League of Legends patch 7.14: Kayn, Rhaast, and the duality of man

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League of Legends' next big content patch is 7.14, introducing Kayn and Rhaast, as well as a host of balance and bug fixes. Singed's mini-rework might actually make it to live this time, and Udyr's got something of similar size. Have a look below for all the information we've got, straight from the PBE.

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Update July 11, 2017: release date confirmed, and we've also put in the new dual login screens and a teaser video for Kayn. As a bonus, there's a quick, oddly-timed peek at some skins that were almost certainly intended for patch 7.15.

LoL Patch 7.14 Release Date And Downtime

Servers will go down to apply patch 7.14 on July 12 – it'll happen at 03:00 Pacific in NA, 05:00 BST in EU West, and 03:00 CEST in EU Nordic and East.

LoL Patch 7.14 New Champion: Kayn

LoL patch 7.14 Kayn abilities

Kayn and his extra-mean scythe Rhaast are joining the Rift in patch 7.14. They're all about ganking enemy heroes and absorbing their souls. Doing so charges up a permanent decision over which half of the character is dominating - either the Shadow Assassin Kayn or his Darkin scythe Rhaast. This is governed by which type of enemy you're killing, but the main point is you'll want to do a LOT of killing.

Stats:

  • Health: 585
  • Health growth: 85
  • Movement speed: 340
  • Attack range: 175
  • Base AD: 60
  • AD growth: 2.8
  • Attack speed: 0.669
  • Attack speed growth: 2.7
  • Base armor: 29
  • Armor growth: 3.3
  • MR: 32.1
  • MR growth: 1.25
  • Base HP regen: 1.6
  • HP regen growth: 0.15

The Darkin Scythe (Passive)

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  • Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. One will win, the other will die. The Darkin Rhaast thrives on fighting melee enemies, while hunting vulnerable ranged enemies strengthens Kayn, the Shadow Assassin.
  • Once you kill enough targets, you can switch to that form (permanently). Alternatively, you can wait 4 minutes and switch to the other form (permanently).
  • Depending on form, each ability has various special effects. None of them apply until a form is chosen, just the base version of the skill.
  • His passive also changes effect:
    • Darkin: Heal for [25% + 1% per level] of spell damage dealt to champions. 
    • Shadow Assassin: For the first three seconds in champion combat, deal [10% + 1.9% per level] of all damage dealt to champions as bonus magic damage.
      • Becomes available again after 8 seconds out of combat with champions.
      • Based off post-mitigation physical damage.

Reaping Slash (Q)

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  • Mana cost: 50
  • Cooldown: 7/6.5/6/5.5/5 seconds
  • Kayn dashes forward to strike nearby enemies. Both dash and strike deal 55/75/95/115/135 (+65% bonus AD) physical damage. 
  • Deals 55 bonus physical damage to monsters.
  • Darkin:
    • Both dash and strike deal 50% Total AD physical damage + [5% + (4% per 100 bonus AD)] of the target's maximum health (max 200 vs monsters).

Blade's Reach (W)

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  • Mana cost: 60/65/70/75/80
  • Cooldown: 13/12/11/10/9 seconds
  • Kayn deals 80/125/170/215/260 (+120% bonus AD) physical damage and slows enemies hit by 60%, decaying over the next 1.5 seconds. 
  • Shadow Assassin:
    • Gain 200 extra range and create a Living Shadow, which casts Blade's Reach, meaning Kayn can move during.
  • Darkin:
    • Enemies hit are knocked up for 1 second

Shadow Step (E)

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  • Mana cost: 90
  • Cooldown: 21/19/17/15/13 seconds
  • Kayn gains 40% movement speed and the ability to walk through terrain for 1.5 seconds. When he first enters terrain, he is healed for 100/115/130/145/160 (+40% bonus AD) and the duration of this effect is extended to 5 seconds.
    • Maximum duration is 1.5 seconds while in combat. Immobilization will end the effect.
  • Shadow Assassin:
    • While in terrain, Kayn gains slow immunity and his movement speed bonus is increased to 70%.

Umbral Trespass (R)

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  • Mana cost: 100
  • Cooldown: 120/100/80 seconds
  • Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to 2.5 seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes 150/250/350 (+110% Bonus AD) physical damage. 
  • Shadow Assassin:
    • Gains 200 range and refresh passive on exit. 
  • Darkin:
    • The target takes [10% + (13% per 100 bonus AD)]% of their maximum health as physical damage and Rhaast heals for 70% of his target's maximum health.

