South Park: The Stick of Truth fart mechanic – “You need to feel it go out of your asshole” | PCGamesN

South Park: The Stick of Truth fart mechanic – “You need to feel it go out of your asshole”

The cast, kitted out in DIY high fantasy gear.

South Park: The Stick of Truth is finally released; here’s our glowing South Park: The Stick of Truth review.

Obsidian delayed South Park: The Stick of Truth from its Christmas release, feeling they needed to hone the game’s mechanics and polish up the final areas of the game. One such area that’s been worked on is the game’s fart mechanic.

“It was really important that you didn’t just press a button to fart but that it was analogue,” said co-creator of the series Trey Parker. “You need to like feel it go out of your asshole.”

The importance of farts is brought home in this behind the scenes video released by Ubisoft:

“One of the kind of visceral joys of playing a video game is getting powerful,” said Matt Stone, South Park’s other co-creator. “In Zelda it’s that you become a master of the wind. In Infamous you have electricity as your weapon. In Stick of Truth we made it farts which is probably not that big of a surprise.”

“It was really important that you didn’t just press a button to fart but that it was analogue,” said Parker. “You need to like feel it go out of your asshole.”

Separate to the farting is the game’s character creation screen. You’re free to design wildly different characters to play as by using a box of different parts. There are different hairdos, facepaints, skin tones, etc. That’s nothing new to RPGs. For years you’ve been free to design your characters. What stands out is how authentic to the South Park look your character can be.

In previous trailers it’s been difficult to spot who exactly you’re playing as because it’s difficult to separate the player character from the crowd. In this behind the scenes video the character changes look from clip to clip, showing the versatility of the creation options.

I’m really looking forward to getting my hands on Stick of Truth, if only to see what Obsidian’s RPG chops are like. They are, after all, the ones with their hands on the reins of Pillars of Eternity. Sure, they’re the team that brought us Baldur’s Gate, Icewind Dale, and Planescape Torment but those were years ago. What if there skills have dulled?