LoL Patch 8.14: Hextech Poppy & Samsung Galaxy skins | PCGamesN

LoL Patch 8.14: Hextech Poppy & Samsung Galaxy skins

SSG team splash

League of Legends' next big content patch is 8.14, introducing a whole host of new skins. It does, however, look like things are quite quiet on the balance change front right now, so there are no tweaks to champions, items, or runes just yet. That should change soon though, as lead champion designer Meddler says a hotfix for the newly-reworked Aatrox should appear soon.

What we do have, however, is a grand total of seven new skins. As well as gemstone exclusive Hextech Poppy, adding to a generous roster of Hextech champions (although you can only access her through LoL's crafting system. There are also six skins celebrating Samsung Galaxy's victory at Worlds 2017, one for each player (including their sub). Particular highlights, in my opinion, are the Taliyah and Xayah skins, although I do particularly enjoy Mega Gnar scoffing noodles from out of the Summoner's Cup itself. Who needs chopsticks?

Want in? You'll need the best League of Legends champions.

Have a look below for all the information we've got, straight from the PBE.

LoL Patch 8.14 Release Date And Downtime

We don't know the exact release date for patch 8.14 yet, but patch 8.13 is a three-week patch, so expect 8.14 on Wednesday July 19. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.

LoL Patch 8.14 Balance Changes

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That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 8.14 Champion Changes

Aatrox - hotfixed

Aatrox

  • The Darkin Blade (Q):
    • Minion damage decreased to 50-100% from 65-100%.
  • Umbral Dash (E):
    • Passive healing increased to 20/21.25/22.5/23.75/25% from 15/16.25/17.5/18.75/20%.
    • Dash range increased to 300 units from 250 units.
    • Recharge time changed to 24/20/16/12/8 seconds from 20/18/16/14/12 seconds.
    • Now resets your basic attack timer.
  • World Ender (R):
    • AD increased to 20/25/30% from 20% at all ranks.
    • Total AD decreased to 20/22.5/25% from 20/25/30%.

Ahri - buffed

Ahri_lol_patch

  • Charm (E):
    • Cost decreased to 70 mana from 85.
    • Duration increased to 1.4/1.55/1.7/1.85/2 seconds from 1/1.25/1.5/1.75/2 seconds.

Cassiopeia - buffed

Cassiopeia balance changes

  • Noxius Blast (Q):
    • AP ratio increased to 80% from 70%.
    • Total damage increased to 75/125/175/225/275 from 75/120/165/210/255.

Corki - buffed

Corki changes

  • Gattling Gun (E):
    • Total damage changed to 120/170/220/270/320 from 80/140/200/260/320.
    • Total resistance reduction increased to 8/11/14/17/20 from 4/8/12/16/20.

Dr. Mundo - nerfed

Dr. Mundo balance changes

  • Health cost refund on cleaver hit decreased to 40% from 50%.
  • Health refund on kill with cleaver decreased to 80% from 100%.

Elise - buffed

elise_lolpatch

  • HP per level increased to 93 from 85.

Fizz - changed

Fizz

  • Urchin Strike (Q):
    • Seastone Trident (W) no longer applies to enemy units Fizz passes through during his dash.
  • Seastone Trident (W):
    • On-hit AP ratio increased to 30% from 25%.
    • On-hit duration decreased to 5 seconds from 6 seconds.
    • W passive marking targets for 6 seconds removed (bleed is retained).
    • W active dealing triple damage when hitting a mark-primed target removed.
    • New: If Seastone Trident doesn't kill its target, Fizz gains bonus on-hit damage for 6 seconds.
      • 10/15/20/25/30 + 25% AP damage.
    • Cooldown decreased to 7/6.5/6/5.5/5 seconds from 10/9.5/9/8.5/8 seconds.
    • Mana refund increased to 20/28/36/44/52 from 20/28/36/42/50.
  • Chum the Waters (R):
    • Seastone Trident (W) no longer applies to the champion the fish attaches to or the targets hit by the shark.

Jinx - changed

Jinx balance changes

 

  • HP per level decreased to 84 from 88.
  • Base HP increased to 581 from 531.

Karma - changed

Karma balance changes

  • Base armor increased to 26 from 20.384.
  • Base mana decreased to 350 from 374.
  • Mana regen increased to 2.3 from 1.7.
  • Mana regen growth decreased to 0.1 from 0.16.
  • Inner Flame (Q):
    • Mantra - soulflare detonation damage decreased to 35/140/245/350 from 50/150/250/350.
    • Splash radius increased to 300 units from 250.

