For all that BioWare have told us about the people and gameplay of Mass Effect: Andromeda, we still find ourselves wondering what actually… happens.
In the original trilogy, the Reapers were established as the coming galactic apocalypse from the first mission of the first game, and the overarching conflict of the series was how to discover, forestall and then survive their eventual attack.
If you’ve followed Andromeda at all, you know there’s none of that this time around. You know you’re off to explore a new galaxy, but what exactly are your goals when you set out, and what challenges will you face when you arrive? Read on for everything we know so far about the premise, major plot points and antagonists in Mass Effect: Andromeda, including a fan theory that the Andromeda Initiative are much more than they seem.
And if you’d like to know who’s by your side throughout all of this, check out our Mass Effect: Andromeda character guide.
The premise of Mass Effect: Andromeda
To begin at the beginning, Mass Effect: Andromeda concerns an expedition to explore and colonise the Andromeda galaxy - specifically, its Helius cluster. The Andromeda Initiative are organising the trip, and according to their website, they are a “civilian, multi-species project” with no apparent connections to the Alliance, the Citadel Council, or other public bodies from the original trilogy. Their ultimate goal “is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way galaxy.”
Physically, the expedition comprises the Nexus - a small space station - and four arks, each housing a different Milky Way species. The human ark is named Hyperion. Each ark has a Pathfinder, an experienced soldier, scientist and explorer who leads a small team in scouting suitable planets to settle. Pathfinders are the tip of the spear in the Initiative's colonial ambitions, and you will take the role of one of the twin children of Alec Ryder, the human Pathfinder.
Your dad has been retconned into Mass Effect lore and casts a pretty big shadow. Not only is he an N7 marine - the designation reserved for Earth’s very best soldiers - but he was also one of the first ever humans to enter a mass relay under the leadership of Alliance hero Jon Grissom. Alec fought the Turians during the First Contact War, after humanity got a little too keen on exploring mass relays, and has done pioneering research into artificial intelligence, having built the AI that serves the human Pathfinder team, SAM.
Is Cerberus behind the Andromeda Initiative?
Cerberus, as fans of the original trilogy will know, are a human supremacist organisation led by the cunning and ambitious Illusive Man. As more details of Mass Effect: Andromeda have trickled out, a theory has emerged that Cerberus have some kind of connection with the Andromeda Initiative. Here’s what we know.
The Andromeda Initiative is a civilian project funded at least partially by “powerful benefactors”. It’s well-established in the original trilogy that the Illusive Man was an expert at hiding Cerberus’s activities - and its money - behind shell corporations. One or more of these unnamed benefactors could easily be fronts for Cerberus, and the heft they would then command could open all sorts of doors for their agents to infiltrate the Initiative.
There’s also something a little suspect about the rhetoric employed by the Initiative’s founder, Jien Garson, and surrounding the human Pathfinder, Alec Ryder. Garson is a human, and talks extensively about the role of humanity in the Andromeda Initiative, which is supposed to be a “multi-species” project: in the orientation briefing video, she initially acknowledges other species alongside mankind, but concludes by saying “we have a chance to do the impossible, and create a new future for all humanity.”
By itself that's a bit thin, but there’s much more to say about Ryder. Credit to YouTuber Minius GC for spotting the similarities between Miranda Lawson’s statement of Cerberus’s agenda in Mass Effect 2 - “the advancement of the human race” - and Ryder’s interest in artificial intelligence “as a means of human advancement” in the Pathfinder team briefing. Not only is the phrasing comparable, but Cerberus’s interest in AI for the exact same agenda is clear in the original trilogy: they created EDI, the shackled AI that ran the Normandy SR2’s systems. Alec Ryder created SAM, the AI that will serve the human Pathfinder team.
We also learn in that briefing that SAM will interface with each of the team via neural implants developed by a Dr Ellen Ryder. It’s fair to assume a connection to Alec there, the most obvious being a spousal one, but again, implant tech is something in which Cerberus take a strong interest. There are plenty of examples of Cerberus soldiers being enhanced with Reaper-derived implants, and two Mass Effect novels, Retribution and Infiltrator, deal extensively with Cerberus research into the same. Cerberus's cybernetics expertise was also integral to their resurrection of Commander Shepard. Alliance interest in implant tech is tepid by comparison, partially due to ethical considerations that don't trouble Cerberus (just listen to Kaidan Alenko discuss his experimental biotic implants).
So Alec designed SAM, Ellen designed the implants that let you talk to SAM, and Cerberus showed a keen interest in both these fields. Let’s also remember that Alec Ryder fought in the First Contact War, which is so-named because it was humanity’s first encounter with alien life. The fact that it was a hostile meeting shaped human attitudes to the rest of the galaxy for many years, with the resulting xenophobia a key theme of the original trilogy. As a soldier in that war, it’s easy to suppose that Alec Ryder would've been among the many to develop that xenophobia.
Finally, there’s Cora Harper. As revealed in the Mass Effect: Evolution comic, the real name of the Illusive Man is Jack Harper. Could she be a relation?
By our count, that’s Ellen, Cora, Alec and, if Alec, then SAM, who might all have some kind of connection to Cerberus, with Jien Garson an unknown factor. Perhaps Garson’s pet project has been penetrated by Cerberus, perhaps she’s been working with them all along, or perhaps this theory is all nonsense.
On that note, you should probably know that lead designer Ian Frazier has poured water on all this by describing as “low” the chance that Cerberus will appear. Low is not 'zero', of course, and if any of the above were true, it would be a huge spoiler, so it's understandable BioWare would want to dampen speculation ahead of release.
