Sherlock Holmes: The Devil's Daughter video shows eavesdropping, trailing and deduction | PCGamesN

Sherlock Holmes: The Devil's Daughter video shows eavesdropping, trailing and deduction

Sherlock Holmes

Watson has dropped about ten years in age, and Sherlock has morphed into Mad Men's Jon Hamm, but that's not all that's new with the sequel to Sherlock Holmes: Crimes and Punishments.

Holmes never goes far without Watson, and you can enjoy similar camaraderie in our list of PC's best co-op games.

The first thing that struck me in the new gameplay video for Sherlock Holmes: The Devil's Daughter - aside from the Jon Hamminess of Holmes - was how you can actually open the door to Sherlock's apartment and walk down the stairs, right onto the cobbles of Baker Street. It's nice to not be met with a loading screen every time you see a door.

Another big change was the ability to make deductions when studying someone. In the previous game you would make observations about a person and that would feed into the investigation, but here those observations are met with multiple options where you must deduce what it means. Baggy eyes? Maybe they've had a night on the booze, they could well be ill, or perhaps they're just tired.

These choices will affect the options available during conversation - and in the spirit of the last game, it's completely possible to balls it up. 

Not so great was an eavesdropping sequence controlled by a minigame that wouldn't be out of place when recovering from a knockdown in a boxing sim. And don't even get me started on the trailing sequence where you control Wiggins the street urchin. Listen, games developers: the Assassin's Creed games have given us enough trailing sequences for a lifetime. 

See the opening mission in action below and try not to be annoyed by how the narrator says Bigben Interactive:

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