Slayer Shock is an Eldrich spiritual sequel about hunting vampires in Nebraska | PCGamesN

Slayer Shock is an Eldrich spiritual sequel about hunting vampires in Nebraska

Slayer Shock

I've been wanting an immersive sim set within vampire fiction since Vampire - The Masquerade: Bloodlines sunk its teeth into my neck, and now one's coming from the creators of indie immersive sims Eldrich and Neon Struct. 

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Slayer Shock is described as a "role-playing shooter about hunting vampires in Nebraska". From your college coffee shop headquarters, you take on missions patrolling the streets, rescuing human captives and weakening the undead threat. 

You're helped along by a team of vampire slayers who operate out of your base, the place where you can pick up new weapons and skills, as well as researching new ways to deal with the fanged threat. 

Minor Key Games describe Slayer Shock as a spiritual successor to Eldrich, "in its generated worlds and its immersive simmy blend of stealth, combat, and player choices", though this one won't be a roguelike. 

There have also been a bunch of technical advancements since Edlrich, including replacing its voxel world with a mesh-based one and rewriting the entire procedural generation pipeline. There's also been a bunch of work put into making sure the game feels like a campaign and it will track the persistent status of the player, your allies and your enemies. 

The game has been in development since November 2014 and Minor Key are hoping to have it out by the end of this year. There's a bunch of fascinating insight over on the dev blog, and there's a really interesting personal developer blog about how professional wrestling influenced Slayer Shock's design.

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AnAuldWolf avatar
AnAuldWolf Avatar
1 Year ago

I really think the Bloodlines magic was captured also in New Vegas, but very rarely elsewhere. It was that ambition, the mix of diplomacy, sneaking, hacking, snooping, figuring things out, getting people to work together (or against each other, if you'd prefer), and figuring out how everything ties back into the main story. The combat isn't worth much in either, though it is most certainly there. And both require mods to improve them visually.

It's funny how much they share in common, but then, Troika and Obsidian are very much the same developer, with people from Troika having joined Obsidian. I'm thankful that Bloodlines never got DLC, though. New Vegas's DLC was pretty much Universally terrible. And for me it tainted the whole experience, the next time I play I'll be using a mod that just disabled the quests/entryways to the DLC locations. I have to keep them enabled though since so many mods use bits of them.

Both New Vegas and Bloodlines had that magic. Thing is? I can't really think of anything else that does. I've been trying. I want more of it. It's just a very rare thing, and I think that's because of the ridiculous amount of ambition they both had.