League of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's Ring | PCGamesN

League of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's Ring

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League of Legends' next big content patch is 8.9, introducing a suite of changes to mages thanks to a tweak to Doran's Ring. Have a look below for all the information we've got, straight from the PBE.

Stay up to date with the League of Legends patch 8.10 notes.

LoL Patch 8.9 Release Date And Downtime

We don't know the exact release date for patch 8.9 yet, but the schedule is bi-weekly so expect it on Wednesday May 2. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.

LoL Patch 8.9 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 8.9 Champion Changes

Amumu - buffed

Amumu balance changes

  • Bandage Toss (Q):
    • Mana cost decreased to 50/55/60/65/70 from 80/90/100/110/120.

Dr. Mundo - buffed

Dr. Mundo balance changes

  • Sadism (R):
    • Max health regen increased to 50/75/100% from 40/50/60%.

Garen - buffed

Garen changes

  • Decisive Strike (Q):
    • Bonus damage increased to 30/65/100/135/170 from 30/55/80/105/130.
  • Courage (W):
    • Armor and MR cap increased to 40 from 30.

Ivern - buffed

Ivern balance changes

  • Friend of the Forest (P):
    • Initial health cost decreased to 22.5% from 25%.
    • Passive timer duration reduces by 2 seconds per level until level 6, then 3 seconds/level until level 11, then 4 per level until 15.
  • Rootcaller (Q):
    • Missile width increased to 80 from 65.

Kai'Sa - nerfed


  • Icathian Rain (Q):
    • Living Weapon missiles decreased to 10 from 12.
  • Supercharge (E):
    • Bonus attack speed duration after charge decreased to 4 seconds from 5 seconds.

Kassadin - buffed

Kassadin balance changes

  • Null Sphere (Q):
    • Shield increased to 60/85/110/135/160 from 40/70/100/130/160.

Kennen - changed

Kennen balance changes

  • Electrical Surge (W):
    • Damage (every fifth hit) changed to 10/20/30/40/50 (+60/70/80/90/100% bonus AD)(+30% AP) from 15/20/25/30/35(+60% bonus AD)(+20%AP).
    • Active damage decreased to 60/85/110/135/160 from 65/95/125/155/185.
    • Active AP ratio increased to 80% from 55%.
  • Lightning Rush (E):
    • New effect: If Lightning Rush damages an enemy champion, Kennen gains 30/40/50/60/70% attack speed for 4 seconds upon exiting Lightning Rush.
    • Changed effect: Lightning Rush's defensive bonuses are lost whenever Kennen returns to his normal form.

Leona - buffed

  • Eclipse (W):
    • Damage increased to 60/100/140/180/220 from 40/80/120/160/200.

Lux - changed

Lux balance changes

  • HP per level decreased to 85 from 91.
  • Bonus Attack Speed at level 1 increased to 10% from 0%.
  • Attack speed per level decreased to 1% from 1.36%.
  • Light Binding (Q):
    • Damage increased to 75/115/160/205/250 from 50/100/150/200/250.
    • Cooldown decreased to 10 seconds at all ranks from 13/12.5/12/11.5/11 seconds.
    • Mana cost decreased to 40/45/50/55/60 from 50/55/60/65/70.
  • Prismatic Barrier (W):
    • Return shield amount changed to '2x always' from '2x if missile hits ally on the way out'.
    • Lux now shields herself and fires the missile at the start of cast (instead of after the .25 second cast time).
  • Lucent Singularity (E):
    • Missile speed decreased to 1200 from 1300.
    • AOE radius decreased to 310 units from 350 units.
    • Cost decreased to 60/70/80/90/100 mana from 70/85/100/115/130.
    • Cooldown changed to 10 seconds at all ranks from 10/9/5/9/8.5/8 seconds. 
    • Mana cost increased to 70/80/90/100/110 from 60/70/80/90/100.

Poppy - nerfed

Poppy patch changes

  • Movespeed decreased to 340 from 345.
  • Iron Ambassador (P):
    • Range on buckler throw increased to 350 units from 300.
  • Steadfast Presence (W):
    • Movement speed decreased to 30% at all ranks from 32/34/36/38/40%.
    • Armor and MR decreased to 10% from 15%.
  • Heroic Charge (E):
    • Range increased to 475 from 425.
  • Keeper's Verdict (R):
    • Uncharged Keeper's Verdict knockup duration now 0.75 seconds at all ranks.

Rammus - buffed

Rammus balance changes

  • Defensive Ball Curl (W):
    • Bonus armor increased to 30 from 20.

