Middle-earth: Shadow of War was balanced with microtransactions turned off | PCGamesN

Middle-earth: Shadow of War was balanced with microtransactions turned off

Middle-earth: Shadow of War

Monolith Studios and Warner Bros. have garnered a lot of criticism for the introduction of loot boxes and microtransactions in Middle-earth: Shadow of War. But Bob Roberts, the game’s design director, says those microtransactions won’t be an important part of the game.

We spent an hour with Middle-earth: Shadow of War. Here's what we thought.

In an interview with Eurogamer, Roberts says Shadow of War wasn’t tested with those microtransactions in mind. "We kept all of the loot boxes and the economy of real world money turned off in playtesting so we know we are balancing around an experience which is rewarding without any of that stuff," he says.

Roberts also suggests that the game won’t contain any difficulty spikes that might point players towards microtransactions. If it’s true that the game is totally balanced away from having to pay real money, it sounds like it will be a very personal, situational choice as to whether or not to use them. Roberts looks to clarify that, suggesting that he hopes that when the game comes out people will discover that you won’t have to use microtransactions, and that “you can enjoy the full experience without putting any extra money in,” and that “the systems are tuned [...] so that you don’t need another option” to the normal resource gather rates.

Roberts even goes on to say that he will “just let the systems feed me the rewards as we’ve balanced them.” He makes it sounds as though microtransactions are a shortcut, rather than the full experience of the game. Middle-earth: Shadow of War will release on October 10.

Sign in to Commentlogin to comment
Jenks avatarAnanym avatarKinth! avatarNihlusGreen avatarBreakLegosaurus avatar
Jenks Avatar
5 Months ago

They can say they balanced the game without microtransactions in mind, but I will be passing on this game with microtransactions very much in mind.

Ananym Avatar
5 Months ago

It really doesn't matter. It might be the best game ever made with the microtransactions turned off - but business practices like this are going nowhere near my wallet.

Kinth! Avatar
5 Months ago

I don't care if it's playable, it's greedy. Full priced game, plenty of planned DLC and micro transactions on top. Does the game give me anything in return for that system being there (which they themselves clearly no is a negative since they have to claim it doesn't affect the game), such as free content? No. I have no proof that MT's haven't affected the games design. So WB/Monolith you can keep your game. You clearly have no respect for your customers and see them as nothing more than big piles of money. You just want to get your hands into the pockets of those who just can't say no to a slot machine. Why not cut out the middle man and go make gambling machines like Konami?

As NBA 2k18 has shown, the more we abide it the further devs and publishers will push it. Shadow of War and Destiny 2 can both feck off. I doubt enough people will say no to these games to make devs change their minds (especially when people con themselves into thinking that buying the game but not the MT's is not supporting this shitty practice), but supporting this shite wont be weighing on my conscience at least.

NihlusGreen Avatar
5 Months ago

So he's saying his game is so bad you may want to pay more money to create a shortcut? If so you have failed as a game developer.

BreakLegosaurus Avatar
5 Months ago

The problem most people have is 5 years ago all this cool extra content would be rewards for side quests or achievements, but now they behind a pay wall in loot boxes with no story, no immersion, and no care from money grabby developers.