League of Legends patch 7.17: Ornn and the Star Guardians

LoL Patch 7.17

League of Legends’ next big content patch is 7.17, introducing Ornn, the Fire Below the Mountain and a bunch of new Star Guardian skins, as well as a host of balance and bug fixes. There are some pretty big changes to Janna, and Leona’s getting a small set of changes too. Have a look below for all the information we’ve got, straight from the PBE.

Stay up to date with the League of Legends 7.18 patch notes.

LoL Patch 7.17 Release Date And Downtime

Server maintenance for patch 7.17 has been announced! It’s on August 23, at 03:00 PT (06:00 PST) on NA, 05:00 BST for EUW, and 03:00 CET for EUNE. For specific updates for your timezone, use the official server maintenance page.

LoL Patch 7.17 New Champion: Ornn


Ornn, the Fire Below the Mountain is heading to the rift in patch 7.17. Ornn is a utility top laner, who can buy his items from anywhere on the map, and can also provide upgrades to top-tier items for his team-mates.


  • Health: 565.64
  • Health Growth: 85
  • Health Regen: 1.436
  • Health Regen Growth: 0.12
  • Armor: 24.04
  • Armor Growth: 3
  • MR: 32.1
  • MR per level: 1.25
  • Mana: 300
  • Mana Growth: 45
  • Mana Regen: 1.6
  • AD: 59.72
  • AD Growth: 3.5
  • Attack Speed: .625
  • Attack Speed Growth: 1.3
  • Attack Range: 175
  • Movement Speed: 335

Living Forge and Master Craftsman (Passive)

Ornn can use gold to forge non-consumable items anywhere. Additionally, masterwork upgrades for some items are available for Ornn and his team to purchase. Ornn can smith items directly from his forge menu or the shop.

There are eight masterwork items available to Ornn and his team:

  • Infinity Edge upgrades into Molten Edge
    • Cost: +1000g
    • +30 AD
  • Trinity Force upgrades into Trinity Fusion
    • Cost: +1000g
    • +100 HP
    • +100 Mana
    • +10 AD
    • +10% Attack Speed
    • +3% Movement speed
  • Abyssal Mask upgrades intoInfernal Mask
    • Cost: +1000g
    • +200 Health
    • +35 Magic Resist
  • Rabadon’s Deathcap upgrades intoRabadon’s Deathcrown
    • Cost: +1000g
    • +55 AP
  • The Black Cleaver upgrades intoThe Obsidian Cleaver
    • Cost: +1000g
    • +150 HP
    • +20 AD
  • Sunfire Cape upgrades intoForgefire Cape
    • Cost: +1000g
    • +200 HP
    • +30 Armor
  • Redemption upgrades intoSalvation
    • Cost: +500g
    • +100 Health
    • +100% Base Health Regen
    • +50% Base Mana Regen
  • Locket of the Iron Solari upgrades intoCirclet of the Iron Solari
    • Cost: +500g
    • +20 Armor
    • +15 Magic Resist

Volcanic rupture (Q)

  • Mana cost: 55/60/65/70/75
  • Cooldown: 9/8.5/8/7.5/7 seconds
  • Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+100% total AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure’s end for 4 seconds. The fissure stops shortly after hitting an enemy champion.

Bellows Breath (W)

  • Mana cost: 45/50/55/60/65
  • Cooldown: 12/11/10/9/8 seconds
  • Ornn stomps forwards unstoppably, breathing fire and shielding himself for (12% max health) for a few seconds. The fire deals up to 15/17.5/20/22.5/25% of the enemy’s current health as magic damage (minimum 80/130/180/230/280) Enemies hit by the final gout of flame become Brittle for 6 seconds.
  • The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals [7-16% based on Ornn’s level] of their max health as magic damage. Ornn’s basic attacks knock back Brittle targets.

Searing Charge (E)

  • Mana cost: 60
  • Cooldown: 16/15/14/13/12 seconds
  • Ornn charges, dealing 20/40/60/80/100 (+ 30% armor)(+ 30% mr) physical damage to enemies hit.
  • If Ornn rams into terrain, the resulting shockwave will deal40/80/120/160/200 (+40% armor)(+40% mr)physical damage and knock up enemies for 1 second.
  • The shockwave destroys magma pillars and terrain created by enemy champions.

Call of the Forge God (R)

  • Mana cost: 100
  • Cooldown: 150/115/80 seconds
  • Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 magic damage, are slowed by 40/60/80% for 2 seconds and become Brittle for 6 seconds.
  • Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up enemies for 1.5 seconds, deals 125/175/225magic damage and applies Brittle.

Here’s what that all looks like in one fiery package:

There’s also a full voiceover for Ornn, which you can hear here:

And here are all of Ornn’s special interactions:

Ornn’s in-client lore explains some of his backstory, and also teases some of his reltionships to other champions:

“Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities – especially Volibear – walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.”

Riot also have a short story, the Lost Tales of Ornn, that you can check out if you’re hungry for more lore. There’ll also be some stuff on Ornn’s universe page closer to release, so keep an eye out for that.