Nocturne - nerfed

Nocturne balance changes

  • Base AD decreased to 62 from 65.
  • Paranoia (R):
    • AD ratio decreased to 120% from 150%.

Pantheon - buffed

pantheon_lolpatch

 

  • Attack speed increased to 0.696 from 0.644.
  • Aegis of Zeonia (W):
    • Damage increased to 60/85/110/135/160 from 50/75/100/125/150.

Rakan - nerfed

Rakan balance changes

  • Gleaming Quill (Q):
    • Cooldown increased to 12/11/10/9/8 seconds from 12/10.5/9/7.5/6 seconds.
  • The Quickness (R):
    • Cooldown increased to 130/110/90 seconds.

Rek'Sai - buffed

Rek'Sai balance changes

 

  • Queen's Wrath (Unburrowed Q):
    • AD ratio increased to 50% from 40%.
  • Prey Seeker (Burrowed Q):
    • AD ratio increased to 50% from 40%.
  • Void Rush (R):
    • AD ratio increased to 200% from 185%.

Sejuani - nerfed

Sejuani balance changes

  • Glacial Prison (R):
    • Empowered storm stun decreased to 1.5 seconds from 2 seconds.

Shen - nerfed

Shen balance changes

  • Twilight Assault (Q):
    • Spirit Blade collision slow changed to 15/20/25/30/35% from 35% at all ranks.

Sion - buffed

sion_lolpatch

  • Decimating Smash (Q):
    • Minimum damage increased to 30/50/70/90/110 from 30/48/65/83.100.
    • Minimum damage AD ratio increased to 45/52.5/60/67.5/75% from 45/50/55/60/65%.
    • Maximum damage increased to 90/150/210/270/330 from 90/143/195/248/300.
    • Maximum damage AD ratio increased to 135/157.5/180/202.5/225% from 135/150/165/180/195%

Sivir - buffed

Sivir balance changes

  • Boomerang Blade (Q):
    • Cooldown decreased to 7 seconds at all ranks from 9 seconds at all ranks.

Swain - nerfed

Swain

  • Demonic Ascension (R):
    • Demonflare AP ratio decreased to 21% from 27%.

Talon - nerfed

Talon balance changes

  • Rake (W):
    • Return damage decreased to 70/85/100/115/130 from 70/95/120/145/170 seconds.

Taliyah - nerfed

  • Threaded Volley (Q):
    • Cooldown increased to 11/9/7/5/3 seconds from 9/7.5/6/4.5/3 seconds.

Tristana - buffed

Tristana balance changes

  • Rapid Fire (Q):
    • Bonus attack speed changed to 50/65/80/95/110% from 30/50/70/80/110%.
  • Explosive Charge (E):
    • Mana cost decreased to 50/55/60/65/70 from 70/75/80/85/90.

Twitch - changed

Twitch balance changes

  • HP per level decreased to 84 from 87.
  • Base HP increased to 582 from 542.

Varus - buffed

Varus balance changes

  • Piercing Arrow (Q):
    • Minimum damage AD ratio increased to 110% from 100%.
    • Maximum damage AD ratio increased to 165% from 150%.
  • Blighted Quiver (W):
    • Bonus magic damage changed to 7/10.5/14/17.4/21 from 5/9/13/17/21.
    • Magic damage per stack changed from 3/3.5/4/4.5/5% from 2/2.75/3.5/4.25/5%.

Vayne - buffed

Vayne balance changes

  • Silver Bolts (W):
    • Bonus true damage increased to 4/6.5/9/11.5/14% opf a target's max health from 4/6/8/10/12%.

Vel'Koz - buffed

velkoz_lolpatch

  • Plasma Fission (Q):
    • AP ratio increased to 80% from 60%.

Vi - buffed

Vi balance changes

  • Assault and Battery (R):
    • Cooldown decreased to 110/85/60 seconds from 130/100/70 seconds.

Viktor - buffed

Viktor Balance Changes

  • Gravity Field (W):
    • Range increased to 800 units from 700 units.

Wukong - nerfed

Wukong balance changes

  • Nimbus Strike (E):
    • Damage decreased to 65/100/135/170/205 from 65/110/155/200/245.

Zoe - nerfed

Zoe

  • Spell Thief (W):
    • Total Magic damage changed to 75/105/135/165/195.
    • AP ratio decreased to 55% from 65%.

Patch 8.14 Item Changes

Brawler's Gloves - buffed

  • Cost decreased to 400 from 600.