Here's what all that looks like in one package:

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And a longer one from SkinSpotlights:

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While we're here, some unique interactions and dialogue for the edgiest boy:

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If you like your lore, here's his sinister teaser video:

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And finally, a short bio:

"A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of the Shadow into a new era of Ionian supremacy. He audaciously wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra."

Have a look at some longer stories over on the universe page, including a full short story as well as a longer bio. There's also some rather nice art, including this:

Kayn concept art

Edgy.

LoL Patch 7.14 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell, or rune is moving.

Patch 7.14 Champion Changes

Alistar - buffed

Alistar balance changes

  • Unbreakable Will (R)
    • Damage reduction increased to 55/65/75% from 50/60/70% 

Caitlyn - nerfed

Caitlyn balance changes

  • Attack speed growth decreased to 2 from 4

Cho'Gath - changed 

Cho'Gath balance changes

  • Rupture (Q) 
    • Mana cost decreased to 60 from 90
    • Damage decreased to 80/135/190/245/300 from 80/135/190/245/305
  • Feral Scream (W) 
    • Silence duration increased to 1.6/1.7/1.8/1.9/2 seconds from 1.5/1.625/1.75/1.875/2
  • Vorpal Spikes (E) 
    • No longer a passive ability, reworked to:
    • Mana cost is 30
    • Cooldown is 8/7/6/5/4 seconds
    • On activation, Cho'Gath's next 3 attacks launch spikes in the target's direction
    • Spikes deal 20/35/50/65/80 (+30% AP) plus 4% (plus 0.5% for each stack of Feast) of enemy's maximum health as damage
    • Spikes now slow by 30/35/40/45/50%, decaying over 1.5 seconds

Diana - changed

Diana Balance Changes

  • Moonsilver Blade (Passive)
    • No longer grants 20% attack speed, instead spell casts grant 20% attack speed for the next three attacks
  • Crescent Blade (Q)
    • Cooldown decreased to 8/7.5/6.5/6 seconds from 10/9/8/7/6
  • Pale Cascade (W) 
    • Mana cost decreased to 40/55/70/85/100 from 60/70/80/90/100
  • Moonfall (E)
    • Added: Passive - Diana's spell casts grant her 50/60/70/80/90% attack speed for next 3 attacks

Fiora - nerfed

Fiora balance changes

  • Duelist's Dance (Passive)
    • Movement speed decreased to 15/20/25/30% from 20/30/40/50%
  • Grand Challenge (R)
    • Movement speed from passive inside area removed

Garen - changed

Garen changes

  • Perseverance (Passive)
    • Time required for passive to trigger decreased to 9 seconds at levels 1-10, 3 seconds after from 9/6/4 seconds at levels 1/11/16.
    • Healing changed to 2% at levels 1-10, 8% after from 2/4/10% at levels 1/11/16
    • Added: Healing increases to [4%/15%] if Garen is below [25/50%] health.
  • Courage (W)
    • Active effect changed:
      • Now reduces damage by 60% and grants 60% tenacity for first 0.75 seconds.
      • Damage reduction after that time is 30%
      • 2 second duration in total
  • Judgement (E)
    • Total damage ratio increased to 36/37/38/39/40% from 34/35/36/37/38%

Nunu - nerfed

Nunu balance changes

  • These changes were hotfixed to live on June 30.
  • Base health regen decreased to 5 from 7
  • Base armor decreased to 23 from 26.38

Rammus - buffed

Rammus balance changes

  • Defensive Ball Curl (W)
    • Self slow decreased to 30% from 60% 

Singed - changed

Singed balance changes

  • Base health increased to 610 from 542.76
  • Health growth increased to 90 from 82 
  • Slipstream (Passive)
    • Reworked to:
    • Singed will draft off of nearby champions (enemies and allies), gaining 20% Movement Speed for 2 seconds.
    • Each champion has a 10 second cooldown.
  • Poison Trail (Q)
    • AP ratio increased to 40% from 30% 
    • Damage decreased to 20/30/40/50/60 from 22/34/46/58/70 
  • Mega Adhesive (W)
    • Mana cost decreased to 60/70/80/90/100 from 70/80/90/100/110 
    • Cooldown changed to 17/16/15/14/13 seconds from 14 at all ranks 
    • Slow changed to 40% at all ranks from 35/45/55/65/75% 
    • Adhesive duration decreased to 3 seconds from 5
    • Added: Enemies in the area are also now grounded, prohibiting the use of Movement abilities.
  • Fling (E)
    • Mana cost decreased to 80/95/110/125/140 from 100/110/120/130/140 
  • Insanity Potion (R)
    • Mana cost decreased to 100 from 150 
    • Stat bonus increased to 35/60/85 from 35/50/80 

