League of Legends patch 6.9 | PCGamesN

League of Legends patch 6.9

League of Legends patch 6.9

League of Legends' next big content patch is 6.9, the long-teased massive update to Mage characters, sitting right on top the standard mid-season shake-up of the metagame.

Update 04 May, 2016: The patch is now live, so here's Riot's official patch notes and introduction video.

There's huge changes to a massive swathe of the cast, Dragon is splitting into five, plus all the usual skins, splash updates, minor additions and other balance changes to sort things out. With the patch now available, Riot have released the official patch notes detailing everything they're changing, as well as a six-minute run-down video of all the biggest impacts.

Just getting started? Here's the best League of Legends champions for beginners.

LoL Patch 6.9 Trailer

All the usual production values and jokes make it into the 6.9 Mid-Season Spotlight video from Riot, showing off the major changes to champs and items, as well as some of the design goals and methodologies behind the switch-ups.

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Very fair points made here about the nature of half-snake people and the wearing of boots. Something for everyone to take on board.

Meanwhile, the official patch notes have now popped up. Due to the absolutely massive nature of the update, they're debuting a new layout and more easily navigable page. Having had to write up the 5,000 word madness you see below, I don't blame them. If you're already familiar with the patch not a tonne has changed from the final PBE build, but there's some extras we didn't cover, as well as small final tweaks. It's playable now, so instead of worrying about that, go experiment - I'm sure your team won't mind that you haven't read up.

The wheel never stops, of course. Patch 6.10 has now started testing on the PBE, including the game's newest champion, Taliyah. We'll bring you all the info on that later today.

LoL Patch 6.9 Release Date And Downtime

In case you're just here to know when things are changing, know that May 4 is go-day for 6.9. Servers will go down for maintenance, and will reemerge newly patched. The North American server's looking at 3:00 am PST, EUW at 5:00 am UK time, and EUNE at 3:00 am CEST.

Ranked queues will be disabled an hour and a half beforehand, and once the hammer comes down, all ongoing games will end in an unrecorded draw. Riot expect maintenance to take three hours in all.

We'll keep you appraised of any changes. Remember that the server status page is always your best bet for knowing what's happening when.

LoL Patch 6.9 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 6.9 Mage Update

We'll start with the update coming to mages specifically, as it's the main draw of the patch and involves much larger changes than normal.

Anivia - changed

  • Basic Attack
    • Missile speed increased to 1500 from 1400.
  • Flash Frost (Q):
    • AP ratio reduced to .4 from .5.
    • Base damage decreased to 60/85/110/135/160 from 60/90/120/150/180.
    • Stun duration increased to 1.1/1.2/1.3/1.4/1.5 from 1 at all ranks.
  • Frostbite (E):
    • Missile speed increased to 1600 from 1200.
    • Range decreased to 600 from 650.
  • Glacial Storm (R)
    • Now has a cast animation.
    • Now expands from 150 radius to a maximum 400 over 3 seconds.
    • At maximum size, damage and slow effects receive an additional 50%, chills for an additional 2 seconds also.
    • Movement speed slow removed.
    • Cast range increased to 685 from 625.
    • Slow on Q increased by 20/30/40% per rank of R.

Annie - changed

  • Pyromania (Passive)
    • Now displays stack count using a secondary resource bar, like Jhin.
  • Incinerate (W)
    • Range increased to 600 from 560.
  • Molten Shield (E):
    • Duration decreased to 3 seconds from 5 seconds.
    • No longer grants Armor or magic resistance.
    • Now reduces damage by 16/22/28/34/40%.
    • No longer speeds up Tibbers.
  • Summon: Tibbers (R)
    • Initial AoE damage decreased to 150/275/400 (.65 AP) from 175/300/425 (.8 AP).
    • AoE aura damage decreased to 10/15/20 (.1 AP) from 20/30/40 (.4 AP).
    • Tibbers AA damage decreased to 50/75/100 (.15 AP) from 80/105/130.
    • Tibbers AA range increased to 150 from 125.
    • Whenever Tibbers is summoned, Annie dies or an enemy is stunned by Pyromania, Tibbers now Enrages, gaining 275% attack speed decaying per attack, 100% movement speed decaying over time and ignoring unit collision over 3 seconds.
    • Tibbers now regens 10% max HP per second when out of combat for 5 seconds.
    • Tibbers now regenerates 50% of missing health when Annie dies.
    • Tibbers AI vastly improved in all areas.
    • Tibbers attacks Annie’s killer if he’s within a reasonable distance of 1200 units. Otherwise he prioritizes low HP champs, then any enemy close to Annie's body.

