It may be old enough to claim its videogame pension by now, but Morrowind is still one of the most beloved games in the RPG genre. Pretty much everyone who’s going to play it has played it by now, but that doesn’t mean the world of Morrowind isn’t still brimming with adventures to be had. If you’ve completed all the quests and are looking for a little extra fun, perhaps messing around with Morrowind’s console commands is what you need to investigate.
How do you enter Morrowind commands?
To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.
When typing in console commands, remember that commands are not case sensitive, so don’t worry about caps lock. You’ll find that many commands will have a section that says something like <itemID> <#>. In these cases, do not type the <> brackets, nor the #. Instead, type out the name of the item you want, and follow up by replacing the # with the number of items you require.
Morrowind Targeted Commands
Locks the targeted door or container. Replace # with a numeral between 0-100, with the number representing the lock level required. The closer to 100, the more skill required to pick.
Unlocks the targeted door or container.
Brings an NPC back from the dead, complete with all their items. Can also be used on dead creatures.
Displays the members of the target’s group.
Displays the targets of the selected NPC actor.
Morrowind Quest Commands
Adds the specified topic.
Adds all entries to the journal.
Add Dialogue to Journal
journal <questID>, <queststage>
Adds dialogue to your journal for the specified stage of the specified quest.
Morrowind Character Commands
Add Item to Inventory
additem <itemID> <#>
Adds a specified amount of a specified item to the player’s inventory.
Adds a specified spell to the player’s skills.
Opens the character modification menu, where stats and player race can be changed.
Moves the player character 128 units from their current location.
Set Fatigue Level
Set the maximum fatigue for the player character.
Turns on flying mode. The player must cast a levitate spell after using the command to start flying. Use number <1> to activate the mode, and <0> to disable it.
Set Player Level
Changes the player character’s overall level to the specified number. The game needs to be quit and restarted in order for the effects to take place.
Set Health Level
Sets the maximum health of the player character to the specified amount.
Set Current Health
Sets the current health of the player character to the specified amount.
Set Magic Level
Sets the maximum magic reserves of the player character to the specified amount.
Sets the player character’s bounty price to the specified amount.
Sets the player character’s reputation level to the specified amount.
Allows player character to jump very high. Use <1> to enable and <0> to disable.
Allows player character to breathe underwater. Use <1> to enable and <0> to disable.
Walk on Water
Allows player character to walk on water. Use <1> to enable and <0> to disable.
Set Stat Level
Sets the stat level to the specified value. Replace <AV> with a skill, such as bluntweapon, or an attribute, such as strength.
Morrowind Toggle Commands
Toggles on and off God Mode, which makes the player invulnerable to traditional damage. Invulnerable does not prevent damage received when attacking enemies with reflect.
Toggles on or off the artificial intelligence of NPCs and creatures.
Toggle Cell Borders
Toggles on or off the display of exterior cell borders.
Toggle Combat Stats
Toggles on or off combat statistics.
togglecollision and togglecollisionboxes
Toggles on and off clipping and collision detection for the player and nearby NPCs.
Toggle Collision Grid
Toggles on and off display of the collision grid.
Toggle Debug Text
Toggles on and off display of debug text, such as frame rate.
Toggle Fog of War
Toggles on and off the fog of war on the automap.
Toggles on and off the display of text detailing ownership and script of objects you look at.
Toggle Cell Grid
Toggles on and off display of the grid around active cells.
Toggle Kill Stats
Toggles on and off a display of player kill count after each new kill.
Toggles on and off menus and interface. Great for taking clean screenshots or increasing game immersion.
Toggles on and off display of various debug statistics.
Toggles on and off the sky.
Toggles on and off the world. When turned off, the whole world disappears, although only rendering is actually hidden. Objects still exist and collision detection will still occur.
Toggles on and off the display of 3D wireframes.
Toggle Path Grids
Toggles on and off display of path grds, which show where NPCs can walk.
Morrowind Game Commands
addsoulgem <creatureID>,<soulgemID> 1
Adds a soulgem filled with the specified creature’s soul to the player’s inventory.
Move to Cell
Moves player character to the specified cell.
Move to Exterior Cell
centreonexterior <x, y>
Moves player character to the centre of the exterior cell specified. Co-ordinates on the x and y map axis are required.
Complete Map Markers
Shows all towns on the world map.
Show Faction Reaction
getfactionreaction <factionID> <factionID>
Shows the reaction values for two factions.
getpos <#> player
Displays the coordinates of the player character on the map. Replace # with x, y, or z.
Displays a list of most shorthand commands.
placeatpc<objectID>, <count>, <distance>, <direction>
Places an object near the player. Count, distance, and direction all must be expressed as numerical values. Count will be the number of objects, distance is the length away from the player character the object will spawn, and direction can be <1> for infront or <3> for behind the player character.
Change Faction Reaction
modfactionreaction <factionID> <factionID> <#>
Adjusts the reaction value from one faction to another to the specified amount.
Reset NPC Locations
Returns NPC characters to their original locations.
set gamehour to <#>
Sets the time in the game to the specified time. Only full-hours can be set, and the game uses a 24 hour clock. Use 0-23 to replace <#>.
set timescale to <#>
Sets the speed of the progression of time within the game. <1> will apply real-time speed. <30> is the default, which is 48 minutes for each in-game day (30 times the speed of real-time)
Show Variable Value
Shows the numerical value of a specified variable.
Show Render Information
Opens a new window displaying information about the game’s renderers.
Shows a list of all global and/or local variables.