Taric - changed

Taric balance changes

  • Base mana regen per 5 increased to 8.5 from 5
  • Mana regen growth Per 5 lowered to 0.8 from 1 
  • Starlight's Touch (Q)
    • Mana cost changed to 70/80/90/100/110 from 60/80/100/120/140 
    • Cooldown now 3 seconds
    • Max charges changed to to 1/2/3/4/5 from 3 at all ranks
    • Base heal per charge changed from to 30 at all ranks from 20/30/40/50/60
    • HP scaling on heal changed to [1% maximum health] from [1.5% bonus health]
    • Bravado-empowered attacks now grant one charge of Q instead of reducing recharge time
  • Dazzle (E)
    • Cooldown changed to 17/16/15/14/13 seconds from 15 at all ranks 
    • Magic damage increased to 100/145/190/235/280 from 60/105/150/240 
    • Stun duration changed to 1.25 seconds at all ranks from 1/1.125/1.25/1.375/1.5 

Yorick - changed

Yorick balance changes

  • Shepherd of Souls (Passive)
    • Ghouls now immediately attack upon landing with E
    • Ghoul damage changed to 2-100 from 10-90
    • Range that Ghouls react to E increased to 1400 from 1000 
  • Eulogy of the Isles (R)
    • Cooldown decreased to 160/130/100 seconds from 160/150/140
    • Maiden HP increased to 700/1500/4000 from 700/1500/3000 

Udyr - changed

Udyr balance changes

  • Udyr was to receive some major changes this patch, but those changes have since reverted. Designer ricklessabandon on Twitter commented saying that these changes should return for patch 7.15, in a more finished state.

Patch 7.14 General Changes

  • Lethality is now calculated based on the attacker's level, rather than the target. Get strong, kill more. The amount of armor lethality negates is also now shown in item tooltips.

Patch 7.14 Item Changes

Ancient Coin line changed

  • Quest reward change to "allied champions moving towards you gain 8% movement speed" from granting an Elixer of Skill.

Bramble Vest new!

  • Builds into reworked Thornmail (see below)
  • Build path:
    • Recipe: [Cloth Armor + Cloth Armor + 300g]
    • Total cost: 900g
  • Stats & Effects:
    • +35 Armor.
    • Unique Passive - Thorns: Upon being hit by a basic attack, reflects 20 magic damage, inflicting Grievous Wounds on the attacker for 1 second.

Duskblade of Draktharr changed

  • Build path changed:
    • Now [Serrated Dirk + Caufield's Warhammer + Gold]
    • Total Cost decreased to 2900g from 3250 
  • Attack damage decreased to 55 from 65 
  • Lethality increased to 18 from 15
  • Unique Passive - Nightstalker:
    • Proc damage changed to [105-360 physical damage based on level] from [75 + 200% lethality] true damage
    • Added: Proc now slows by 99% for .25 seconds
    • Duration after being seen increased to 5 seconds from 4
  • Added: Now grants 10% cooldown reduction
  • Removed: No longer grants out of combat move speed

Edge of Night changed

  • Build path changed:
    • Now [Serrated Dirk + Pickaxe + Ruby Crystal + Gold]
    • Total Cost increased to 3100g from 2900
  • Added: 250 health
  • Lethality increased to 18 from 15
  • Removed:
    • No longer grants out of combat move speed or magic resist.

Poacher's and Serrated Dirkchanged

  • Added: After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown)
  • Removed: Out of Combat Movement speed lowered from 20 to 0
  • Passive renamed to Headhunter and bonus physical damage decreased to 40 from 50
  • Transforming into Serrated Dirk no longer has a cooldown
  • Poaching cooldown decreased to 40 seconds from 50 seconds

Randuin's Omenchanged

  • Build path changed:
    • Now [Giant's Belt + Warden's Mail + 900g]
  • Health increased to 400 from 350

Thornmail reworked!