Brand - changed

  • Blaze (passive):
    • Stacks 3 times, doing 2% max health over 4 seconds per stack down from 8% over 4 seconds.
    • Blaze becomes unstable and detonates after 2 seconds once three stacks are reached on a champion or large monster. This deals a scaling amount (starts at 12%) of all nearby enemy's maximum health in magic damage to them and stops Blaze stacks being put on the same target for 4 seconds.
  • Sear (Q)
    • Stun duration decreased to 1.5 seconds from 2 seconds.
    • Damage decreased to 80/110/140/170/200 from 80/120/160/200/240.
    • AP ratio decreased to .55 from .65.
  • Pillar of Flame (W)
    • Cooldown reduced to 10/9.5/9/8.5/8 from 10 at all ranks.
    • Mana cost decreased to 60/70/80/90/100 from 70/80/90/100/110.
  • Conflagration (E)
    • Cooldown reduced to 10/9/8/7/6 from 12/11/10/9/8
    • Damage decreased to 70/90/110/130/150 from 70/105/140/175/210
    • AP ratio decreased to .35 from .55
  • Pyroclasm (R)
    • Damage decreased to 100/200/300 from 150/250/350
    • AP ratio decreased to .25 from .5
    • If the target is affected by Blaze they are now also slowed by 30/45/60%

Cassiopeia - changed

  • Stats:
    • Movement speed decreased to 328 from 335
    • Base health increased to 525 from 506
    • Base mana increased to 375 from 370
    • Base armor increased to 25 from 22.22
    • Armor growth decreased to 3.5 from 4
    • Base mana regen decreased to 1.6 from 1.672
    • Mana regen growth increased to .16 from .15
    • Base health Regen increased to 1.2 from 1.08
    • Base attack damage increased to 53 from 52.3
    • Attack damage growth decreased to 3 from 3.2
  • Serpentine Grace (passive)
    • Replaced. Now gives 4 movement speed per level and disallows Cassiopeia from purchasing Boots.
  • Noxious Blast (Q)
    • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80.
    • Cooldown decreased to 3.5 from 4.
    • Damage increased to 75/120/165/210/255 from 75/115/155/195/235.
    • AP Ratio increased to .7 from .45.
    • Movement speed bonus increased to 30/35/40/45/50% from 20%.
    • Movement speed now decays over duration.
  • Miasma (W)
    • Reworked to unleash a mass of clouds at 550-800 range.
    • Mana cost increased to 70 at all ranks from 40/50/60/70/80
    • Cooldown increased to 22/20/18/16/14 from 14/13/12/11/10
    • Slow increased to 40/50/60/70/80% from 25/30/35/40/45%.
    • Slow decays over time.
    • Cloud duration increased to 5 seconds from 4 seconds
    • Enemies inside are grounded to prevent movement abilities.
  • Twin Fang (E)
    • Mana cost reworked to 60/65/70/75/80 from 50/60/70/80/90
    • Cooldown decreased to .9 seconds from 5 seconds.
    • Damage is based on level, starting at 52 and gaining 4 per level.
  • Petrifying Gaze (R)
    • Slow decreased to 40% from 60%.

Fiddlesticks changed

  • Dread (passive)
    • Totally changed:
    • Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
    • Dread grants 25/30/35/40% movement speed (at 1/6/11/16), but only lasts for 1.5s after Fiddlesticks starts moving.
  • Terrify (Q)
    • Range decreased to 525 from 575
  • Drain (W):
    • Cooldown now starts at end of channel rather than on cast.
    • Cooldown changed to [4/3.75/3.5/3.25/3 seconds at end of channel] from [10/9/8/7/6 seconds at start of channel].
  • Dark Wind (E):
    • Amount of bounces increased to 7 from 5.
    • Now prioritizes Drain Targets > New Targets > Any Target.
  • Crowstorm (R):
    • Now pings "on my way" on use.
    • Casts at max range if casted outside of range.

Malzahar - changed

  • Void Shift (passive)
    • Reworked!
    • Causes Malzahar to have 90% damage reduction and crowd control immunity after not having taken damage for a certain amount of time, which scales with level, from 24 down to 6 at max. This lasts for 1 second upon taking damage or block crowd control. Lane minions do not trigger it.
  • Call of the Void (Q)
    • Mana cost decreased to 60 at all ranks from 80/85/90/95/100
    • Cooldown reduced to 6 seconds from 9
    • Damage decreased to 70/110/150/190/230 from 80/135/190/245/300
    • AP ratio decreased to .7 from .8
    • Silence duration decreased to 1/1.25/1.5/1.75/2 seconds from 1.4/1.8/2.2/2.6/3 seconds.
  • Void Swarm (W)
    • Reworked!
    • Mana 60, 20/19/18/17/16 second cooldown
    • Summon a Voidling lasting 12 seconds to fight nearby enemies. The first time a Voidling attacks a champion or monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they all gain 50% Attack Speed.  
    • Voidlings:
      • Attacks deal [.3/.325/.35/.375/4 AD] physical damage plus 10/15/20/25/30 [+0.1 AP] magic damage, but only 75% against monsters.
      • Deals triple damage to lane minions below 25% Health.
      • Will not spawn from a Voidling with less than 4 seconds left. 
      • Prefers to attack targets affected by Nether Grasp or Malefic Visions and has 100% increased Movement Speed when seeking these targets, otherwise goes for nearest enemy.
      • Gain health per Malzahar level.
  • Malefic Visions (E)
    • Mana cost decreased to 60/70/80/90/100 from 60/75/90/105/120
    • Damage decreased to 80/115/150/185/220 from 80/140/200/260/320 
    • AP ratio decreased to .7 from .8
    • Mana restore changed to 2% of max mana from 10/14/18/22/260 mana.
    • Duration now refreshes if Malzahar uses Q or R on target
  • Nether Grasp (R)
    • No longer deals flat damage, still surpresses a target.
    • Now creates a zone around enemy that deals 6% of enemy's max health as magic damage per second for 5 seconds.
    • AP ratio increased to 1.5% from 1%

