Elder Scrolls 6 is more likely than HD remasters of Oblivion or Morrowind, say Bethesda | PCGamesN

Elder Scrolls 6 is more likely than HD remasters of Oblivion or Morrowind, say Bethesda

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There's still no official confirmation of a new Elder Scrolls game being made - what with Bethesda concentrating on Skyrim HD and The Elder Scrolls: Legends this year - but you can at least be sure that we'll get one before we get more remasters. 

Why not get your Elder Scrolls remaster fix now and check out our list of the best Skyrim mods

Skyrim HD might be coming, but Bethesda aren't interested in heading backwards further in time to pretty up the old Elder Scrolls games, since the work would be comparable to making an entirely new game. 

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In an interview with Finder, Pete Hines, VP of marketing for Bethesda, was asked if we would eventually see HD versions of Morrowind and Oblivion made. 

"An Oblivion remaster is an interesting idea, but it is ten-year-old game," Hines answers, "and Morrowind is 14. With Oblivion, you are talking about several engines ago. So gamers were like, “why didn’t you do Oblivion HD instead of Skyrim HD?” It wasn’t like those two processes were exactly the same.

"Oblivion HD would be a significantly larger undertaking to get to work and Morrowind… geez… that’s even worse. So the question becomes, "should we work on a Morrowind or Oblivion remaster, or should we work on Elder Scrolls VI?" Because that is the volume of work we are talking about.

"So we try not to spend too much time on remasters: the only other one I think we have done is Dishonored, which was a new IP that came out in the last year of a generation. So it was not a hard path to walk to bring that over to current-gen. For everything else, we have to ask "do we want to take time and resources, and spend money, on something that is already out to bring it to a new platform, or do we want to forge ahead with new stuff?" And in most cases, the answer is that we want to forge ahead with new stuff."

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Anakhoresis avatarQDP2 avatarSir Adrian avatarAnAuldWolf avatarMalentor avatarmdufek.660 avatar+2
Anakhoresis Avatar
659
1 Year ago

Morrowind HD would be cool but I feel like they would 'have to' change it too much for the current generation of gaming, things like quest arrows on the compass and such.

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QDP2 Avatar
961
1 Year ago

On what compass? ;P

It would be a fan development, they would either annoy hard core fans who enjoyed the original version (guide-less) or they would make it similar to the original, too harsh and cruel a world for the average gamer to be willing to invest time into. Either way sales won't be as good as if they spent the same amount of time and money on the next step in the franchise, so odds are it'll never happen officially.

This may be the exact reason that Skywind and other conversion mods never were shut down. Because Bethesda know that whilst it's wanted, it isn't economically viable for them as a company.

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AnAuldWolf Avatar
872
1 Year ago

I agree with this. The reason this is true though is because they're now aiming at a very unintelligent core audience, and their belief is that there's no point in allowing anyone to be clever as no one's going to be. Fallout 4 screamed this with every aspect of its design, that you're never going to rise above below average intelligence as a character. You're just going to be this violent thug.

That's what most people want. They want to shoot, and then stab things. Or stab, and then shoot. Bethesda really understands their audience. Morrowind was from a different time, aimed at a different audience. One which actually enjoyed the agency to be clever, which is something that would just annoy their contemporary audience who simply don't want that.

So it's not economically viable for that reason. Morrowind was never meant for the audience that Bethesda's been catering to more and more since Fallout 3. Even Oblivion at least occasionally offered chances to be clever, but with each game by them, the pickings became oh so much more slim.

It's really better left with modders to create something like Skywind. As the modders are going to keep it at least somewhat faithful, so that agency for cleverness is going to be there. That's something for a niche, unfortunately, and Bethesda knows it.

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QDP2 Avatar
961
1 Year ago

I don't think we can fault Bethesda for any of this though. It's not that they know there audience as much as they know how impatient people are nowadays.

Back when I played through Morrowind, my choices of other games to play were limited to Age of Empires, Solitaire and Mine Sweeper. Because of this I dedicated all my gaming time to Morrowind, I truly immersed myself in the story. This just isn't the case anymore. With Steam libraries, too many gamers (myself included) have backlogs of planned games to play through, as well as endless games such as DotA; Rocket League and CS:GO. People just don't stick to 1 game anymore.

I do miss how engaging and satisfying the story was for Morrowind, but in truth I doubt I'd end up investing all my time into 1 game nowadays. I personally am playing through 4 different single player campaign-based games (i.e. games with a definitive end to them), and constantly swap between them. That's not even mentioning the games that don't have an ending, the open world sandboxes and the competitive ranking games I also enjoy to turn on from time to time.

