbladechanged

  • Total cost decreased to 3000 from 3200
    • Recipe: [Caulfield’s Warhammer + Serrated Dirk + 800 G]
  • UNIQUE Passive: +20 Lethality
  • Added UNIQUE Passive: +20 Movement Speed out of Combat
  • UNIQUE Active no longer grants 40% attack speed

Patch 6.22 Other Items

Other LoL items

Abyssal Scepterchanged

  • No longer reduces enemy MR by 10-25
  • Added an aura that increases magic damage taken by enemies by 10%

Aegis of the Legionchanged

  • Total Cost decreased to 1100 from 1500
    • Recipe: [Cloth Armor + Null Magic Mantle + 350 G]
  • Stats:
    • Added:
      • +30 Armor
      • +30 MR
    • Removed:
      • +200 Health
      • +20 Magic Resist
      • +100% Base Health Regen
      • MR Aura.

Ardent Censerchanged

  • Total Cost decreased to 2300 from 2400
    • Recipe: [Forbidden Idol + Aether Wisp + 600 G]
  • UNIQUE Passive:
    • Attack Speed decreased to 20% from 25%
    • Magic Damage decreased to 20 from 25
    • Magic Damage is now a Drain effect, causing the attacker to heal for 20 whenever they attack as well as deal 20 magic damage.

Athene’s Unholy Grailbuffed

  • Total Cost decreased to 2100 from 2250
    • Recipe: [Fiendish Codex + Chalice of Harmony + 300 G]

Banner of Commandchanged

  • Total cost decreased to 2200 from 2900
    • Recipe: [Aegis of the Legion + Glacial Shroud + 100 G]
  • Stats:
    • Magic Resist increased to 30 from 20
    • Added:
      • +400 Mana
      • +60 Armor
      • +10% Cooldown Reduction
    • Removed:
      • 200 Health
      • 100% Base Health Regen
      • 60 Ability Power

Chalice of Harmonybuffed

  • Total Cost decreased to 800 from 900
    • Recipe: [Faerie Charm + Null-Magic Mantle + Faerie Charm + 100 G]
  • New UNIQUE Passive: Increases to your Base Mana Regen stat also increase your Base Health Regen stat by the same amount.

Eye of the Oasis buffed

  • Total Cost decreased to 1900 from 2250
    • Recipe: [Sightstone + Nomad’s Medallion + 250 G]
  • [Recipe Change] Combine cost lowered to 250 from 550

Face of the Mountainbuffed

  • UNIQUE Active:
    • Now shields your ally and yourself upon cast. Double the slowing explosions.
    • Self-casting the effect will now target the nearest most wounded ally, similar to Heal.

Forbidden Idolchanged

  • Total Cost decreased to 800 from 850
    • Recipe: [Faerie Charm + Faerie Charm + 550 G]
  • Passive Heal and Shield Power lowered to 8% from 10%

Frozen Heartbuffed

  • Total Cost decreased to 2700 from 2800
    • Recipe: [Warden’s Mail + Glacial Shroud + 700 G]

Hextech Protobeltnerfed

  • Damage taken per additional bolt decreased to 10% from 20%
  • AP ratio decreased to 25% from 35%

Locket of the Iron Solarichanged

  • Total Cost decreased to 2200 from 2500
    • Recipe: [Aegis of the Legion + Null-Magic Mantle + 450 G]
  • Stats:
    • Added +30 Armor
    • Magic Resist increased to 60 from 20
    • Removed +400 Health
    • Removed +100% Base Health Regen
    • Removed +10% CDR
  • UNIQUE Active:
    • Shielding changed to 70 – 665 from 90 – 345
    • Duration increased to 2.5 from 2
    • Now decays over the time period
    • Now has a tooltip for your largest time period

Mikael’s Cruciblebuffed

  • Total Cost decreased to 2100 from 2400
    • Recipe: [Chalice of Harmony + Forbidden Idol + 500 G]
  • Passive Heal and Shield Power increased to 20% from 15%
  • New UNIQUE Passive – Harmony: Increases to your % Base Mana Regen stat also increase your % Base Health Regen stat by the same amount.
  • UNIQUE Active:
    • Cooldown decreased to 120 from 180
    • Now grants 2 seconds of slow immunity to the target as well as cleansing it
    • Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds
    • No longer has a travel time