Swain - changed

  • Carrion Renewal (Passive)
    • Mana restore on kill increased to [12 + 1 per level] from [9 + 1 per level].
  • Decrepify (Q):
    • Swain now places Beatrice down in a zone for 4 seconds rather than targeting a specific champion for 3 seconds. 
    • Beatrice prioritizes targeting units with Torment and will choose a new target if the one she is attacking dies or moves away.
    • Mana cost decreased to 60/65/70/75/80 from 60/70/80/90/100.
    • Cooldown increased to 14/13/12/11/10 from 8 at all ranks.
    • Deals double damage against minions.
  • Nevermore (W):
    • Mana cost decreased to 80/85/90/95/100 from 80/90/100/110/120
  • Torment (E)
    • Damage decreased to 50/80/110/140/170 from 75/115/155/195/235.
    • AP ratio increased to 1.0 from .8.
    • Damage amplification now 20% at all ranks increased from 8/11/14/17/20%.
  • Ravenous Flock (R)
    • Cooldown increased to 10 seconds from 8 seconds.
    • Spawns 5 Ravens increased from 3.
    • Heal against minions decreased to 15% from 25%.
    • Mana cost increase per second reduced to 5 at all ranks from 5/6/7.

Syndra - changed

  • Transcendent (passive)
    • Abilities gain additional effects at max rank:
    • Dark Sphere: Sphere’s lifetime is increased to 8 seconds.
    • Force of Will: Grabs 2 additional spheres near the target.
    • Scatter the Weak: Spell width increased by 50%.
    • Unleashed power: Range increased by 75.
  • Dark Sphere (Q)
    • AP ratio increased to .75 from .6.
  • Scatter the Weak (E)
    • Cooldown decreased to 16/15/14/13/12 from 18/16.5/15/13.5/12.

Veigar changed

  • Phenomenal Evil Power (passive) 
    • Reworked!
    • Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, granting him +1 ability power. Takedowns (kills or assists) grant an additional 3 stacks.
  • Baleful Strike (Q)
    • Mana cost decreased to 40/45/50/55/60 from 60/65/70/75/80.
    • Passive AP gain on champion and minions removed.
    • Now Grants a Phenomenal Evil stack on unit kill, two for Large Minions and Monsters.
  • Dark Matter (W)
    • Mana cost decreased to 60/65/70/75/80 from 70/75/80/85/90.
  • Event Horizon (E)
    • Mana cost decreased to 70/75/80/85/90 from 80/85/90/95/100.
  • Primordial Burst (R)
    • Mana cost decreased to 100 from 125.
    • Enemy AP ratio removed, instead increases damage done based on missing HP on target.
    • Damage changed to [175/275/375 (.75 AP) to 350/500/650 (1.5 AP) based on target's missing health] from [250/375/500 (1.0 AP)].

Vel’Koz - changed

  • Organic Deconstruction (passive)
    • Now deals [25 + (10 per level) + (.4 AP)] bonus true damage.
    • R no longer applies Deconstruction.
  • Plasma Fission (Q)
    • Now refunds 50% of the mana cost per unit killed.
    • Target indicator now visible only to Vel'Koz.
  • Void Rift (W)
    • AP ratio decreased to [.15 and .25] from [.25 and .37.5].
  • Tectonic Disruption (E)
    • AP ratio decreased to .3 from .5.
  • Life Form Disintegration Ray (R)
    • Damage increased to 500/725/950 + (1.0 AP) from 500/700/900 + (.6 AP)
    • Damage increase per level lowered to 8 from 10.
    • Cooldown decreased to 120/100/80 from 130/110/90.
    • No longer applies stacks of Organic Destruction.
    • New passive effect: Deconstructing enemy champions (3 basic attacks, as per passive) researches them for 7 seconds.
      • Basic attacks and all abilities refresh research.
      • R deals True damage vs researched targets instead of magic damage.

