League of Legends' next big content patch is 7.19, the start of the long road to season 8, and home to a host of balance and bug fixes, including big changes to Azir and Xin Zhao. Have a look below for all the information we've got, straight from the PBE.
The servers will go down for maintenance early tomorrow morning, starting at 01:30 PT. Servers should be down for around three hours. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.
LoL Patch 7.19 Balance Changes
That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.
Patch 7.19 Champion Changes
Aatrox - buffed
Dark Flight (Q):
Aatrox is now unstoppable during Dark Flight's descent.
Attack range increased to 225 from 175.
Azir - changed
Base health increased to 540 from 524.4
Base movement speed increased to 335 from 325
Conquering Sands (Q):
AP ratio decreased to 30% from 50%.
Cast range decreased to 720 units from 875.
Hitbox increased to be 70 units longer.
Cooldown changed to 11/9.5/8/6.5/5 seconds from 10/9/8/7/6
Base damage increased to 70/100/130/160/190 from 65/85/105/125/145.
Soldiers now clump closer together upon arrival.
New effect: Grants Azir an additional 20/30/40/50/60% attack speed for 5 seconds whenever he summons or has three or more soldiers out on the field.
Base damage increased to 60-185 from 50-195 (damage decreased only at level 18).
Stabs deal 40/70/100% damage to secondary targets (at levels 1/6/11).
Recharge time decreased to 8/7.5/7/6.5/6 from 10/9/8/7/6.
Cast range increased to 500 units from 450.
Soldier duration increased to 10 seconds from 9 seconds.
Azir basic attack command cast time decreased to 0.35 seconds from 05. seconds.
Soldier deactivation range decreased to 660 units from 800.
Soldiers can no longer attack wards or trinkets.
AP on active decreased to 60% from 70%.
Shifting Sands (E):
New effect: Shield now has a 70% AP ratio.
New effect: if Azir hits an enemy champion, he halts his dash and instantly prepares a new sand soldier.
New effect: Shifting sands now grants Azir a shield immediately.
Shield duration decreased to 1.5 seconds from 4 seconds.
Emperor's Divide (R):
New effect: Wall soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, soldiers now behave as normal terrain.
Cooldown decreased to 120/105/90 seconds from 140/120/110 seconds.
Wall size increased to 5/6/7 soldiers from 4/5/6.
Caitlyn - changed
Now works on turrets.
Piltover Peacemaker (Q):
Damage to targets beyond first unit hit increased to 67% to enemies beyond the first from 50% to enemies beyond.
Yordle Snap Trap (W):
Headshot damage increase increased to 40/90/140/190/240 (+40/55/70/85/100% AD) from 10/55/100/145/190 (+60%).
Trap ground duration decreased to 30/35/40/45/50 seconds from 90 seconds.
Recharge time decreased to 30/24/19/15/12 seconds from 45/32.5/20/12.5/10.
Vision duration decreased to 3 seconds from 8 seconds.
HP per level increased to 85 from 80.
Base HP decreased to 475 from 524.4.
Base HP regen decreased to 1.13 from 1.1348.
Base attack speed increased to 0.568 from 0.543.
Attack speed per level increased to 4% from 2%.
Basic attack delay decreased from 0.15 seconds to 0.1 second.
Janna - changed
New effect: Janna's basic attacks deal bonus magic damage equal to 35% of her bonus movement speed.
New effect: Single target spells now also deal bonus magic damage.
Janna always benefits from Tailwind's speed increase.
Howling Gale (Q):
New effect: Howling Gale always reaches its destination in 1.5 seconds.
Mana cost decreased to 60/80/100/120/140 from 90/105/120/135/150.
Cooldown changed to 12 seconds at all ranks from 14/13/12/11/10 seconds.
Base range increased to 1000 from 850, amx range increased to 1750 from 1742.5.
Bonus range per second charge decreased to 25% from 35%.
Range decreased to 550 (edge to edge) from 600 (center to center).
Cooldown changed to 8 seconds at all ranks from 14/12.5/11/9.5/8 seconds.
Bonus movement speed decreased to 6/7/8/9/10% from 9/11/13/15/17%.
Slow duration decreased to 2 seconds from 3 seconds.
Eye of the Storm (E):
Cooldown changed to 18/16/15/12/10 seconds from 10 seconds at all ranks.
Base AD decreased to 46 from 52.
Base HP increased to 525 from 487.
Health growth decreased to 70 from 78.
Attack speed per level increased to 2.95 from 2.61.
AD per level decreased to 1.5 from 2.
Auto attack delay decreased to 0.08 seconds from 0.1 second.
Attack range increased to 550 units from 475 units.
Basic attack missile speed incread to 1600 from 1200.
Malphite - changed
Brutal Strikes (W):
New effect: While Granite Shield (P) is active, the bonus armour from Brutal Strikes is tripled to 30/45/60/75/90% from 10/15/20/25/30%.
Armour increase decreased to 10/15/20/25/30% from 15/20/25/30/25%.
Orianna - buffed
Command: Attack (Q):
Missile speed increased to 1400 from 1200.
If buffered, will fire at the destination when the ball has stopped moving.
If buffered, will fire at the destination when the ball has stopped moving.
Ornn - buffed
Volcanic Rupture (Q):
Mana cost decreased to 55 at all ranks from 55/60/65/70/75
Searing Charge (E):
Mana cost decreased to 50 at all ranks from 60 at all ranks.
