Lara’s latest outing on PC is a looker – just ask our Fraser who described it as “stupidly gorgeous” in his piece that admires just how aesthetically wonderful it all is. Today, the first PC patch has been released which developers Nixxes Software (who’ve teamed up with Crystal Dynamics) say will fix “critical issues.” What’s more, it’ll polish up what already looked pretty darn sparkling.
Fraser also dug his climbing axe into the technical side of things in his Rise of the Tomb Raider PC port review.
The new update – the tongue-twisting patch 1.0.610.1 – should automatically apply to Steam or Windows the next time you boot up your game. If it doesn’t, consider restarting Steam or manually searching for the update on the Windows Store.
Nixxes note that while they hope the patch improves the game for all players, those who experience any trouble can still access the last version. “We have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version,” they say.
The full patch notes can be found via the game’s Steam page update, however here’s some highlights that relate to how it’ll look:
- A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
- New graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
- New graphics option to disable film-grain independently from ‘Screen Effects’.
- Improved HBAO+ quality, including better occlusion for distant objects.
- Improved NVIDIA SLI performance. (Steam only)
- Fixed SLI glitches during water/snow effects. (Steam only)
- Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
- Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
- Improvements to Razer Chroma effects. (Steam Only)
- Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
- Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.