Viktor - changed

  • Siphon Power (Q):
    • Cooldown decreased to 8/7/6/5/4 from 10/8.5/7/5.5/4
    • Missile damage increased to 60/80/100/120/140 from 40/60/80/100/120
    • AP ratio increased to .4 from .2
    • Attack damage changed to 20/40/60/80/100 from 20-210 (based on level)
    • Shield changed to [8% max mana + (.15 AP)] from [30/50/70/90/110 + (.20 AP)]
  • Death Ray (E):
    • Missile Speed increased to 1050 from 780
    • Laser Damage AP ratio reduced to .5 from .7
    • [Augment] Explosion damage changed to 20/60/100/140/180 (+ .6 AP) from 100% of Laser Damage
    • [Augment] AP ratio increased to .7 from .6
    • [Augment] No longer reduces explosion damage by 60% against targets damaged by Death Ray.
    • [Augment] Explosion delay increased to 1 second from .6 seconds
  • Chaos Storm (R):
    • Initial damage decreased to 100/175/250 (+.5 AP) from 150/250/350 (+.55 AP)
    • Tick interval increased to 2 seconds from .5 seconds
    • Tick damage changed to 150/250/350 (.6 AP) from 15/30/45 (.10 AP)
    • Duration decreased to 6.5 seconds from 7

Vladimir - changed

  • Stats:
    • Base health increased to 550 from 543.
    • Health Growth decreased to 84 from 85.
    • Attack damage increased to 52 from 48.
    • Base armor increased to 23 from 21.88.
    • Armor growth decreased to 3.3 from 3.5.
  • Crimson Pact (Passive):
    • Bonus HP to AP factor increased to .04 from .025.
    • Bonus AP to HP factor decreased to 1.0 from 1.4.
  • Transfusion (Q):
    • Cooldown reduced to 9/8/7/6/5 from 10/8.5/7/5.5/4
    • Damage decreased to 80/100/120/140/160 (.45 AP) from 90/125/160/195/230 (.6 AP)
    • Heal decreased to 20/25/30/35/40 (.15 AP) from 15/25/35/45/55 (.25 AP)
    • Vladimir gains Crimson Rush passive effect on each third cast:
      • Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 100% increased damage and heals for an additional 40 + 15 per level plus 5% (+.025 AP)% of his missing health (healing halved when used on minions).
  • Tides of Blood (E)
    • New!
    • Costs 10% of max Health, range 600, 9 second cooldown  
    • Vladimir charges up a reservoir of blood, paying up to 10% of his max Health over 1 second to increase Tides of Blood's damage by the same amount.  
    • On release or after 1.5 seconds, Vladimir unleashes a nova of blood, dealing between 30/40/50/60/70 (+0.025 HP) (+0.35 AP) and 60/80/100/150/140 (+.1 HP) (+.7) magic damage to enemies hit.  
    • At full charge, Tides of Blood slows Vladimir while he holds it, but will briefly slow targets by 40/45/50/55/60% when he releases it.
  • Hemoplague (R)
    • Duration reduced to 4 seconds from 5 seconds
    • Damage amplification lowered to 10% from 12%
    • Hemoplague now heals Vladimir for 50% of it's damage [75/125/175 + (.35 AP)] for each enemy champion hit at the end of its duration.

Xerath - changed

  • Shocking Orb (E)
    • Stun duration changed to .5 to 2 seconds from .75 to 1.75 seconds.
  • Rite of the Arcane (R)
    • Number of shots increased to 3/4/5 from 3 at all ranks
    • Damage decreased to 200/230/260 from 190/245/300

Ziggs - changed

  • Satchel Charge (W)
    • Will now destroy turrets if they are below 25/27.5/30/32.5/35% health.
  • Mega Inferno Bomb (R)
    • Cooldown reduced to 120/105/90 from 120
    • Minions no longer take double damage.

Zyra - changed

  • Stats:
    • Movement speed increased to 340 from 325.
    • Base health increased to 499 from 479.
  • Garden of Thorns (passive)
    • Reworked!
    • Seeds now spawn around Zyra periodically, becoming faster with level and lasting 45 seconds, to a max of 8 seeds planted. If an enemy Champion steps on a seed, it dies. Will not spawn while Zyra is hiding in a brush.
    • Cast Deadly Spines or Grasping roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.
    • Plant life scales from 5-7.5 seconds based on Zyra's level.
    • Periodically spawns two seeds at the same time, away from one another.
    • Plants take two attacks to kill.
    • Plant Damage decreased to [24 + (5 per level) + (.15 AP)] from [23 + (6.5 per level) + (.2 AP)]
  • Deadly Spines (Q)
    • Mana cost decreased to 60 at all ranks from 75/80/85/90/95.
    • Damage decreased to 60/90/120/150/180 (.55 AP) from 70/105/140/175/210 (.65 AP).
    • Now fires in a rectangular shape.
  • Rampant Growth (W)
    • No longer gives 2-10% cooldown reduction.
    • Now increases plant maximum health by 10/20/30/40/50%.
    • These seeds last 60 seconds, versus 45 seconds from passive. They also give vision of enemy champion if squished and small area around where they were. To note changes, passive seeds are pink, W seeds are purple.
  • Stranglethorns (R)
    • Now increases damage of plants within thicket by 150% rather than increasing their attack speed by 50%.