Stormrazor - changed

  • Recipe changed: B.F. Sword + Pickaxe + Dagger + Dagger + 425g (combine cost reduced, total cost unchanged).
  • Bonus damage increased to 1% per 0.75% critical strike chance from 1% per 1.5% critical strike chance.

Zeal - changed

  • Combine cost increased to 600 gold from 400
  • Total cost unchanged

Patch 8.14 Rune Changes

Conqueror - nerfed

  • AD decreased to 6-35 from 10-35.

Ghost Poro - changed

  • Effect changed:
    • Entering brush will swap your trinket for a Ghost Poro. The Ghost Poro can be placed at your feet and will provide vision for 300 seconds, or until you place a new one. While either you or your Ghost Poro is in enemy territory, gain 5-20 adaptive stats, based on level. If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 60 second cooldown.

Zombie Ward - changed

  • Effect changed:
    • Each takedown of an enemy ward will cause a friendly Zombie Ward to sprout from its corpse. In addition, damaging an enemy champion after destroying a Ward takedown inflicts 30-90 bonus magic damage (based on level). Zombie Wards are visible, last for 120 seconds, and don't count towards your ward limit.

Patch 8.14 Summoner Spell changes

Teleport - nerfed

  • Cooldown increased to 360 seconds from 300.
  • Goes on a 240 second cooldown when cancelled.

LoL Patch 8.14 New Skins

We do, however, have plenty of cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

SSG Ezreal

SSG Ezreal

1350 RP. 

SSG Gnar

SSG Gnar

1350 RP. 

SSG Jarvan IV

SSG Jarvan

1350 RP. 

SSG Rakan

SSG Rakan

1350 RP. 

SSG Taliyah

SSG Taliyah

1350 RP. 

SSG Xayah

SSG Xayah

1350 RP. 

The SSG skins have an excellent team splash - check it out below:

SSG team splash

Hextech Poppy

Hextech Poppy

Hextech exclusive. Details from Riot.

Here's her splash:

Hextech Poppy

LoL Patch 8.14 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent, though 8.14' s hasn't appeared yet - expect it in the next week or so. It will likely be based around the new SSG skins.

That's all the major changes in League of Legends patch 8.14 covered, but we'll see you again for patch 8.15 in a few weeks.

GOTW
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Aggressive Zone avatarLokidosi avatarFizzOnMyJayce avatarClaudokun avatarAnother avatar
Claudokun Avatar
1
2 Days ago

they nerf zoe but I dont see the part that includes her damage per level on the w from before 8.14

1
Another Avatar
1
1 Day ago

Kill it even more to Karma, I see that the riot has fun killing the support

1
Aggressive Zone Avatar
4
1 Week ago

Riots balancing team needs to get there heads out of their assholes.

Buffing OP Tristana probably the only ADC that was still good...

And nerfing nocture who's super garbage...

Nerfing Teleport that saw more play these days..

But Never thinking about Nerfing Flash that EVERY SINGLE HERO GETS EVERY SINGLE TIME IN EVERY SINGLE GAME!!!

Flash > every other summoncer spell...

If they wanna balance out the game make it so flash is just as good as for example Ignite... or Exhaust or Heal..

Give it a cooldown that triggers everytime you get hit with damage ticks. so it cant be used for escape anymore only for initiation...

then you can increase the range lower the normal cooldown and hay bam balanced spell.. and people stop being fuckin chickens in games

-2
Lokidosi Avatar
2
1 Week ago

"Buffing OP Tristana probably the only ADC that was still good..."

47% winrate btw.

"Flash > every other summoncer spell..."

Flash is perfectly fine, it doesn't provide any champion an unfair advantage. It's so balanced of a summoner that it's beneficial to everyone so why nerf that?

"Give it a cooldown that triggers everytime you get hit with damage ticks. so it cant be used for escape anymore only for initiation..."

That would literally destroy everyone. Why role out a nerf that kills literally everyone

2
FizzOnMyJayce Avatar
1
1 Week ago

Nocturne is busted and destroys most all games atm focusing and ruining Marksman

Trist has a terrible win and play rate when she shouldn't so they're trying to make her meta

Flash is a staple summoner that helps everyone without breaking the game Riot and everyone recognizes it as the most balanced rune for good reason

The tp nerf buffs marksman by making it riskier for top and mid lanes to tp and apply pressure on the lane while allowing bot lanes to run heal

The only thing riot missed was smite mid laners like Ekko, Aatrox, and Talon ruining the early game

1