"I don't care how many asses I have to spank." Fake Jeff Kaplan is tired of toxicity | PCGamesN

"I don't care how many asses I have to spank." Fake Jeff Kaplan is tired of toxicity

Subscribe to PCGamesN on YouTube

Some video trickery suggests that Jeff Kaplan has some tough love to offer the Overwatch community. A supercut, stitching together clips from several of Kaplan’s developer updates, seems to show that Blizzard’s vice president has had enough of the community’s bad behaviour.

Check out our list of the best Overwatch characters.

The video is based on the message of the recent Play Nice, Play Fair development update video, in which Kaplan discusses in-game toxicity, plans to reduce it, and how players can help. It all starts off innocently enough, and I’ll confess I didn’t fully realise what I was watching for about 15 seconds.

The video suggests that Kaplan has become very distressed by the rising bad behaviour, saying “this just isn’t the Overwatch community I fell in love with.” He goes on to suggest that if behaviour doesn’t improve, “not even a team of six pro mercy mains would be able to resurrect this community.”

I’ll let you watch the rest of the video, which you can check out above, for yourself. While it might be very funny, it does touch on some important points. For instance, Blizzard announced this week that consistent bad behaviour would start leading to permanent competitive bans.

Subnautica
Sign in to Commentlogin to comment
DuoBlaze avatarShadowized avatar
DuoBlaze Avatar
98
7 Months ago

People have always been toxic in online games, particularly since the introduction of matchmaking solutions. The focus needs to be on designing games to engender fun competition and not foster animosity or a sense that you have to do what others say. I feel matchmaking does the latter, especially in PvP games.

Prior to matchmaking all online games had close-knit communities, whether they were counter-strike or unreal servers on a favorites list, an MMO server, or DOTA custom games titles in Warcraft 3, etc.

Toxicity existed but was remediated quickly by the community or admins. REAL admins or game masters or customer service. Back in the Everquest days GMs would deal with it within an hour.

Nowadays it's an automated punishment system, or punishment carried out by someone or a group of people who were not even involved in the game. With the need for customer retention especially for micro transactions we have developers more reluctant than ever to discipline players.

But I feel the most fundamental issue is that matchmaking results in a lack of community feel. Different players every match, every game, even in MMO games.

I have no idea what the solution to this is now that matchmaking is a fundamental need. All I know is that online PC and console gaming toxicity was not even 10% as bad as it is now 15 years ago.

2
Shadowized Avatar
143
7 Months ago

as somebody who has run CS servers for over a decade I agree that admins are the solution to many of the gripes in todays games, and it allowed communities to pick how they wanted to be run and what they would and wouldn't tolerate, when games like Battlefield 2 came out and prevented you from hosting your own ranked servers without going through their insanely overpriced providers, it became quite clear that the game developers wanted more control over how the communities operated as well.

with that came the transition to centralized servers and automated matchmaking/punishment systems which I feel is one of the reasons so many have become "toxic", a term I've grown to hate because it blames players for the faults of the system.

I think that matchmaking in general has really failed as a concept and its one of the reasons I gave up on games like DOTA2, not because I didn't like the game but because the matchmaking has become absolutely horrendous to the point of it being a futile battle to retain your sanity. An example of this is with the somewhat recent changes to matchmaking where Valve psychologists decided to pair up players who have a high behavior score (people who aren't reported frequently) with NEW players.

now I get it, they don't want to scare off potential whales so they try showing them a good time, but by doing this they are creating the exact thing they are trying to prevent, which goes back to my point about futility. and don't even get me start on how they refuse to fix being matched up with players who don't even speak your language...

1