Patch 6.9 Non-Mage Champion Changes

Illaoi changed

  • Test of Spirit (E):
    • Vessel now [lasts 12 seconds and spawns a tentacle every 5 seconds (scales down with level 5/4/3)] from [lasting one minute and spawning a tentacle every 10 seconds.]
    • Killing tentacles no longer clears Vessel debuff.
    • Tentacles can spawn closer to each other if spawning from Vessel.
    • Tentacles no longer appear in Fog of War.
    • Tentacles no longer prevented from spawning if the Vessel is recalling.

Kennen changed

  • Mark of the Storm (Passive)
    • Diminishing return timer decreased to 6 seconds from 7 seconds.
  • Thundering Shuriken (Q)
    • Energy cost decreased to 60/55/50/45/40 from 65/60/55/50/45
  • Electrical Surge (W)
    • Energy cost decreased to 40 at all ranks from 45.
  • Slicing Maelstrom (R):
    • Duration decreased to 3 seconds at all ranks from 3/4/5
    • Now does damage to all nearby champions every .5 seconds.
    • Additional hits deal 25% less damage (to a minimum of 50%).

Kindred buffed

  • Dance of Arrows (Q):
    • W zone now reduces cooldown to 4/3.5/3/2.5/2 seconds from 2 seconds. 
  • Wolf's Frenzy (W):
    • Duration increased to 8.5 seconds from 8 seconds
    • Now builds stacks on attacking and moving rather than just moving. Moving stacking slightly lowered to compensate.
    • Wolf Attacks now do 50% increased damage to monsters

Nidalee changed

  • Takedown (Q):
    • Execute scaling now [1/1.25/1.5/1.75% per 1% missing HP] from [1.5% per 1% missing HP]

Soraka changed

  • Starcall (Q):
    • Slow decreased to 30% at all ranks from 30/35/40/45/50%
    • Rejuvenation movement speed decreased to 10% from 15%

Taric nerfed

  • Mana growth lowered to 60 from 75
  • Base mana increased to 300 from 250
  • Bastion (W):
    • Cast / Tether range reduced by 300 total
  • Dazzle (E) 
    • Rectangle length reduced to 610 from 650
    • Rectangle width reduced to 140 from 150

Teemo buffed

  • Blinding Dart (Q):
    • Mana cost lowered to 70/75/80/85/90 from 70/80/90/100/110
  • Noxious Trap (R):
    • Mana cost reduced to 75 at all ranks from 75/100/125
    • Recharge time decreased to 30/25/20 from 34/28/22

Zac buffed

  • Movespeed increased to 340 from 335
  • Cell Division (Passive):
    • Revive time now scales down with level:
      • Base: 8 seconds.
      • Level 6: 7 seconds.
      • Level 10: 6 seconds.  
      • Level 13: 5 seconds.
      • Level 17: 4 seconds.

Patch 6.9 Item Changes

Abyssal Scepter changed

  • Price increased to 2750 from 2350
  • New Recipe: Fiendish Codex + Negatron Cloak + Amplifying Tome + 695 Gold
  • AP decreased to 60 from 70
  • MR increased to 60 from 50
  • Now gives 10% CDR
  • UNIQUE Aura changed to reduce MR of nearby enemy champions by 10-25 based on level.

Archangel's Staff changed

  • Base mana regen removed
  • UNIQUE Passive - Insight renamed to UNIQUE Passive - Awe, now refunds 25% of Mana Spent.

Athene's Unholy Grail changed

  • Price decreased to 2100 from 2700.
  • New Recipe: Fiendish Codex + Chalice of Harmony + 300 gold
  • AP decreased to 40 from 60
  • Base Mana Regen decreased to +75% from +100%
  • Removed UNIQUE Passive - Mana Font
  • Removed UNIQUE Passive - Restores 30% of maximum Mana on kill or assist.
  • New UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount
  • New UNIQUE Passive: Increases Base Health regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.

Bami's Cinder nerfed

  • Health reduced to 280 from 300.

Banshee's Veil - changed

  • Price reduced to 2450 from 2900
  • New Recipe: Spectre's Cowl + Negatron Cloak + 530 Gold
  • Health lowered to 300 from 500

Black Cleaver changed

  • Total Cost reduced to 3100 from 3500.
  • Attack damage reduced to 50 from 55.

