Videogames have a real problem with naming things sometimes. ‘Hun Batz’ is the latest hero for SMITE, the third person free-to-play MOBA-action keyboard-destroyer, and is easily the oddest name for a character in a fantasy game I’ve heard. Hun Batz replaces Sun Wukong, who was removed for a revamp. In any case, a soothing lady narrates HUN BATZ’s announcement video. She is so soothing I feel a bit sleepy now. I might actually use the Hun Batz announcement video as some sort of bed time storyesque sleeping aid.
HUN BATZ is a melee assassin monkey god, who has a very long back story including some half-brother twins (?) and a football match gone wrong and a tree that is very tall and kept getting taller and then they accidentally use their belts like tails (?) and then Hun Batz and his brother TURN INTO MONKEYS. I don’t know what happened to the other brother, but anyway Hun Batz is a new god in SMITE.
According to the SMITE patch notes, those players that owned previous god Sun Wukong or any Sun Wukong skin will now own Hun Batz and/or the skin equivalent.Players have access to an initial set of playable gods for free, while additional gods are unlocked through gameplay time or more quickly through micro-transactions, so Hun Batz can be purchased if you fancy meleeing someone with his fancy Mayan staff.
Here is the extremely calming video, which would hypnotise even the most fervent MOBA hater:
I recommend combining that soporific video with this one just before bed:
Mmmm. So good.
God of extravagant hats Hun Batz comes with the following abilities:
Infused Strikes (Passive): Using an ability gives Hun Batz’s next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds. Damage: 25 (+20% of your physical power).
Somersault: Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them. Damage: 50/90/130/170/210 (+70% of your physical power). Slow: 50%. Slow Duration: 2s. Cost: 60. Cooldown: 15/14/13/12/11s.
Overhand Smash: Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. Damage: 85/150/215/280/345 (+100% of your physical power). Cost: 60/65/70/75/80. Cooldown: 12/11/10/9/8s.
Sacred Monkey: Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target. Damage per hit: 80/125/170/215/260 (+70% of your physical power). Max Targets: 4. Cost: 75/80/85/90/95. Cooldown: 13s.
Fear No Evil: Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power). Lifetime: 1/1.25/1.5/1.75/2s. Cost: 100. Cooldown: 90s.
Patch notes here. Off for a nap.
Incidentally, what is your favourite weird name for a fantasy character in a game? There must be some crackers out there.