Talisman of Ascensionbuffed

  • Total Cost decreased to 2400 from 2500
    • Recipe: [Nomad’s Medallion + Raptor Cloak + 350 G]

Zeke’s Harbingerbuffed

  • Total Cost decreased to 2250 from 2350
    • Recipe: [Amp Tome + Glacial Shroud + Amp Tome + 380 G]

Patch 6.22 Mastery Changes

Patch 6.22 Mastery

Battle Tranceadded toFerocity, Tier 4

  • Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions

Fresh Bloodadded toFerocity, Tier 2

  • Your first basic attack against a champion deals an additional 10 + 1 per level damage (6 second cooldown)

Greenfather’s Gift added toCunning, Tier 4

  • Stepping into brush causes your next damaging attack or ability to deal 3% of your target’s current health as bonus magic damage. 9 second cooldown.

Siegemaster added toResolve, Tier 2

  • Gain 8 Armor and Magic Resistance when near an allied tower

Fearlessadded to Resolve, Tier 4

  • Gain 10% + 2 per level bonus Armor and Magic Resist for 2 seconds when damaged by an enemy champion. 9 second cooldown.

Courage of the Colossusadded toResolve, Tier 6

  • Gain a shield for 10 + 10 per level + 7% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with hard crowd control. 30 second cooldown.


  • Changed to 1.7 Lethality from 0.6 + 0.06 per level Armor Pen

Bounty Hunterbuffed

  • Effect increased to 1.5% from 1%

Double Edged Swordchanged

  • Moved from Tier 2 to Tier 4
  • Increased to dealing 5% and taking 2.5% from 3% and 1.5%

Fervor of Battlechanged

  • Reworked to “Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks, 2 second cooldown for ability hits). Stacks of Fervor last 4 seconds (max 10 stacks) and increase your AD by 1-6 for each stack.”

LoL Patch 6.22 Jungle Changes

The jungle is getting a humongous overhaul in patch 6.22. Here’s the details:

Patch 6.22 Plants

Random Jungle spawns that have varied effects when killed. Here’s how they look and what they do:

Blast Cone

Blast Cone Plant

  • Knocksback all units when destroyed.
  • Spawns in the jungle areas, but will only respawn in their original spots for each game. There are only two spots per quadrant where this can be.
  • Location launched to is shown by red indicator.


Honeyfruit Plant

  • Drops fruit that can be ran over to restore health and mana, at the cost of movement speed.
  • Spawns in the river.
  • Amount restored governed by champion level and % missing health and mana.

Scryer’s Bloom

Scryer's Bloom Plant

  • Reveals a huge portion of the map when destroy, showing units and wards.
  • Spawns at specific locations, all near river ramps.
  • Range of reveal is ~4000.
  • Reveals for 15 seconds, less on moving targets.

Here’s how they all operate:

Patch 6.22 jungle camp changes

Camps get big changes along with everything else when the jungle is overhauled.


  • Camp respawn timers increased to 150 seconds from 100 seconds.
  • Camp start times are about 3 seconds earlier to account for other spawn changes.

Jungle Difficulty Scaling

  • Difficulty of camps now scales in brackets of average level of all champions in the game. The first time a monster respawns in a new bracket, it will be upgraded. Here’s Riot’s brackets, and an approximation of when they should happen:
    • Level 1-3: First Clear
      • Monsters have 100% of their baseline stats
    • Levels 4-6: Second Clear
      • Monsters gain 10% health, 50% more resistances and 40% extra damage
    • Levels 7-9: End of Lane
      • Monsters gain 25% health, 75% more resistances and 55% extra damage
    • Levels 9+: Returns to linear scaling at this point
      • Monsters gain 40 to 75% extra health and 185 to 370% extra damage.

Blue Sentinel

Blue Sentinel

  • No longer has smaller monsters
  • Now has negative MR

Red Brambleback

Red Brambleback

  • No longer has smaller monsters
  • Now has negative armor.



  • No longer poisons
  • Now receives a 100% attack speed boost at the beginning of the fight, decaying over 5 attacks.
  • Spawns 15 seconds later than other camps.


Elder Dragon

  • Aspect of the Dragon (elder dragon buff) duration increased to 150 seconds from 120.