Catalyst of Aeons changed

  • Name changed to "Catalyst of Aeons" from "Catalyst the Protector"
  • Total cost decreased to 1100 from 1200
  • Removed UNIQUE Passive - Valor's Reward.
  • New UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as mana.
  • Spending mana Restores 20% of the cost as Health, up to 15 per spell cast.
  • (Toggled Spells heal for a maximum of 15 per second.)

Chalice of Harmony changed

  • Price Reduced to 900 from 1000
  • Removed UNIQUE Passive - Mana Font
  • New UNIQUE Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %.
  • Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.

Enchantment: Bloodrazor new!

  • Replaces Enchantment: Devourer
  • Total Cost: 2625 Gold
  • Recipe: Jungle Item + Recurve Bow + 625 Gold
  • +40% attack speed
  • Unique Passive: Basic attacks deal 3% of the target's maximum health in bonus physical damage (max 75 vs monsters and minions) on hit.

Enchantment: Cinderhulk nerfed

  • Unique Passive - Immolate damage changed to [7 + 2 per level] from [15 + 0.6 per level]

Fiendish Codex - changed

  • Price increased to 900 from 800
  • AP increased to 30 from 25

Frostfang changed

  • Base mana regen lowered to 75% from 100%

Frost Queen's Claim changed

  • Base mana regen lowered to 75% from 100%

Guardian Angel changed

  • Total cost decreased to 2400 from 2700
  • MR decreased to 45 from 60

Guinsoo's Rageblade changed

  • Reworked!
  • Total cost: 3600g
  • Recipe: Blasting Wand + Recurve Bow + Pickaxe + 875 gold
  • +35 AD
  • +50 AP
  • Passive: Basic attacks deal an additional 15 magic damage on hit.
  • Unique Passive: Basic attacks grant +8% attack speed, +3 attack damage, and +4 ability power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.
  • Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.

Hextech GLP-800 new!

  • Total Cost: 3000 Gold
  • Recipe: Catalyst of Aeons + Hextech Revolver + 750 Gold
  • +300 Health
  • +400 Mana
  • +80 AP
  • UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 25% of the cost as Health, up to 25 per spell cast. 
  • UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100-200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).
  • Enemies hit are slowed by 60% decaying over 0.5 seconds.

Hextech Gunblade - buffed

  • UNIQUE Active changed:
    • Renamed to "Lightning Bolt"
    • Magic damage increased to 250 (+30% of AP) from 150 (+40% of AP)
    • Slow cooldown increased to 40 seconds and is shared with other Hextech items.

Hextech Protobelt-01new!

  • Total Cost: 2500 Gold
  • Recipe: Hextech Revolver + Kindlegem + 700 gold
  • +300 Health
  • +60 AP
  • +10% CDR
  • UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+35% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).
  • Champions and Monsters hurt by multiple fire bolts take 20% damage per additional bolt.

Hextech Revolver changed

  • Price reduced to 1050 from 1200
  • 12% spell vamp removed.
  • New UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 75 - 150 bonus magic damage. Damage now scales based on level. 40 second cooldown, shared with other hextech items.

Hunter's Machete & Other Jungle Itemsbuffed

  • Killing a large monster now gives special bonus experience instead of 15 (machete & talisman), 30 (jungle items).
  • Special Bonus experience = 50 bonus experience + killing any monster higher level than you are gives 25 experience per level difference. 

Lost Chapternew!

  • Total Cost: 900 Gold
  • Recipe: Aplifying Tome + Sapphire Crystal + 115 Gold
  • +25 AP
  • +300 Mana
  • UNIQUE Passive: Upon leveling up, restores 20% of your maximum Mana over 3 seconds. 

Mercurial Scimitar - nerfed

  • Unique Active - Quicksilver now only removes crowd control debuffs instead of all debuffs.

Manamune - changed

  • Removed +25% Base Mana Regen
  • UNIQUE Passive - Awe now refunds 15% of Mana Spent
  • UNIQUE Passive - Mana Charge no longer Grants 1 maximum Mana every 8 seconds.

Mikael's Crucible changed

  • Base mana regen increased to 150% from 100%
  • Removed UNIQUE Passive - Mana Font
  • New UNIQUE Passive: Increases Base Health regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.

Morellonomicon changed

  • Price increased to 2900 from 2400
  • New recipe: Fiendish Codex + Amplifying Tome + Lost Chapter + 515 gold
  • AP increased to 100 from 80
  • 20% cooldown reduction now a unique passive.
  • Removed +100% Base Mana Regen
  • Now gives +400 Mana
  • UNIQUE Passive changed to "Dealing magic damage to champions below 35% health inflicts Grievous Wounds for 8 seconds." from "below 40% for 4 seconds."
  • New UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.