  • Build path:
    • Recipe: [Bramble Vest + Ruby Crystal + Warden's Mail + 600g]
    • Total cost: 2900g
  • Stats & Effects:
    • +250 Health
    • +75 Armor
    • Unique Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus armor plus 25, inflicting Grievous Wounds on the attacker for 1 second. 
    • Unique Passive - Cold Steel: When hit by basic attacks, reduce attacker's attack speed by 15% for 1 second.

Youmuu's Ghostbladechanged

  • Total cost increased to 3000g from 2900 
  • Out of Combat Movement speed increased to 40 from 20
  • Attack damage decreased to 55 from 60
  • Lethality increased to 18 from 15

Statikk Shiv to be changed

  • There were some changes to Statikk Shiv on the PBE this cycle, but they have been reverted. Meddler commented on the forums saying 7.14 might not see any Statikk Shiv changes, but they're worried it's too versatile an item. 

Patch 7.14 Summoner Spell Changes

Smite buffed

  • Can now be used on medium monsters (Krug now classified as medium)

LoL Patch 7.14 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Soulhunter Kayn

Soulhunter Kayn in-game

1350 RP. Details from Riot.

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Here's his splash:

Soulhunter Kayn splash art

Additionally, the SKT skins added in 7.13 (and due for release soon) got their promised extra sound effects.

Omega Squad

Bit of an odd one, this – consider it a bonus. A recent player survey sent out by Riot featured an unlisted teaser video for new Twitch, Tristana, Fizz, and Veigar skins, plus new Chroma:

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On Reddit, Hisrantsk says each will be 1350RP, and has links to their splash art. These are pretty clearly leaks for content due in the next patch, so we'll say no more here.

LoL Patch 7.14 Login Screen

In a neat change for patch 7.14, there are two login screens – one for Kayn's Assassin form and one for his Rhaast form. They'll be played randomly each time you log in, say Riot. The Rhaast one, incidentally, is metal as all Hell and we love it and so do you.

Assassin Kayn login

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Rhaast Kayn login

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LoL Patch 7.14 notes

Lead designer Meddler was on the forums to explain the Diana and Garen changes. He also mentions that patch 7.15 will see Warded Ping. Don't expect as many of context posts this cycle (which also has less development time in total) due to the July 4 celebrations.

That's League of Legends patch 7.14. We'll update as and when we get more info, or we'll see you for patch 7.15 in the very near future. Let us know below if there's any vital info we missed!

War Thunder
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8u! avatarYorda59 avatarZeriel00 avatarBurning Hand avatarkirawolf312 avatar
8u! Avatar
1
3 Weeks ago

Is it just me or does the new champ look like Wilhem wielding that scythe Shin used during the swarm attack (the new gate)

1
Yorda59 Avatar
2
2 Weeks ago

Eulogy of the Isles (R)

Cooldown increased to 160/130/100 seconds from 160/150/140

Yorick

i think it is decreased not increased . is 130 more than 150 and 100 more than 140 :D. I hope i helped and u will correct that, If i am wrong sorry.

1
kirawolf312 Avatar
1
1 Week ago

-____________- i hoping that they return the old skill of Aatrox for me its hard to make 5 stacks to activate the blood well because in clash Aatrox is super not tanky he always die first if he is the one who dive even he full tank he is still not hard enough. before you can fill up your 5 stacks in clash you die early in the combo of your enemy you cant use the blood well that much. if you got low life and you choose the 2nd skill ( heal) you cant get stacks from that I noticed nobody using 2nd skill (heal) in clash nowadays. Aatrox is my favorite champ since I played League of Legends because he is Strong in 1v1 top you can revived before even you don't fill enough your blood well and its more challenging to players when your 2nd skill (dmg) can reduced your life and + attack speed and you can also put ap dmg in your 3rd skill. Ughh i miss the old times i don't play Aatrox now my main is Teemo I really hoped Aatrox skill return from its former glory.

1
Zeriel00 Avatar
4
2 Weeks ago

Diana Nerfed

FTFY

0
Burning Hand Avatar
2 Weeks ago

not a nerf...

0