Robot Cache wants to compete with Steam - using blockchains | PCGamesN

Robot Cache wants to compete with Steam - using blockchains

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Blockchains is perhaps the biggest buzzword of 2017. And, perhaps, 2018 too: Brian Fargo, CEO of InXile Entertainment, is one of the faces behind Robot Cache, an online game distribution platform that promises lower transaction fees, integration with its very own cryptocurrency, and the ability to resell games once you're finished with them.

What games will be on the platform is yet to be confirmed, hopefully some from our list of the best PC games ever will be there.

For the average person, that last tidbit is by far the most important: you can resell your game for IRON, Robot Cache's cryptocurrency, which can be used to buy other games on the Robot Cache platform. You can also nab yourself some IRON with real money, primarily through a pre-sale of Simple Agreements for Future Tokens (SAFTs) at a minimum of $500,000 and $50,000 in two stages, through mining (the cryptocurrency way, not the pickaxe and stone way), and through competitions.

There's also promise of a loyalty scheme and the ability to buy IRON through gift cards The platform is expected to launch in Q2 of 2018, with no hard date set yet.

For the more nitty-gritty details about the cryptocurrency, here: it's based on the ERC-20 standard, which you may or may not know due to it being supported by Ethereum, one of the major cryptocurrencies. To ensure those using the platform don't rely solely upon any fluctuating cryptocurrency prices, you can also just buy your games with plain ol' credit or debit cards. 

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How exactly the system works, how games are selected to be sold on the platform, and what the further uses of IRON outside Robot Cache might be, haven't been confirmed. The promise of up to 95% of a sale going to publishers and developers, plus 70% of a resale too, is definitely a nice draw, though, and being able to resell PC games is a decent bonus for the average person using the platform.

Publishers and developers can also control the resale market on Robot Cache, so it remains in their control for how much the game costs for resale. It's certainly an ambitious store, anyway: only time will tell if it can compete with Steam. Or Origin. Or GOG.

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cpt.fantastic avatarWhiteCrow avatarallendroth avatarLolssi avatar
cpt.fantastic Avatar
2 Months ago

I guess it's natural that devs want to get rid of the middleman but I'm not convinced about something that sounds like an indie puzzle platformer. #FargoEmbargo

WhiteCrow Avatar
2 Months ago

"Publishers and developers can also control the resale market on Robot Cache, so it remains in their control for how much the game costs for resale."

I don't see any publishers or developers in their right minds allowing their games to be resold. Wouldn't that essentially bar them from getting any new sales?

Lolssi Avatar
2 Months ago

As I understood (read from other article) Publisher would get 70%, reseller 25% and 5% would propably go to the platform. Of course depending on price but that would almost be like new sale.

I doubt reselling digital product really dimishes it's value. So the discount won't propably be that much.

How this works with games that require account I have no clue.

All in all interesting idea but I doubt we'll be seeing big publishers there. Propably works fine with single player games.

allendroth Avatar
2 Months ago

I can always understand the skeptic's view on new things when they arrive... it takes very little effort to be skeptical. But Gamestops business model was scoffed at as well, people saying devs would never back a company that resold their console games... we all saw how that went down. With cloud computing bringing high-end video power to low-end machines while on the brink of 5G mobile speeds you would have to be dense not to see this company's potential. All things must change. Sorry Steam...