Overwatch patch - October 11, 2016 | PCGamesN

Overwatch patch - October 11, 2016

Overwatch patch notes

Overwatch patch notes are now arriving on a fairly regular basis. Be it the latest big improvements straight from the Overwatch PTR or a batch of bug fixes, the interest and demand is high. We want to provide the best possible resource for this, so we'll be using this page to always display the latest patch notes each time there's an Overwatch update, including what Blizzard have to say about it and any additional context we can provide.

For what's currently in development, check our dedicated post on the Overwatch PTR.

The latest Overwatch patch is now available, bringing the Halloween skins and Brawl, Leaderboards and balance changes for Ana, Junkrat and Widowmaker. All the details are below, straight from Blizzard.

Overwatch Hero Balance Updates


  • Nano Boost

    • Ultimate cost has been increased by 20%

  • Biotic Grenade

    • Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.


  • Widow's Kiss

    • Scoping-in animation time has been reduced from 0.5 to 0.33 seconds

Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.


  • RIP-Tire

    • Ability now activates more quickly

Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.

Overwatch General Updates


  • Static cameras are now supported in spectator mode

  • Team names can now be edited in custom games

  • Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin

  • Heroes hit by Ana's Nano Boost have a new voice line that informs other players

  • Increased frequency of Reinhardt's "barrier failing" voice line

  • Custom Games can now be paused

Competitive Play

  • Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress

  • Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss


  • Camera movement in Spectator Mode has been improved

Overwatch User Interface Updates


  • Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event

  • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus

  • Removed several stats that were duplicated for certain heroes throughout the career profile

  • Graphics, typography, and layout have been updated in the Player Profile menu

  • Controller users can now choose between two aiming modes

    • Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly

    • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)

Overwatch Bug Fixes


  • Enemy players that are knocked down no longer lose their red outline

  • Highlight Intros previewed after opening a loot box now loop

  • Fixed a bug that prevented custom key bindings from saving after relaunching the game

  • Fixed a bug that kept players from binding Take Screenshot to other keys

  • Fixed a bug preventing any non-default sprays from appearing during the Play of the Game

  • Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery


  • Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct

  • Fixed a bug that allowed players to capture first objective on King’s Row from extremely high above the point

  • Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade

  • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade

  • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde

  • Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle


  • Smoothed the animation during Ana’s zoom-release transition

  • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode

  • Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship

  • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected

  • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills

  • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire

  • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins

  • Fixed a bug causing Tracer’s highlight intros to render at a lower resolution when accessed from the Highlights menu

  • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs

  • Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)

  • Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended


  • Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game

  • You are no longer able to see your killer’s red outline while spectating your team before respawning

That's it for the current patch, though as soon as we find out more we'll update again.

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「Spaerk」 avatarBen Barrett avatarDuoBlaze avatarRock1m1 avatar
「Spaerk」 Avatar
1 Year ago

To be fair, they could have seen people dodging good players coming from miles away. Being absolutely stomped by that one guy is just no fun, if you give people the ability to never have to play against them again a lot will do so.

Ben Barrett Avatar
1 Year ago

Because it was a Widowmaker, I expect some number of folks also thought they were hacking. I avoided people I thought were hacking a lot.

DuoBlaze Avatar
1 Year ago

Playing against snipers isn't fun. The game would have been better with no snipers at all. Removing the tool to avoid players which have 100% of their playtime as widow isn't a good idea.

Rock1m1 Avatar
1 Year ago

Absolutely disagree. Snipers have their place in this game, not to mention you can't camp or stick to one spot. You have to constantly move, setup traps, evade and make every shot count. Making it one of the harder heroes to master. Also it is also so easy to avoid them or even flank them once you know where they are, which is pretty obvious with the the bullet trail they leave behind.