LoL Patch 7.17 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 7.17 Champion Changes

Draven –nerfed

Draven balance changes

  • League of Draven (P):
    • Adoration stacks lost on death increased to 75% from 50%
    • Gold received on kills decreased to 25 from 50

Ezreal –buffed

Ezreal balance changes

  • Mystic Shot (Q):
    • AD ratio increased to 125% from 110%

Hecarim – changed


  • Onslaught of Shadows (R):
    • Flee duration changed to 0.75-1.5 seconds (based on charge distance) from 1 second.

Leona – changed

  • Sunlight (P):
    • Duration decreased to 1.5 seconds from 3.5
    • Damage based on level increased to 30-166 from 20-105
  • Shield of Daybreak (Q):
    • Cooldown decreased to 6 seconds at all ranks from 9/8/7/6/5

Ornn – changed


  • Searing Charge (E):
    • Armor scaling ratio decreased to 30% from 40%
    • Magic resist scaling ratio decreased to 30% from 40%
  • Call of the Forge God (R):
    • Added an intended 20% AP scaling ratio on both hits

Urgot –buffed


  • Fear Beyond Death (R):
    • Slow duration increased to 4 seconds from 3


Zed changes

  • Living Shadow (W):
    • Duration increased to 5 seconds from 4.
  • Attack speed increased to 0.658 from 0.644

LoL Patch 7.17 Item Changes

  • Ardent Censernerfed
    • Unique passive attack speed lowered to 25% from 20-35% (dependent onlevel)
    • Unique passive health drain decreased to 25 from 20-35
  • Circlet of the Iron Solari [Ornn item upgrade]
    • Armour decreased to 45 from 50

LoL Patch 7.17 Star Guardian game mode: Invasion


With the arrival of patch 7.17’s Star Guardian skins comes Invasion, a new PvE game mode that take place on a series of new maps. As the Star Guardians, you’ll have to defend the city from a series of monster attacks. More information can be found here. Invasion comes with its own soundtrack, which you can listen to here:

Invasion also has its own announcer pack, which you can check out here.

More details about Invasion, including how the game mode works and which champions will be featured, have been released alongside Invasion’s new presence on the PBE. For now, you can check out those details here.

Invasion is now live on the PBE.

LoL Patch 7.17 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Thunder Lord Ornn

thunder lord ornn

Thunder Lord Ornn will cost 1350 RP.

Star Guardian Ahri

star guardian ahri

1820 RP.Details from Riot.

Star Guardian Ahri also comes with a full VO, which you can watch below.

Like Ornn, Star Guardian Ahri comes with a load of unique interactions with fellow champions, so you can check them out here.

As a legendary skin, Star Guardian Ahri comes with a little bonus, this time in the form of an announcer pack, which replaces the normal Summoner’s Rift announcer. Check it out below.

Here’s their splash:

Star Guardian Ahri splash

Star Guardian Ezreal

star guardian ezreal

1350 RP.Details from Riot.

Here’s the splash:

Star Guardian ezreal splash

Star Guardian Miss Fortune

star guardian miss fortune

1350 RP.Details from Riot.

Here’s their splash:

Star Guardian Miss Fortune splash

Star Guardian Soraka

star guardian soraka

1350 RP.Details from Riot.

Here’s their splash:

Star Guardian Soraka splash

Star Guardian Syndra

star guardian syndra

1350 RP.Details from Riot.

Here’s their splash:

Star Guardian Syndra splash

Neo PAX Sivir

Neo PAX Sivir is a recolouring of one of League of Legends’ rarest skins, the original PAX Sivir. She’ll be available for a year, from August 31 2017 to September 1 2018, and will be craftable with 10 gemstones. You can find out more here.

Here’s their splash, and they also now have a special loading screen.

neo pax sivir

LoL Patch 7.17 Login Screen

Each patch has its own login screen with unique music. They’re always fairly excellent, this week, Ornn’s login screen has appeared, so check it out below.

The Star Guardians will also be getting their own login screen, likely to coincide with the Invasion game mode.. You can check it out below.

LoL Patch 7.17 Emotes

LoL emotes

Patch 7.17 heralds the introduction of the new emotes feature. It seems as though these will work in much the same way as champion mastery flairs, but will offer a little more scope to bother your opponents. The Emotes inventory is now available on the PBE, but the emotes themselves aren’t available in-game just yet. You can check out Riot’s full post here.

LoL Patch 7.17 notes

Lead Designer Meddler has been on the forumsdiscussing upcoming changes to champions. Nautilus, Pantheon, and Janna are all likely getting changes in patch 7.18. Azir, Yasuo, Udyr, and Vayne will also all be getting changes before the preseason.

Meddler has also officially announced that Ornn will be disabled for the Worlds tournament.

RiotAxes has been on Redditdiscussing the proposed Malphite changes. They will be pulled from the patch, with more fine tuning on Malphite’s Q and W, likely now arriving in patch 7.19.

That’s League of Legends patch 7.17. We’ll update as and when we get more info, or we’ll see you for patch 7.18 in the very near future. Let us know below if there’s any vital info we missed!