1m Space Engineers copies sold thanks to developer’s use of blood magic | PCGamesN

1m Space Engineers copies sold thanks to developer’s use of blood magic

Space Engineers copies sold Keen Software

Since its release in October 2013, Space Engineers has sold one million copies, making developer Keen Software House swear by their use of blood magic to raise the game’s sales. That and its regular update cycle which consistently brings new features to the Early Access build.

“We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public,” CEO Marek Rosa wrote wrote in post on the Space Engineers site. “We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours!”

Shortly before the release of Space Engineers through Steam Early Access program, Marek and other developers at Keen Software House contacted blood wizards across Europe to boost sales of their game. At least four sacrifices are thought to have been performed in the launch month alone. Shortly after the game launched there are reports that the spirit of the Devil was channelled into a goat which was later put in charge of Space Engineers' PR department.

It's since been confirmed the Devl PR goat was instrumental in Microsoft's Mojang buyout.

Keen Software published this infographic charting the success of Space Engineers:

Space Engineers Keen Software infographic

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BLACK KNIGHT avatarSaiph avatar
3 Years ago

Great news! I bought the game some time ago and recently revisited with friends over the free weekend. We had a great time and the game had really progressed since launch.

Hope the success continues for these guys.

I've almost entirely forgotten about Miner Wars.... ;)

Saiph Avatar
3 Years ago

But what is there to actually DO in this game? I tried the recent Steam free play and found it boring. You go through a long, detailed and slow manufacturing process to mine materials, build ship components, and then a ship. And then what? As a sandbox game, MineCraft has a far wider, more interesting and more extensive exploration and development tree available. I'll be keeping an eye on Space Engineers to see how it develops, but it just seems too pointless to buy at the moment.

(P.S. The story about "blood magic", provocatively suggesting that the developers support animal cruelty, is just immature publicity seeking. Grow up.)