Mass Effect: Andromeda's new aliens
We know that Mass Effect: Andromeda will not feature an overarching ‘big bad’ like the Reapers from the original trilogy, which will enable BioWare to strike a lighter tone. Although, when you consider that previous games have seen the Reapers cull millions upon millions of people, ravage most of the galaxy’s developed planets, and the Collectors literally liquify human colonists (and possibly your crew), a lighter tone in Andromeda still leaves plenty of room for darkness.
The main antagonists appear to be an alien race called the Kett. They’re one of three indigenous species we know of so far (well, sapient ones, at least), and are the most outwardly hostile. In a flip of the traditional sci-fi script, we are the invaders in their eyes - perhaps they think they’re simply defending themselves. This suggests a relatable, organic villain, with motives we can understand. For some, this might welcome news after the godlike and inscrutable Reapers.
The Kett leader is titled the ‘Archon’ - that’s a Greek word meaning ‘ruler’, which has been used to refer various political or judicial offices in the ancient world, and to divine servants (like angels) in the Gnostic religion.
We got our best look at the Kett Archon in the New Earth trailer, where he attacks the human ark Hyperion as it approaches a world they’re hoping to colonise. Later in the trailer, Scott Ryder says “we’ve been outplayed. The Archon is a master of his game,” as the Archon unleashes a blast of blue energy. In his first appearance in the N7 Day trailer, his final words are “now I know what makes you special.” It seems the Archon is more than just a brute who wants to kill you; he has plenty of analytical and strategic nous.
Not all of Andromeda’s challenges will be violent. Leaning in to Mass Effect’s traditional strengths in interactive dialogue, the Pathfinder will need to be a diplomat as well as a soldier; producer Mike Gamble says there’s a “political game” of going on in Andromeda, that “not everyone arrives” in the galaxy at the same time, and that some elements of the Andromeda Initiative “broke off and formed factions”.
We saw a little of this in the TGA trailer, where Sara Ryder encounters Sloan Kelly, the former head of security on the Nexus, who has apparently installed herself as the leader of a criminal/mercenary gang.
As is clear in the New Earth trailer, something goes wrong with ark Hyperion, leaving it drifting toward a planet Alec Ryder dubs “New Earth” just before the party is attacked by the Kett. PC Gamer say Alec Ryder passes down the role of Pathfinder to the player “for as-yet unknown reasons” in the first act, so if he’s still in charge at this point, it’s safe to assume this is all fairly early in the game.
Perhaps Hyperion arrives late in Andromeda, and by the time we stumble onto the galactic stage, the occupants of the Nexus and the other three arks have had months or even years to claim the plum roles?
And navigating the fragmented remains of the Andromeda Initiative won’t be your only diplomatic challenge: the Angara are a native species who, unlike the Kett, at least seem willing to talk. Again, our best look at them came in the New Earth trailer, where - judging from the guns they point at Scott Ryder - they give you a frosty reception. Perhaps they, and/or the Kett, have been given a reason to treat Milky Way species with suspicion in whatever time has passed since the rest of the Initiative arrived, and it'll be up to you to smooth that over. The original trilogy featured lots of alliance-making to resist the Reapers; now it might be down to you to convince others you come in peace.
If all this sounds a bit choppy, that’s because that seems to be the approach BioWare are taking with Andromeda’s story. Previously, the huge threat of the Reapers meant it was “really hard to have a story about an individual, their struggles, their personal crises,” says Gamble. “For Andromeda we wanted to remove that a little bit so that we can tell stories of exploration, stories of a more casual nature… the story is about settling, the story is about survival, the story is about the locals”.
So, when you finally make your debut on the galactic stage, you can expect a whole mess of different, yet relatively distinct, challenges to overcome. Settling new worlds, recruiting (and, ah, fraternising with) new squadmates, fighting the Kett, navigating the broken factions of the Andromeda Initiative, convincing the Angara that you're not all bad - expect a ton of different stories to discover.
Who are The Remnant?
Of course, one of those stories has to come to the fore to drive the plot onward, and though we expect the Kett, Angara and Andromeda Initiative to all play a role in this, there’s one last piece of this puzzle we haven’t mentioned, and about which BioWare are also keeping very quiet: The Remnant.
A leaked marketing survey that is old but has been accurate so far says the Remnant are “a once powerful and mysterious alien race… whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.”
That same survey says you’ll be able to explore abandoned Remnant ruins to find powerful artefacts, but in removing them you’ll activate various defences - including robots - intent on preventing your escape. Some of this has since been corroborated by official sources; a 4K tech trailer for the PS4 Pro showed Ryder exploring a “vault”, finding others on other worlds, and describing its inhabitants as “Remnant”. PC Gamer’s piece also mentions “puzzle-locked vaults”.
It's telling that BioWare are saying as little as they are about the Remnant. It's clear they'll have a role in the story, and if that marketing survey remains true, it sounds like the search for "their forgotten technology" will drive the whole plot. Perhaps other parties are also interested, such as the Kett, or splinter groups from the Andromeda Initiative - perhaps even Cerberus.
Returning briefly to Minius GC's video, he finds the entire premise of the Andromeda Initiative - to settle and mine a new galaxy - suspicious, when the lore of the original trilogy states that 99% of the Milky Way is still unexplored. He assumes the Initiative has an ulterior, much more specific motive, and that it could involve the weird black hole-like object at the centre of the Helius cluster on the new game map (you can get a good look at it in the team briefing). That's possible, but what if it's Remnant technology instead, somehow detected from the Milky Way?
That's all the info we've been able to glean so far about the major story beats of Mass Effect: Andromeda. We'll update this post as and when new details emerge.