  • Large and normal Krugs now split into more Krugs on death.
    • Large Krug turns into two normal Krugs
    • Normal Krug splits into two mini Krugs
    • Mini Krugs do not split.
      • Mini Krugs die to a single auto attack.
  • Total Krug camp reward increased to about 150% of other camps
  • Large Krugs are resistant to basic attacks but are much slower than other camps.
  • Spawns 15 seconds later than other camps.



  • Small raptors increased from three to five.

Rift Herald

Rift Herald

  • Now spawns at 10 minutes, increased from 6 minutes.
  • Attack damage decreased to 119 from 147.

Smite changes

  • Now restores 100 health + 10% maximum HP when used on monsters.
  • Recharge rate increased to one charge per 90 seconds from 75 seconds
  • Ammo charge starts at 1:40 instead of 1:25 into a game.
  • Additional buffs for using Smite on camps removed.

Jungle items

  • Hunter’s Machetebuffed
    • On hit damage increased to 20 from 15
    • Lifesteal increased to 10% from 8%
  • All tier 2 jungle itemsbuffed
    • On hit damage increased to 25 from 20

LoL Patch 6.22 Mini-map Changes

Patch 6.22 makes some minor changes to the mini-map, cleaning up icons and making towers display when they are at lower health values. Riot stated that this goes in thirds. Here’s a pic via a Rioter on Twitter:

Patch 6.22 minimap

LoL Patch 6.22 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Victorious Maokai

Victorious Maokai in-game

2016 Ranked Reward.Details from Riot.

Here’s his new splash:

Victorious Maokai

Karthus Lightbane

Lightbane Karthus In-game

975 RP.Details from Riot.

Here’s Karthus’s new splash:

Karthus Lightsbane

Jayce Brighthammer

Jayce Brighthammer in-game

750 RP.

Here’s his splash:

Jayce Brighthammer updated Splash art League of Legends patch 622

Bard Bard

Bard Bard ingame

750 RP.

Here’s his splash:

Bard Bard updated splash art League of Legends Patch 622

Sejuani Dawnchaser

Sejuani Dawnchaser in-game

750 RP.Details from Riot.

New splash art here:

Sejuani Dawnchaser updated Splash art League of Legends patch 622

Worldbreaker Hecarim

Worldbreaker Hecarim

750 RP.Details from Riot.

Worldbreaker Nasus

Worldbreaker Nasus in-game

750 RP.Details from Riot.

Here’s their combined splash:

Worldbreaker Nasus & Hecarim splash

Worldbreaker Nautilus

Worldbreaker Nautilus in-game

750 RP.Details from Riot.

Worldbreaker Trundle

Worldbreaker Trundle

750 RP.Details from Riot.

Here’s their combined splash:

Worldbreaker Nautilus & Trundle splash

Patch 6.22 Ranked Reward Ward Skin

Wards are getting their own taste of victory. Here’s a video preview:

LoL Patch 6.22 Splash Art Updates

Twitch gets all the love this time around, with five updated skin splashes.

Kingpin Twitch Splash Art

League of Legends Patch 622 Kingpin Twitch Splash Art

Whistler Village Twitch Splash Art

League of Legends Patch 622 Whistler Village Twitch Splash Art

Medieval Twitch Splash Art

League of Legends Patch 622 Medieval Twitch Splash Art

Gangster Twitch Splash Art

League of Legends Patch 622 Gangster Twitch Splash Art

Vandal Twitch Splash Art

League of Legends Patch 622 Vandal Twitch Splash Art

Winter Summoner’s Rift teased

Summoner’s Rift’s traditional snowy reskin is back again, and previewed in this teaser video. The assets were added in the 6.22 update, but it is not yet available for testing.

LoL Patch 6.22 Login Screen

Each patch has its own login screen with unique music. They’re always fairly excellent, and 6.22’s is no different, showing off the 2017 login screen based around the assassin update art:

LoL Patch 6.22 Replays

League of Legends replays

Replays finally come to League of Legends in patch 6.22. This is obviously a huge new feature, and Riot have a big official preview. Of note, you have to be using the alpha client to access them.

That’s League of Legends patch 6.22. We’ll update as and when we get more info, or we’ll see you for patch 6.23 – or should that be 7.0? – in the very near future. Let us know below if there’s any vital info we missed!