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Reflex Early Access alpha update adds 200 community made maps; 50% off to celebrate

Reflex Alpha

Turbo Pixel Studios have just released a chunky update to their fast paced arena FPS, Reflex, which is still in Steam Early Access. The netcode has been vastly improved, and a new custom UI and HUD system has made its way into the game. Also, over 200 community made maps are now at players fingertips too. 

It marks the game’s transition from pre-alpha to alpha, and along with the update, Reflex will be 50% off to celebrate for the next week.

It’s still very early days for Reflex, but it does look like it has some promise. It’s fast, colourful, and most importantly, modding friendly; something that Epic Games’ next iteration of Unreal Tournament understands all too well.

Check the next page for those juicy patch notes.

General:

  • Added Race gamemode (callvote mode race)
  • Added “suicide” command.
  • Added sunlight (can be toggled on/off with the r_sun command or through the options menu)
  • The menu replay has returned!

Map Editing

  • Added me_createtype RaceStart / RaceFinish (only visible in race mode)
  • Added me_createtype WeaponRestrictor (only allows certain weapons to be used).
  • Added time of day sky with sun/moon, can be configured in EntityWorldSpawn.
  • Lightmaps should be rebuilt for the new sky/sun system.

Lua Scripting

  • Added race events to lua log
  • Added RaceMessages.lua – displays race start / finish fullscreen notifications
  • Added RaceRecords.lua – displays list of previous records on left of screen, similar to weapon rack
  • Added RaceTimer.lua – displays current race time at bottom of screen
  • AnglesDegress variable is now wrapped to the [0,360) range[/*]
  • Fixed low/max ammo reported to lua for stake launcher.
  • Added log.id to lua to help distinguish each log entry
  • Exposed lua vars: player.raceActive, player.raceTimeCurrent, player.raceTimePrevious

Replay editor:

  • Updated replay editor to work correctly with new netcode.
  • Fixed issue where player “viewing in first person” wasn’t being correctly set on players in replay.
  • Added replay timecode on screen
  • Improved re_export command to hides console when it starts.
  • Fixed camera tracking bugs in replay editor (wasn’t reporting correct player to lua script)
  • Hit sounds ( and effects ), now correctly fire in replay editor.

Art:

  • Added materials: brick_small and concrete_01
  • Added material: wood planks
  • Added material: concrete_bunker_01
  • Added material: chainlink
  • Added meshes: railings
  • Added material: tiles
  • Added map thinktank

Fixes

  • Fixed particle shader “green” artifacting
  • Fixed bug where overlapping triggers caused some triggers to be ignored.
  • Fixed bug where effects were reading invalid data.
  • Increased far clip to 8192 (up from 4096)
  • Prevented some potential buffer corruption around paste operation.