Ryze - changed

Ryze balance changes

  • Overload (Q):
    • Spell ranks decreased to [5 (1/3/5/7/9)] from [6 (1/3/5/7/9)].
    • Damage changed to 60/90/120/150/180 (+45% AP +2% Bonus Mana) from 60/85/110/135/160 (+45% AP +3% Bonus Mana).
    • New effect: Deals (14 + 2 per level)% additional damage as true damage to enemies with Flux.
    • Mana cost increased to 40/50/60/70/80 from 40 at all ranks.
    • Shielding changed to 50/75/100/125/150 from 65 + 5 per level.
    • Movement speed changed to 20/25/30/35/40% from 25/28/31/34/37/40%.
    • Movement speed duration increased to 2 seconds from 1.5 seconds.
  • Rune Prison (W):
    • Cooldown changed to 15/13/11/9/7 seconds from 13/12/11/10/9 seconds.
    • Damage changed to 80/100/120/140/160 (+60%AP) (+1% Bonus Mana) from 80/100/120/140/160 (+60%AP) (+1% Bonus Mana).
    • CC type changed to 'applies a 50% slow that decays over 1.5 seconds' from 'roots for 0.75 seconds'.
    • No longer has a mana cost.
    • New effect: Casting Rune Prison restores 6/6.5/7/7.5/8% of Ryze's maximum mana.
  • Spell Flux (E):
    • Cooldown changed to 3.5/3/2.5/2/1.5 from 3.25/3.00/2.75/2.50/2.25.
    • Removed: Overload Damage Bonus (replaced by Q true damage mechanic).
    • W Bonus changed to 'roots instead of slowing' from 'increased root duration'.
    • Spread damage increased to 100% from 50%.
    • Bounce Radius decreased to 275 from 350.
  • Realm Warp (R):
    • Ranks changed to 6/11/16 from 6/11.
    • Range increased to 4000 units at all ranks from 1750/3000 units.
    • Cooldown changed to 300/240/180 seconds from 180 seconds at all ranks.

Shyvana - changed

Shyvana balance changes

  • Burnout (W):
    • Damage changed to 20/32/45/57/70 (20%bAD) (0%AP) from 20/32/45/57/70 (20%bAD) (10%AP).
  • Flame Breath (E):
    • Fireball damage changed to 60/100/140/180/220(+30%AD) (+70%AP) from 60/100/140/180/220 (+30%AD) (+30%AP).
    • AP % returns to 30% while in Dragon form.
  • Dragon's Descent (R):
    • Damage changed to 150/250/350 (+100% AP) from 150/250/350 (+70% AP).

Sona - buffed

  • Base AD increased to 49 from 46.

Syndra - changed


  • Transcendant (P):
    • Q upgrade change to +15% damage vs champions from +2 seconds.

Warwick - changed


  • Base AD decreased to 63 from 66.
  • Jaws of the Beast (Q):
    • Target's max health % changed to 6/6.5/7/7.5/8% from 6/7/8/9/10%.

Ziggs - buffed


  • Hexplosive Minefield (E):
    • Damage per mine increased to 40/75/110/145/180 from 40/65/90/115/140.

Patch 8.9 Item Changes

Abyssal Mask - nerfed

  • Total cost increased to 3000 gold from 2900.

Banshee's Veil - buffed

  • AP increased to 75 from 70.

Fiendish Codex - buffed

  • AP increased to 35 from 30.

Remnant of the Watchers nerfed

  • Base mana regen decreased to 25% from 50%.

Doran's Ring changed

  • No longer gives base mana regen.
  • No longer returns mana on minion kill.
  • Now gives 5 mana per 5 seconds.
  • Now gives +5 damage on hit vs minions.

Lost Chapter changed

  • New recipe: Amplifying Tome + Amplifying Tome + Sapphire Crystal + 80g
  • Gold cost increased to 1300 from 1100.
  • Combine cost increased to 515 from 315.
  • AP increased to 40 from 25.
  • Unique passive mana restore on level up increased to 20% from 10%.

Hextech GLP-800 changed

  • Combine cost decreased to 650 from 450 (total cost unchanged).
  • Mana increased to 600 from 500.
  • Slow decay increased to 2 seconds from 1 seconds.

Luden's Echo changed

  • Build path: Lost Chapter +  Blasting Wand + 1050 gold.
  • Total gold cost decreased to 3200 from 3300.
  • Mana increased to 600 from 500.

Mejai's Soulstealer - buffed

  • Glory needed for movement speed bonus decreased to 10 from 15.

Tear of the Goddess changed

  • Gold cost increased to 850 from 750.
  • Mana cost reduction decreased to 10% from 15%.
  • When you gain max mana from Tear of the Goddess's passive, it preserves your percent current mana. E.g. if you had 300 of 600 mana when it awarded you 4 max mana, on live you would have 304 of 604; with this change you would have 302 of 604 instead.*

Manamune changed

  • When you gain max mana from Tear of the Goddess' passive, it preserves your percent current mana.