Muramanachanged

  • Removed +25% Base Mana Regen
  • UNIQUE Passive - Awe now refunds 15% of Mana spent. 

Quicksilver Sashnerfed

  • Unique Active - Quicksilver now only removes crowd control debuffs instead of all debuffs.

Relic Shield nerfed

  • Unique Passive - Spoils of War:
    • Heal on minion kill reduced to 20 from 40
    • Recharge rate lowered to 40 from 60

Righteous Glory changed

  • Total cost lowered to 2500 from 2600
  • New UNIQUE Passive - Eternity: 15% of Damage taken from champions is gained as Mana. Spending Mana restores 25% of the cost as Health, up to 25 per spell cast.
  • UNIQUE Active :
    • Movement Speed when moving towards enemies or enemy turrets increased to +75% for 4 seconds from +60% for 3 seconds
    • Enemy champion Movement Speed slow reduced to 75% for 2 seconds from 80% for 1 second.

Rod of Ages nerfed

  • Price lowered to 2500 from 3000
  • Mana lowered to 300 from 400
  • AP Lowered to 60 from 80
  • Mana gained per stack lowered to 10 from 40
  • Mana at max stacks lowered to 100 from 400.
  • Removed UNIQUE Passive - Valor's Reward
  • New UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 25% of the cost as Health, up to 25 per spell cast. 

Seraph's Embrace changed

  • Removed +50% base Mana Regen
  • UNIQUE Passive - Insight renamed to UNIQUE Passive - Awe and now refunds 25% of Mana spent.

Spectre's Cowl changed

  • Price increased to 1200 from 1100
  • Health increased to 250 from 200
  • MR lowered to 30 from 35

Spirit Visage changed

  • MR reduced to 55 from 70
  • Base health regen increased to 200% from 150%
  • UNIQUE Passive healing increased to 25% from 20%

Sunfire Cloak nerfed

  • Total cost increased to 2900 from 2700

Targon's Brace nerfed

  • Unique Passive - Spoils of War
    • Heal on minion kill reduced to 40 from 50

Tear of the Goddess changed

  • Removed +25% Base Mana Regen
  • New UNIQUE Passive - Awe: Refunds 15% of Mana spent.
  • UNIQUE Passive - Mana Charge no longer Grants 1 maximum Mana every 8 seconds.

Warmog's Armor changed

  • Recipe changed to Giant's Belt + Kindle Gem + Crystalline Bracer + 400g
  • Health reduced to 800 from 850
  • Now grants 10% cooldown reduction.

Will of the Ancientsremoved

  • Removed from the game.

Zhonya's Hourglass changed

  • Price reduced to 2900 from 3500
  • New Recipe: Seeker's Armguard + Fiendish Codex + 900 gold
  • AP reduced to 70 from 100
  • Added +10% Cooldown Reduction
  • UNIQUE Active - Stasis cooldown increased to 120 seconds from 90 seconds

Vision Ward changed

  • Health lowered to 4 from 5.
  • Now Regen health out of combat.

Farsight Alteration buffed

  • Cooldown modifier increased to +10% from 33% reduction

LoL Patch 6.9 Game Changes

Some more general changes here.

  • Death timers will be getting reduced somewhat, probably between the 20-30 minute marks primarily.
  • Baron buff getting a duration increase.
  • The Grievous Wounds debuff now reduces all healing by 40%, rather than just self-healing.

LoL Patch 6.9 Rift Herald Changes

  • Now Spawns at 6 minutes and never respawns.
  • Rift Herald has significantly higher stats and is much harder to solo.
  • Doom's Eve buff replaced with Glimpse of the Void:
    • Lasts 20 minute and persists through Death
    • While alone, you gain damage reduction vs champions.
    • While alone, attacks build corruption charges:
      • At 100 stacks, your next attack discharges all Corruptions to deal bonus magic damage (works on minions and towers too, reduced damage for ranged attacks)
      • Corruption stack rate and discharge damage scale with champion level.

LoL Patch 6.9 Jungle Changes

  • Blue Buff:
    • Now grants 15% total ability power.
    • Mana regen based on Max Mana doubled.
    • Buff duration decreased to 90 seconds from 120 seconds.
  • Red Buff:
    • Burn now applies damage tick immediately on apply or reapply, damage-per-tick reduced to compensate - better with faster attacks.
    • Health regen now works a lot faster out of combat, but isn't active in combat.
    • Buff duration decreased to 90 seconds from 120 seconds.
  • Camp Respawn Timers
    • When a camp that has a timer (Red, Blue, Dragon, Baron, Rift Herald) has less than 60 seconds to spawn, its timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap.
    • These icons start get brighter with 20 seconds remaining.

