Overwatch patch 1.7 notes - Roadhog, D.Va and Ana nerfs, Sombra buffs and UI improvements

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Overwatch patch 1.7 is no longer on the PTR, it's live for all. It brings Roadhog nerfs, multi emotes and more to Blizzard's FPS. It's bringing the tank meta down, taking aim at D.Va, Roadhog and Ana specifically. Meanwhile, Sombra gets a small buff, and there's a number of quality of life features introduced. Read on for more.

Overwatch is - we think - one of the best multiplayer games on PC. Why not read about a few others?

Overwatch Patch 1.7 Release Date

It's out right now!

Overwatch Patch 1.7 Year of the Rooster event

Overwatch CTF

"Grab your friends, family, and loved ones and get ready to ring in the Year of the Rooster. Overwatch's Lunar New Year celebrations have begun and, for the next three weeks, we hope this seasonal event brings you happiness, prosperity, and (most importantly) lots of fun!

"Collect more than 100 seasonal cosmetic items from our special Lunar Loot Boxes, enjoy a festive fireworks display on Lijiang Tower, and get ready to capture the flag in Overwatch's newest brawl."

Overwatch Patch 1.7 Hero Balance Changes

Ana - nerfed

Ana balance changes

  • Biotic Grenade
    • Healing boost on allies has been decreased by 50%.
    • Effect duration has been reduced from 5 seconds to 4 seconds.

Developer Comments: "The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools."

Ana was as much a problem part of the Tank meta as the bulky ones themselves, hence her being taken down a notch.

D.Va - nerfed

D.Va balance changes

  • Health increased to 400 from 200
  • Armor decreased to 200 from 400
  • Fusion Cannons
    • Bullet damage decreased to 2 from 3
    • Number of bullets per shot has been increased to 11 from 8

Developer Comments: "D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now."

Geoff Goodman provided some further comments on D.Va's changes in response to a feedback thread. He noted that it was unlikely they would give her more armour.

Roadhog - nerfed

roadhog_overwatchpatch

  • Chain Hook
    • Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
    • Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
    • Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position

Developer Comments: "The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore."

The above three changes are targeting the tank meta that has develped in pro and high level play over the past few months. Blizzard are paying particular attention to how Roadhog feels to play so he's not totally useless post-patch.

Sombra - buffed

Sombra balance changes

  • Hack
    • The time it takes to hack a target has been decreased to 0.8 seconds from 1.
    • Cooldown decreased to 8 seconds from 12.

Developer Comments: "Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily."

While Blizzard haven't said it, it seems like they're avoiding a straight damage buff to Sombra. As discussed in Overwatch This, this is a more interesting way to make the character useful. Plus, well, she does do mad damage if you can aim up-close.

Overwatch Patch 1.7 Emote Wheel

  • Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery.
  • Voice line and emote submenus can be accessed using the left and right mouse buttons from within the Communication wheel.
  • Players can now bind individual sprays, emotes, and voice lines to unique keys or mouse buttons.

This has been much-requested and long-promised, finally arriving with this patch. It's one of the less complicated things that Blizzard has said will be coming to Overwatch in the future, and indicates various teams have been freed up from must dos - competitive play, Arcade development, etc - to focus on this sort of QOL feature. That means that development can also begin on things like multi-POTG, so even if you're not that bothered about this, there is more goodness coming.

Overwatch Patch 1.7 UI Improvements

  • The “Stay as Team” button lights up when anyone on your team clicks it
  • A new button allows players to join team chat when connecting to a match.
  • Kill Feed:
    • Hero ability icons are now displayed
    • Ultimate abilities are now indicated with an electric glow
    • Headshot eliminations are now indicated with a red icon

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Overwatch Patch 1.7 Bug Fixes

  • Fixed a bug that allowed spectators to click the “Stay as Team” button after a game ended
  • Fixed a bug that caused the “Stay as Team” button to overlap with the “Back” button on the Social menu
  • Fixed a bug causing the “Mouse 4” button to execute the “Back” function during menu navigation, preventing it from being used for other features
  • Fixed a bug preventing the Social menu from correctly displaying World of Warcraft zones that have a single quotation mark in the name
  • Fixed a bug causing heroes to display a “T-pose” on the victory screen following a Mystery Heroes brawl

AI

  • Fixed a bug that prevented the Roadhog bot from grabbing enemies with his Chain Hook through a friendly Reinhardt’s Barrier Field
  • Fixed a bug that allowed the Sombra bot to hack through barriers
  • Fixed a bug that made the Torbjörn bot unresponsive after placing his turret

Competitive Play

  • Fixed a bug preventing players from receiving experience points when playing offseason games

Heroes

  • Fixed a bug that would cause the cup in Ana’s “Toast” victory pose to appear blurry on the right side of the screen
  • Fixed a bug causing several visual effect issues on McCree’s “Hat Trick” emote
  • Fixed a bug causing Mercy’s wings to be improperly placed on her Valkyrie and Sigrún skins
  • Fixed a bug that sometimes prevented Symmetra’s Photon Barrier from playing a sound effect when destroyed
  • Fixed a bug that sometimes prevented Widowmaker’s Venom Mine from attaching to walls
  • Fixed a bug that prevented Zenyatta’s Nutcracker skin from glowing when his Transcendence ultimate ability was activated

Maps

  • Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde
  • Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica
  • Fixed a bug that allowed Sombra to reach unintended locations on Dorado
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
  • Fixed a bug on Oasis's garden tier where the border around the capture point inaccurately marked the bounds of the capture point
  • Fixed an issue causing texture fragmentation on the Practice Range
  • Fixed a bug preventing some projectiles from destroying the piñatas on Dorado
  • Fixed an issue preventing the glass railings on Oasis from being easily broken by a melee attack

That's the official notes. We'll see you next month for patch 1.8.

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Spekkio avatarTsunamiWombat avatar[GM] SocietyX avatar
Spekkio Avatar
9
1 Month ago

I like Sombra as a hit and run character. I think if her Cloak/Speed ability wasn't instantly interrupted by gunfire it would make a huge difference. Even if she lost the cloak under weapons fire, if she could keep the speed boost it would help her maneuver more.

1
TsunamiWombat Avatar
544
1 Month ago

Sombra still needs a damage buff

Soldier still needs a tweak so he doesn't dominate DPS

1
[GM] SocietyX Avatar
134
4 Weeks ago

Soldier is definitely good but I'd argue he was only dominate because of the tank meta being what it was. The tanks were SO Strong even their natural counter Reaper was left without options. With these nerfs coming down and especially to Ana who's the prop holding up the fatties under fire I think more DPS options open up naturally. Especially flankers like Tracer and Genji.

1