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Prey 2 “was a lot more than a demo” claims ex-Human Head employee


Taking to Twitter to correct what he calls “a lot of old lies” being spoken about Human Head’s cancelled Prey 2 project, ex-Human Head narrative designer and writer Jason Blair claims that what the studio worked on “was a lot more than a demo” and that when Bethesda pulled the plug on its development it was “a full game. And a crazy fun one.”

Blair was responding to talk of Human Head’s Prey 2 being essentially a tech demo, one which Bethesda saw as a costly expense and pulled the plug on. This talk was tied into rumours that development of the Prey sequel being passed to Arkane, the makers of Dishonored.

Blair began:

The full story of Prey 2’s development still hasn’t emerged from Human Head. The studio was working on the game full time for more than two years before we began hearing of problems between the developer and the publisher. Apparently, Bethesda were disappointed with the quality of the game Human Head were putting together but Human Head claimed that they’d not worked on the game for number of months following a contract dispute. Eventually Bethesda decided to pull the plug.

To be clear, Blair isn’t saying the game was finished but that the scope of the game and what the studio was developing was wider than simply a proof of concept demo to show at conventions. This isn’t a Battlefront 3 situation.

We’re currently looking into the rumours of development of Prey 2 moving into the hands of Arkane.