LoL Patch 6.9 Turret Changes

  • Turret Damage Ramp:
    • Inner and Outer turrets more quickly ramp up their damage when attacking champions, and they maintain full damage when switching targets.
    • Inner and Outer turrets only take 4 shots to ramp up to full damage.
  • Turret Rewards:
    • Outer turret total gold reward reduced and local gold reward increased
    • Local gold increased to 300 from 220. 
    • Global gold decreased to 100 from 125.
    • Inner turret gold rewards reduced.
    • Local gold decreased to 175 from 250. 
    • Global gold decreased to 125 from 150. 
    • Inter Turret XP reward removed.
    • Inhibitor turret local gold reward increased increased to 50 from 0.
  • Turret Stats
    • Base Armor/Magic Resistance increased to 40 from 0.
    • Base Health decreased to 3300 from 4000.
    • Turrets are now subject to armor and MR penetration, making them more vulnerable to mages.
    • Fortification damage block increased to 35% from 30%.

Patch 6.9 Dragon Update

Dragon is irrevocably changing in 6.9 by being split into various elements. Rather than a single dragon buff, you'll now receive one based on which of the four elements spawned and was killed. However, from 35 minutes onwards the Elder Dragon will spawn rather than a randomly selected element, giving a far more powerful buff to the team that manages to take him down. Before this, each team knows which Elemental Dragon is coming next due to a mark on his pit and a unique mini-map icon. Here's how each Elemental Dragon is different to fight:

  • Fire - AOE damage (like current dragon). Impacts positioning when taking dragon primarily, some impact on pet users.
  • Water - Auto attacks inflict slow. Mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Some optimizations around getting it to attack an enemy for the slow situationally.
  • Earth -  Slow-firing, hard-hitting auto attacks that also AOE. More health, armor and MR than other dragons. Slower to take, giving longer windows in which to contest it.
  • Air - Fast moving and fast auto attacking. Highest single target damage, chases better than other dragons.

And if you take them down, here's what your team gets:

  • Fire -  This unit has 8/16/24% (based on stacks) increased Ability Power and Attack Damage, +50% if they have Mark of the Elder Dragon.
  • Water - Every 18/12/6 seconds this unit restores 10% of their missing Health and Mana, 15% if they have Mark of the Elder Dragon
  • Earth -  This unit deals 10%/20%/30% additional damage as True Damage to Epic Monsters and Towers, +50% if you have Mark of the Elder Dragon
  • Air - This unit has 15/30/45 (based on stacks) additional Out of Combat Movement Speed, +50% if they have Mark of the Elder Dragon.

Each of these stack with each other. To get the Mark of the Elder Dragon, you have to take out the far tougher, slow-spawning Elder Dragon from 35 minutes onwards. That buff only lasts 90 seconds, and should generally be considered a game ender or at least serious pushing power. No matter what other buffs you have, Elder Dragon also gives your team:

  • On dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 45 + 45 per stack of Elemental Dragon Buff.

LoL Patch 6.9 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Iron Inquisitor Kayle 

Iron Inquisitor Kayle

750 RP Royal.

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Cursed Revenant Nocturne

Cursed Revenant Nocturne

750 RP Royal.

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Black Scourge Singed

Black Scourge Singed

750 RP Royal. Details on this full set from Riot.

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And their combined splash art:

Kayle Noctorne Singed Splash Art

Patch 6.9 Login Screen

There’s a new login screen every patch, each with a short animation and a unique song. They’re always very good. 6.9's is based around the 2016 Mid-Season Invitational:

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Patch 6.9 Splash Art Changes

There's always new splash art rotating in as Riot's artists come up with nicer and nicer showcases of their champions. Here's what's coming in 6.9:

New Malzahar Splash Art

New Malzahar Splash Art 6.9

New UFO Corki Splash Art

UFO Corki Splash Patch 6.9

New PAX Sivir Splash Art

PAX Sivir Splash Patch 6.9

New Glacial Olaf Splash Art

Glacial Olaf Splash Patch 6.9

New Lil Slugger Trundle Splash Art

Lil Slugger 6.9 Splash Art

New Junkyard Trundle Splash Art

Junkyard Trundle 6.9 Splash Art

New Traditional Trundle Splash Art

Traditional Trundle 6.9 Splash Art

Patch 6.10 Early Surrender / Remake

6.10? Yes. This PBE is testing a function for games with AFK players to be surrenderable early, thus letting everyone involved get to actually play a proper game. It's definitely not coming in 6.9, but may make it in for a later patch down the line. Here's what we know about it so far:

  • If players don't connect, the /remake command can be used so long as no Champions have died yet.
  • This triggers a vote, which will let players decide to start a new game with the same players, other than whoever DC'd.
  • The person who did DC, and their party, will all be given a loss.

Expect more info on this feature in future updates.

That's League of Legends patch 6.9. We'll update as and when we get more info, or we'll see you for patch 6.10 in the very near future. Let us know below if there's any vital info we missed!

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