Base mana increased to 340 from 300.
Vayne - changed
Bonus damage increased to 50/55/60/65/70% of total AD from 30/35/40/45/50% of total AD.
Bonus damage is no longer increased when the attack critically strikes
Silver Bolts (W):
True damage decreased to 4/6/8/10/12% from 6/7.5/9/10.5/12%.
Minimum true damage increased to 50/65/80/95/110 from 40/60/80/100/120.
Final Hour (R):
New effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds.
Veigar - buffed
Dark Matter (W):
New effect: Every 50 stacks of Phenomenal Evil (P) reduce Dark Matter's cooldown by 10%.
Cooldown decreased to 8 seconds at all ranks from 10/9.5/9/8.5/8 seconds.
Base HP regen increased to 6.5 from 5.42.
HP regen per level increased to 0.6 from 0.55.
Attack range increased to 550 units from 525 units.
Xin Zhao - changed
Base attack speed decreased to 0.645 from 0.676.
Attack speed scaling factor increased to 3.5% from 2.6%.
Determination (New P):
Every third attack deals 20/40/60/80% AD (at level 1/6/11/16) as bonus damage, and heals Xin Zhao for 8-59, +10% total AD and 40% AP.
Three Talon Strike (Q):
Damage decreased to 15/20/25/30/35 from 15/30/45/60/75.
Attack damage changed to 40% of bonus AD from 120% of total AD.
Wind Becomes Lightning (new W):
12/11/10/9/8 sec Cooldown
Xin Zhao slashes in front of himself with his spear, then thrusts it forward.
Slash: 30/40/50/60/70 (+30% tAD)
Thrust: 30/65/100/135/170 (+85% of total AD) damage and slows by 50% for 1.5 seconds.
Deals 50% less damage to minions.
Lifesteal is 33% effective on both attacks.
Extends the current duration of Xin Zhao's other abilities, scaling with cast time.
Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds).
Audacious Charge (E):
New effect: Charging grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds.
Magic damage decreased to 50/75/100/125/150 from 70/110/150/190/230.
Slow increased to 50% at all ranks from 25/30/35/40/45%.
Mana cost decreased to 50 mana from 60 mana.
Crescent Guard (R):
New effect: For 3 seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by 0.3 seconds each.
Renamed from Crescent Sweep to Crescent Guard.
No longer grants bonus resistances.
You can check out what all of that looks like here:
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Patch 7.19 Item Changes
Ardent Censer - changed
Passive Attack Speed bonus changed to 20-35% based on target's level, from 25%.
Passive changed to 'attacks deal an additional 20-35 damage on-hit (based on target's level) from 'attacks drain 25 health on hit'.
New effect: Unique passive's attack speed/on-hit bonus now apploes to the caster when used on an ally.
Bramble Vest - changed
Total cost increased to 1000 from 900.
Combine cost increased to 400 from 300.
Damage reflect decreased to 15 from 20.
Edge of Night - buffed
Spellshield duration increased to 7 seconds from 5 seconds.
Active cooldown decreased to 40 seconds from 45 seconds.
Righteous Glory - nerfed
Price increased to 2650 from 2500.
Combine cost increased to 1100 from 950.
Thornmail - buffed
Combine cost decreased to 500 from 600.
Total cost unchanged.
Armour increased to 80 from 75.
Zeke's Convergence - changed
Total cost reduced to 2250 from 2400.
Combine cost increased to 250 from 200.
Up-front damage increased to 25% of the basic attack's damage from 17.5%
Total burn damage remains at 50% of basic attack.
LoL Patch 7.19 Feature Changes
This is quite a small change, but a welcome one. Riot are tweaking champion filtering in the next patch, allowing you to sort champions by position, rather than role. That means filters like top, mid, and jungle will be making their way in, replacing fighter, marksman, mage etc. You can also filter by champion mastery, whether or not you can earn a Hextech chest on a champion, and you can even choose your favourite champions to appear at the top of the list.
LoL Patch 7.19 New Skins
Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.
Each patch has its own login screen with unique music. They're always fairly excellent, though 7.19's hasn't appeared yet - expect it in the next week or so. It will likely be based around the new skins for Fiora, Janna, and Master Yi.
LoL Patch 7.19 Context and Notes
As ever, the Riot developers have been providing some context for these changes on the forums. Meddler is discussing the changes to the Spellthief's item line that came in with the last patch, while Xenogenic has been discussing the changes to Xin Zhao. Repetoir has also offered some context around the changes to Janna and Caitlyn, and AzuBK has a quick note on Veigar.
Meddler's forum post from September 15 gives a little more information about how preseason will work this season, providing more time for major changes than before. He also gives context for Azir changes, mentions upcoming tweaks to Galio and Orianna, and discusses longer-term changes to the Rune system.
As of September 19, Meddler also announced that the changes to Brand this patch won't go live, but will be back for testing in a later patch. Wav3break has also revealed some context behind the changes to Azir.
Meddler's September 20 context covers changes to Ornn, Bramble Vest, and offer some context as to why starting items won't be changing in the preseason. On September 22, he offers some information about tweaks to Urgot, Summoner Spell adjustment coming in the preseason, and what's to come in patch 7.20.
That's League of Legends patch 7.19. We'll update as and when we get more info, or we'll see you for patch 7.20 in the very near future. Let us know below if there's any vital info we missed!