Oculus capable PCs are now just $499 thanks to some software wizardry | PCGamesN

Oculus capable PCs are now just $499 thanks to some software wizardry

Oculus Rift delays

Oculus are using some software tirckery to allow their headset to display at 90fps even when apps are actually running at 45fps, meaning the headset can run on lower-end hardware. 

Just think, you might be able to play our list of the best VR games now. 

During tonight's Oculus Connect livestream, the VR company spoke about a bunch of new features coming to the headset: apps that take you to car showrooms and restaurants; social hubs integrated into Facebook where you can play chess, fence and chat while standing on Mars; a custom VR browser, player avatars and more. 

But the biggest announcement was to do with something called Asynchronous Spacewarp. I won't pretend to understand how it works, but it basically fills in for dropped frames on the display, giving way to a smoother experience. Somehow, it allows your PC to run apps at 45fps, yet it still displays them at a solid 90fps.

Becase of Asynchronous Spacewarp being introduced, it means the barrier to entry is also being lowered, with less powerful PCs now capable of running the Rift.

Here are the new recommended specs for Oculus Rift:

  • GPU: Nvidia 960 or better
  • CPU: Intel i3-6100 / AMD FX4350
  • RAM: 8GB
  • Connectors: HDMI 1.3 video output/ 1x USB 3.0 and 2x USB 2.0 ports
  • OS: Windows 8 or newer

Additionally, Oculus are partnering with AMD to bring you the Cyberpower AMD, a VR-ready rig that'll cost you $499.

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Anakhoresis avatar
Anakhoresis Avatar
1 Year ago

Obviously, would have to try it first, but it *sounds* like what TVs do with tweening images, but that generally introduces lag, doesn't it? At least on my TV it does, hence why it has a "game mode" because games are nigh unplayable with the "SmoothMotion" on.