I don't think the addition of the compass should be considered an insult to our intelligence though. If someone were to dedicate themselves to Morrowind in the same way we first did, I'm sure that they would still easily complete it (and so long as they didn't mind the outdated graphics they would also enjoy it). Compasses, waypoint markers, and all the other direction tactics are there to support all those who don't sit through 1 book at a time. If you were to take a week not playing Morrowind, you would have forgotten all about the quests, what is going on and what leads you were currently chasing. It'd require a fair while of reading backlogs and working out what you were upto. These obstructions would deter people from starting said games today, when they could just boot into another game and get told immediately what is going on and where they were heading.

Holy crap this message ended up being long, but hopefully anyone who manages to read through all my ramblings here will understand my point, (TL:DR version Here!!!) that these additions are not game developers fault but rather an inevitable event due to having so many games being released nowadays. They aren't stating people are dumb, just that we are indecisive.

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mdufek.660 Avatar
2
1 Year ago

Good lord, could you be anymore arrogant and condescending? You are seriously sitting here, calling modern gamers unintelligent. You sound exactly like my grandmother, who says "You kids and your stupid games. Back in my day, we went outside and played stick ball". That is what you sound like.

Modern gaming is adapting to the needs of the market. For starters, as QDP said, most people don't just dedicate to one game straight through anymore. Rather, they play a large number of games, and the old things that you are feeling nostalgic over are just not compatible with that.

A second major point is how demographics for gaming have changed. No longer is it just the 16-25 age range of "nerds". Rather, it is now inclusive from 8+, and crosses most social archetypes, from the "nerd", to the "jock", to the "frat boy", and everything inbetween. Games have to account for that to expand their audience and grow their franchises.

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Sir Adrian Avatar
48
1 Year ago

I hope they never do a remaster of Morrowind. The age is part of its charm

2
Malentor Avatar
33
1 Year ago

I'd rather have new games, possibly set in the same area or time period as previous games if there is a good reason or idea behind such a choice, than remasters that too often disappoint because the only thing going for them was the nostalgia factor.

1
cjh2598 Avatar
2
1 Year ago

So there argument is "we don't want to remaster those games because they're too old"? Isn't that the primary reason to remaster a game?lol

They might as well have not answered this question. The translation, to me, is "we just wanted the easy money from making minor adjustments to the game and selling it for $60 again".

Love Bethesda, but they kind of put their foot in their mouth here. Also, speaking of TES6, how about not trying to rip off and capitalize on Hearthstone's success with TES Legends? Seems like the time it took/will take to develop Legends would be better spent on TES 6.

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Dakattack Avatar
1
1 Year ago

no the fact of the matter is, is that they would have to do what people are doing with skywind and build the game up from ZERO they would have to spend almost as much time developing one of those old games as they would a brand new game, because they are using the same engine as SKYRIM, not the same engine as MORROWIND OR OBLIVION. and if they DID do those 2 games, there is no real DEMAND for them in the marketplace, so they would spend all of this time essentially devoloping a brand new game and release it to maybe half or 1/4 the sales of what a brand new game would do, but for virtually the same cost. so they would lose a fuck ton of money, just to make a small fan base happy. so they instead made an updated version of their newest title, and yes it is 60 but it will go down, fast. PLUS, pc users get it for free.

1
AnAuldWolf Avatar
872
1 Year ago

Skywind is already doing an exemplary job of Morrowind HD. I wouldn't ever trust that to Bethesda. The terrible, awful Fallout 4 Bethesda that just doesn't know what they're even doing any more. Honestly, I'd rather see the Skywind people do Skyvion, too, or whatever portmanteau they'd call it.

I'm not really interested in what Bethesda is offering, now. In their games, all roads lead to stab or shoot. Whereas New Vegas was fascinating, the open world was only there to reach the levels (much like Bloodlines), and the levels had multiple ways to approach them (much like Bloodlines). Obsidian aren't going to be developing for Bethesda again any time soon, though. Sooo...

Really, I just want more games that provide the player with the agency of cleverness. Sure, you could shoot or stab, but there are better options where you might end up feeling a bit proud of yourself for not shooting or stabbing. My vampire in Bloodlines didn't kill, much. He crept past everything and talked his way out of most situations. Which is exactly what my New Vegas character did. I miss that.

I remember Morrowind had some of that, too, if not as much. But like I said, I'd never trust Bethesda with that. It's better that a team of modders does it, at least then it's going to be somewhat faithful.

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