So this morning, Mirror’s Edge 2 is suddenly a game some people at DICE are actually making. I’d started to think it was just a sound we made with our mouths to muffle our wailing, parkour-starved souls.
If you stuck around for EA’s conference last night, you’ll remember that the new game’s tremendous teaser trailer ended with the legend: “Coming… when it’s ready”. And it seems DICE really do mean that. Don’t expect Mirror’s Edge in the Spring.
The reboot, which doesn’t appear to come attached to a number or subtitle of any sort, is reportedly “in early stages of development” at DICE. The developers are exploiting the “advanced” visuals made possible by Frostbite 3, and infusing the game with an “all-new origin story” for its protagonist – resistance roof-hopper and series mainstay Faith.
The original Mirror’s Edge was penned by Tomb Raider scribe Rhianna Pratchett, but wound up an oddly detached affair, thanks in no small part to some ill-fitting, Flash-style animated cutscenes. If an origin story will better fill that emotively dystopian canvas, it’s all for the good.
“We introduced Mirror’s Edge and Faith to gamers five years ago, and we’ve waited for the right moment to reunite them,” said DICE senior producer Sara Jansson in a statement. “Thanks to the Frostbite engine and a new generation of platforms, we are now able to deliver a richer world that players will be able to explore with a new level of freedom in both movement and action.”
What would you like that “new level of freedom” to mean when scarpering through The City?