I'd hardly call it a plus of snow but whenever the white stuff falls from the sky it tends to highlight faults you may not have previously noticed. For instance, I hadn't noticed the lack of insulation in my room until I saw that, unlike my neighbours, the snow was melting as soon as it hit my roof.
Now if we stretch this illustration, we can see that a game's many players act as a way to show up the gaps in a game. As the blizzard of gamers has fallen on the house that is Magicka they've highlighted the faults and problems with the game. Crash bugs, texture faults, control issues, they're all patches of melted snow. The latest update sees to that heat-escaping roof.
This is a weak illustration, better abandon it now before it leaks below the break (like the melted snow running down the crack in my wall!).
Yup, developer Arrowhead have released a new and extensive patch for Magicka that addresses a great many crash bugs and issues.
In true Arrowhead style, none of the patch notes are simply fix details, all fixes come with their own commentary:
- Added free challenge DLC; Free Jólnirs Workshop. FREEEEEEDOM!
- Fixed the crash with the “Magicka has stopped working” windows prompt due to dependencies not being installed correctly. This should now be greatly improved. Crash of the Titans
- Fixed a crash when host attempted to change level with gamepad in online play lobby. Tango & Crash
- Fixed a crash when cutting the rope in the tutorial and any other physical objects in the game, while using the Which Dr. Robe. Crash Gordon. See a trend here?
- Fixed an issue where players would only be able to select a few game modes when hosting an online game. What can we say, we’re gracious hosts
- Fixed an issue where chapter select for Adventure and The Stars are Left would be empty. And though Adventure and The Stars are Left put their issues aside, they still parted ways. –insert sad trombone noise–
- Fixed a crash in Chapter 5 of the campaign when players killed the boss by freezing him and blowing him to bits. W-Men: First Crash. Getting difficult to keep this up.
- Fixed a crash when hosting online games using Italian language setting. I’m running out of movies to use. Oh wait, how about Jumpin’ Jack Crash? Yeah, that works.
- Fixed several issues related to playing with gamepad and not running the game in BigPicture. Amongst other issues, we fixed a crash caused by a gamepad-wielding player trying to write in the chat with the gamepad as well as not being able to create a new profile using gamepad but not running steam in BigPicture. You think us putting “crash” into action movie titles was to promote The Showdown Effect? Naaaaaah, we’re not that smart. *coughMarch5cough*
- Fixed an issue where the main menu would sometimes lock itself before the tome is opened. Reminds me of that scene in Army of Darkness where Crash—I mean, Ash—unlocks the Necronomicon, except none of you are being attacked by the game when the tome opens. Sadly.
- Fixed an issue that caused the Revive Magick to be unavailable in the Vietnam Rescue Mission. Wait, why did we change that? Back in ‘Nam, we didn’t have no fancy Revive Magick. If someone went unconscious, we carried them in the mud. Barefoot. Uphill. Both ways. No bathrobe.
- Fixed an issue where the boss of The Stars are Left chapter 2 couldn’t drown and ending up in the water would result in the player being unable to progress. “What is dead may never die, but rises again, harder and stronger."
- Fixed an issue where the Cultist Robe would be unavailable even though the Fthagn Once More achievement had been acquired. Just don’t drink the punch!
- Fixed an issue where some people couldn’t put on their Bathrobe. Yay!
- The Change Level button now correctly updates when changing language. Change is good, my mommy said so before sending me to boarding school.
- Some minor improvements done to main menu and leaderboards. We didn’t want to overstimulate you with major, stupendous improvements.
- Fixed a visual issue with the versus map description for Pool of Undeniable Moisture as well as improving the presentation of map descriptions in general. Because maps are people too. No, wait, that’s actually not true. They’re just maps. We treat maps like people, though, and that’s what counts.
- Fixed a bug where gamepad-wielding players could not change robe if the chat window was hovered with the mouse. Now this one was pretty specific. I mean, you had to 1) have a gamepad 2) have chat open and 3) have a mouse hover over the chat window. Bravo to you who found this, we can barely do two things at once and three things is just asking for someone to get blown up.
- Fixed a bug causing all remaining players in a lobby to get their robes changed when someone leaves the lobby. That was our version of a quick-change Magick act. For our next trick, we’ll be making a goblin’s head disappear.
- Improved the process of logging out profiles in game lobbies as well as the method for exiting them. DON’T LEAVE US!!! WE DON’T WANT TO BE ALONE!!!!
- Improved focus when scrolling through community buttons in main menu using gamepad. Because a community that slays together, stays together. AWWWWWWWW. Trust fall time!