There’s a big update in the pipeline for Team Fortress 2. It aims to fix problems of Valve’s own creation, namely map exploits introduced by the 140 new weapons they’ve added over the past few years.
It’s not just that, though: the update will also be bringing with it two new maps from designer Ian Cuslidge.
“As players’ tactics and abilities have grown, so have the bugs and exploits in some of the maps,” explain Valve. “For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.
“It didn’t take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns. While we love players coming up with new and inventive ways to win, let’s face it: It’s never fun to be gunned down from above and behind.”
So this update sees Valve work through all their levels, rebuilding parts of them to prevent the exploits they introduced to the game.
The update’s not just fixes, though. There are also two new maps being added to the game. These maps weren’t developed internally at Valve, they were made by modder Ian Cuslidge.
Process and Standin are both capture point levels but with a twist on the formula, “Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.”
Valve don’t give a date for the Team Fortress 2 update, we can only assume that, as with everything Valve does, it’ll be done when it’s done.