Archangel's Staff changed

  • Build path: Tear of the Goddess + Lost Chapter + 1050 gold (total cost unchanged).
  • When you gain max mana from Tear of the Goddess' passive, it preserves your percent current mana.

Rylai's Crystal Scepter - buffed

  • AP increased to 90 from 85.

Spellbinder - changed

  • Cost increased to 2900 gold from 2800.
    • Combine cost increased to 800 from 700.
  • AP increased to 120 from 100.
  • Unique active max AP decreased to 80 from 100.
    • Spellcast stacks AP value decreased to 0.8 AP from 1 AP.
  • Unique active movement speed increased to 50% from 30%.
    • Stored spellcasts now worth 0.5% movement speed.

Twin Shadows - buffed

  • AP increased to 70 from 60.

Zhonya's Hourglass - buffed

  • AP increased to 75 from 70.

Muramana & Seraph's Embrace - changed

  • These items now have a gold value, and can be sold without losing out on gold.

Patch 8.9 Mastery Changes

Unsealed Spellbook changed

  • "Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 15s (initial swap cooldown is at 4 mins). 
  • Your first swap becomes available at 5 mins. 
  • Summoner Spells can only be swapped while out of combat.
  • After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again."

LoL Patch 8.9 Mana Changes

 Riot are making changes to the way Doran's Ring works - see the item balance section above - to reduce its power. In order to balance out those changes, those champions who will be most affected will be have their mana pools and mana regen increased, but their mana per level will be decreased. Those champions are as follows:

  • Ahri
  • Anivia
  • Annie
  • Azir
  • Brand
  • Cassiopeia
  • Diana
  • Fiddlesticks
  • Galio
  • Heimerdinger
  • Karthus
  • Kayle
  • Lissandra
  • Lux
  • Malzahar
  • Orianna
  • Swain
  • Syndra
  • Taliyah
  • Teemo
  • Twisted Fate
  • Veiger
  • Vel'Koz
  • Viktor
  • Xerath
  • Ziggs
  • Zilean
  • Zoe
  • Zyra

LoL Patch 8.9 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Blood Moon Evelynn

Blood Moon Evelynn

975 RP. Details from Riot.

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Here's her splash:

Blood Moon Evelynn

LoL Patch 8.9 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent, though 8.9's hasn't appeared yet - expect it in the next week or so. It will likely be based around the Mid-Season Invitational.

That's League of Legends patch 8.9. We'll update as and when we get more info, or we'll see you for patch 8.10 in the very near future. Let us know below if there's any vital info we missed!

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League of Legends 2 avatarWiiGi avatarAli Jones avatarMushyNuts avatarLurking Pickle avatardoommizar avatar+1
League of Legends 2 Avatar
2 Months ago

Srsly....this Ryze rework is bullshit...slow on rune prison instead of root? RITO PLZ

WiiGi Avatar
2 Months ago

Not so much a "Prison" anymore

Ali Jones Avatar
2 Months ago

You can still root someone, but only as part of a combo. I think it's really gonna hurt his win-rate at lower ranks, but higher-level players might be able to deal with it.

But yeah, a weird move from Riot imo.

League of Legends 2 Avatar
2 Months ago

Tbh, The true damage on Ryze Q is absolutely amazing changes. And his E cd is lower than yas Q late game, which is good for spamming ability like cassiopeia. But still....The slow on ryze W feels kinda weird.

Will try it once it's on live (since i'm too far to play on PBE server lol)

MushyNuts Avatar
2 Months ago

why does shyvana ult decrease back to 150 damage at rank 3 from 250 at rank 2. that cant be correct right?

Ali Jones Avatar
2 Months ago

You're right, that was a typo - the change is just to the AP ratio. All fixed now!

Lurking Pickle Avatar
2 Months ago

I don't like the poppy nerfs to w, she is getting a buff to e but i don't think that will make her more fun to play, cause u r taking away her relible power passive tankiness for a situational power. she is almost the worst top laner now would a straight buff to e really make her broken? i don't think so.

cameron49202 Avatar
2 Months ago

Lucent Singularity (E):

Missile speed decreased to 1200 from 1300.

AOE radius decreased to 310 units from 350 units.

Cost decreased to 60/70/80/90/100 mana from 70/85/100/115/130.

Cooldown changed to 10 seconds at all ranks from 10/9/5/9/8.5/8 seconds.

Mana cost increased to 70/80/90/100/110 from 60/70/80/90/100.

doommizar Avatar
2 Months ago

ah yes, it seems poppy's 48% winrate was too nuts and she needed to be nerfed 4Head