Blocks of flats wink at each other in the dark - their lights turning on and off and on again, in accordance with the imagined routines of their residents. A field-full of Pink Floydian pumpjacks nod dolefully. Scores of lorries trundle along invisible wires to their eventual destinations in the ceaselessly impressive Glass Box engine.
That’s the new SimCity, as bottled by best-named art director Ocean Quigley. Check out his videos below.
What do you think? Game developers are so often prepossessed with building dystopias, and they’re very good at that. But it’s astonishing too how close they can come to creating living facsimiles of our own bustling world when they put their mind to it. That's what I think.
Find out more about how the cogs in Maxis’ beautifully systemic machine work in our Steve’s SimCity interview. Also, about how Glass Box handles homeless people. You heard it here first.