Riot on League of Legends' cancelled Magma Chamber: one does not simply create a map | PCGamesN

Riot on League of Legends' cancelled Magma Chamber: one does not simply create a map

Magma Chamber: a cancelled 1v1 or 2v2 map for League of Legends. Sort of a fiery feel to it.

About a year ago, Riot debuted a new map for between two and four players at their 2013 All-Star game; in January, they cancelled it for good. The studio weighed the workload of optimising Magma Chamber for public consumption against public interest, and decided to walk away.

As one Riot staffer now points out: “there’s more to creating a map than simply, well, creating a map”.

“Before I joined Riot and while I was new at Riot, I definitely wondered why there weren‘t more maps,” wrote Riot engineering manager J. Aaron Farr. “I’ve come to better understand not just the amount of effort new maps require, but the impact multiple maps can have in splitting the player community.”

Farr wouldn’t promise whether the studio would make more new maps for LoL in the future - instead suggesting the likelihood of more experimental game types under Riot’s existing Featured Game Mode model.

“We’re definitely exploring new modes of play via the featured game modes like Showdown and URF mode,” he said. “These let us, as a whole community, explore what’s fun and what works.”

Riot ceased work on Magma Chamber after discovering that players spent less than 1% of their in-game time with the similar Showdown mode a week after its release. The dev team concluded that 1v1/2v2 wouldn’t be “sustainable” as a permanent mode.

“We know we changed our minds after making a commitment and we’re sorry,” they wrote at the time. “We hate doing it. The biggest promise we make, and the one that makes us believe this is the right decision, is that we aspire to be the most player-focused game company in the world. 

“We’re always trying to make decisions that we think are in the best interest of players and in this case, we think that the best path forward is to perfect 1v1/2v2 as a Featured Game Mode.”

Do you agree? Or would you have liked to see the studio push ahead with their brimstone-built Magma map?

Thanks, Reign of Gaming.

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Danso avatar
Danso Avatar
3 Years ago

What a load of balls. If they'd simply listen to their player's then they would find out that only 1% of us enjoyed the 1v1/2v2 mode because of the dumb-ass rules they stuck on. Instead of destroying each-others nexus. It's first to drop a turret, reach 100 creep/minion kills or to simply achieve 2 kills.

This meant that in most games, due to the fact that you lose just by simply dying twice (Or you and your partner die once each) you'd play carefully. It ended up as nothing more than a retarded contest of "last hits" on the enemy team's minions, first to hit 100. Boring as hell. If they simply removed the minion count limit and 2 deaths to lose, it would have been way more popular than 3v3 currently is.

This whole "Splitting the player-base" crap was the same reason 3v3 was destroyed in the first place. They altered the map entirely and added these capturable objectives to turn 3v3 in to something other than 5v5 with less players on a different map, which is what it should have stayed as. "If people prefer 3v3 to 5v5, we'll change the 3v3 that they know and love in to something else, forcing them to play 5v5 and thus unifying the playerbase."

1/3 forum posts were people asking for the old map back when they changed it and they were all ignored. People are still complaining to this day, in the hope that one employee of theirs will finally login to the forums and read something. I guess when you hit the "Big-time" and have more money than sense, you can afford to do what you want and ignore what your consumers want.